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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-04-01 20:02:19 -0400
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-04-01 21:09:33 -0400
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copy all standard Dreambuilder mods in from the old subgame
(exactly as last supplied there, updates to these mods will follow later)
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+
+Doyousketch2's Stained Glass mod
+ ver 1.7
+
+Image: http://oi47.tinypic.com/hst6s3.jpg
+
+With alpha enabled: http://oi44.tinypic.com/5vraxf.jpg
+
+==============================================================================
+Originally developed by Eli Innes/Doyousketch2, and distributed
+under GPL v2. Further changes by VanessaE (removing from creative inventory)
+and Jeremy Anderson (fixing craft recipes, renaming blocks)
+
+==============================================================================
+
+Dependencies: VanessaE's Unified Dyes, Calinou's More Blocks
+
+to Install:
+
+Unzip the mod file you just downloaded.
+
+it should be something like: Doyousketch2-stained_glass-1.1.zip
+or stained_glass-master.zip, depending on where you downloaded it from
+
+rename the new folder that looks like:
+Doyousketch2-stained_glass-1.1 -or- stained_glass-master
+to simply read "stained_glass"
+
+then move it into your Minetest mods folder.
+
+Even better, get stained_glass from one of the github pages:
+https://github.com/doyousketch2/stained_glass
+https://github.com/VanessaE/stained_glass
+https://github.com/andersje/stained_glass
+
+-- this will get you the latest version of the code, and you
+can update at any time by doing a git pull
+
+
+
+==============================================================================
+To turn off types of glass, alter settings.txt in the stained_glass directory.
+By default, all six (SIX!) types of stained_glass are enabled: regular (based on super_glow_glass), med_glow (based on glow_glass) and no-glow (Based on default:glass), trap regular (based on trap_super_glow_glass), trap med_glow (based on trap_glow_glass) and trap_noglow (based on trapglass)
+
+stained_glass.full_light = true
+stained_glass.med_light = true
+stained_glass.no_light = true
+stained_glass.trap_full_light = true
+stained_glass.trap_med_light = true
+stained_glass.trap_no_light = true
+
+Setting any of these to false will prevent that type of stained_glass from being loaded. If you set them all to false, you won't get any stained_glass. Mix and match as you choose -- you can turn on only one, if you wish, and it will work just fine.
+
+One of the high points of trap stained glass is that liquids flow through it -- making illuminated waterfalls a possibility.
+
+
+==============================================================================
+
+(use trap super glow glass or trap glow glass or trapglass -- now available in moreblocks -- to make the trap variant of this)
+
+Recipe for standard colors:
+
+image: http://oi50.tinypic.com/1ibs7c.jpg
+
+ dye
+ super glow glass
+ super glow glass
+ super glow glass
+
+
+
+Recipe for pastel colors:
+
+image: http://oi45.tinypic.com/2wbvkti.jpg
+
+ light dye
+ white paint
+ super glow glass
+ super glow glass
+ super glow glass
+
+Recipe for faint colors:
+
+image: http://oi45.tinypic.com/2wbvkti.jpg
+
+ light dye
+ white paint
+ white paint
+ super glow glass
+ super glow glass
+ super glow glass
+
+
+All recipes produce three glowing stained glass blocks.
+
+
+==============================================================================
+
+
+The Palette includes:
+
+ red, orange, yellow, lime, green, aqua
+ cyan, skyblue, blue, violet, magenta, redviolet
+
+Full & half-saturation, medium and dark shades have been included
+as well as light, pastel, and faint tints.
+
+Look at settings.txt to see how you can enable/disable full-glow, half-glow and no-glow blocks -- tested in all combinations. enjoy.
+
+
+==============================================================================
+
+
+Misc. Notes
+-----------
+
+Blocks are now available by name:
+e.g. /giveme stained_glass:orange 3 # get 3 orange sg blocks
+or /giveme stained_glass:light_yellow
+or /giveme stained_glass:pastel_yellow
+or /giveme stained_glass:faint_yellow
+or /giveme stained_glass:yellow
+
+or /giveme stained_glass:lowglow_yellow
+or /giveme stained_glass:noglow_dark_green
+or /giveme stained_glass:trap_noglow_dark_green
+or /giveme stained_glass:trap_lowglow_yellow
+or /giveme stained_glass:trap_medium_aqua
+
+You get the idea.
+
+
+NUMERIC CODES FOR BLOCKS (this is the old way of coding these blocks
+developed by Doyousketch2)
+
+Please don't try to use /give commands, the items are now in numerical format,
+and it would be tough to try to explain it.
+
+If you really want to try, it goes like this:
+
+yellow = 1
+lime = 2
+green = 3
+aqua = 4
+cyan = 5
+skyblue = 6
+blue = 7
+violet = 8
+magenta = 9
+redviolet = 10
+red = 11
+orange = 12
+
+
+however, minetest sees it in the order 10, 11, 12, 1, 2, 3...
+so redviolet actually comes first.
+
+and for whatever reason, minetest doesn't take blank spaces _ into consideration.
+so the attributes just act like the next column of digits.
+
+I had to offset them to keep it all in order.
+
+Brightness:
+
+dark = 3
+medium = 4
+full = 5
+
+Saturation:
+
+50% = 6
+full = 7
+
+so "Red, dark 50%" would be: stained_glass:11_3_6
+"Blue, medium full-saturation" is: stained_glass:7_4_7
+
+then we get to the bright colors.
+
+same hue numbers, 1 - 12
+but the attributes are:
+
+light = 8
+pastel = 9
+faint = 91
+
+so "Violet, light" is: stained_glass:8_8
+and ""Orange, faint" is: stained_glass:12_91
+
+I think this is too much to keep track of, but I hope this explains things in case anybody else is developing code.
+For everyday purposes, let the computer keep track of the registered nodes, and just pick them out with the menu instead.
+
+
+==============================================================================
+
+