From da66780a569712c23ae4f2996cfb4608a9f9d69d Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Fri, 1 Apr 2016 20:02:19 -0400 Subject: copy all standard Dreambuilder mods in from the old subgame (exactly as last supplied there, updates to these mods will follow later) --- stained_glass/README.md | 195 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 195 insertions(+) create mode 100644 stained_glass/README.md (limited to 'stained_glass/README.md') diff --git a/stained_glass/README.md b/stained_glass/README.md new file mode 100644 index 0000000..66c1963 --- /dev/null +++ b/stained_glass/README.md @@ -0,0 +1,195 @@ + +Doyousketch2's Stained Glass mod + ver 1.7 + +Image: http://oi47.tinypic.com/hst6s3.jpg + +With alpha enabled: http://oi44.tinypic.com/5vraxf.jpg + +============================================================================== +Originally developed by Eli Innes/Doyousketch2, and distributed +under GPL v2. Further changes by VanessaE (removing from creative inventory) +and Jeremy Anderson (fixing craft recipes, renaming blocks) + +============================================================================== + +Dependencies: VanessaE's Unified Dyes, Calinou's More Blocks + +to Install: + +Unzip the mod file you just downloaded. + +it should be something like: Doyousketch2-stained_glass-1.1.zip +or stained_glass-master.zip, depending on where you downloaded it from + +rename the new folder that looks like: +Doyousketch2-stained_glass-1.1 -or- stained_glass-master +to simply read "stained_glass" + +then move it into your Minetest mods folder. + +Even better, get stained_glass from one of the github pages: +https://github.com/doyousketch2/stained_glass +https://github.com/VanessaE/stained_glass +https://github.com/andersje/stained_glass + +-- this will get you the latest version of the code, and you +can update at any time by doing a git pull + + + +============================================================================== +To turn off types of glass, alter settings.txt in the stained_glass directory. +By default, all six (SIX!) types of stained_glass are enabled: regular (based on super_glow_glass), med_glow (based on glow_glass) and no-glow (Based on default:glass), trap regular (based on trap_super_glow_glass), trap med_glow (based on trap_glow_glass) and trap_noglow (based on trapglass) + +stained_glass.full_light = true +stained_glass.med_light = true +stained_glass.no_light = true +stained_glass.trap_full_light = true +stained_glass.trap_med_light = true +stained_glass.trap_no_light = true + +Setting any of these to false will prevent that type of stained_glass from being loaded. If you set them all to false, you won't get any stained_glass. Mix and match as you choose -- you can turn on only one, if you wish, and it will work just fine. + +One of the high points of trap stained glass is that liquids flow through it -- making illuminated waterfalls a possibility. + + +============================================================================== + +(use trap super glow glass or trap glow glass or trapglass -- now available in moreblocks -- to make the trap variant of this) + +Recipe for standard colors: + +image: http://oi50.tinypic.com/1ibs7c.jpg + + dye + super glow glass + super glow glass + super glow glass + + + +Recipe for pastel colors: + +image: http://oi45.tinypic.com/2wbvkti.jpg + + light dye + white paint + super glow glass + super glow glass + super glow glass + +Recipe for faint colors: + +image: http://oi45.tinypic.com/2wbvkti.jpg + + light dye + white paint + white paint + super glow glass + super glow glass + super glow glass + + +All recipes produce three glowing stained glass blocks. + + +============================================================================== + + +The Palette includes: + + red, orange, yellow, lime, green, aqua + cyan, skyblue, blue, violet, magenta, redviolet + +Full & half-saturation, medium and dark shades have been included +as well as light, pastel, and faint tints. + +Look at settings.txt to see how you can enable/disable full-glow, half-glow and no-glow blocks -- tested in all combinations. enjoy. + + +============================================================================== + + +Misc. Notes +----------- + +Blocks are now available by name: +e.g. /giveme stained_glass:orange 3 # get 3 orange sg blocks +or /giveme stained_glass:light_yellow +or /giveme stained_glass:pastel_yellow +or /giveme stained_glass:faint_yellow +or /giveme stained_glass:yellow + +or /giveme stained_glass:lowglow_yellow +or /giveme stained_glass:noglow_dark_green +or /giveme stained_glass:trap_noglow_dark_green +or /giveme stained_glass:trap_lowglow_yellow +or /giveme stained_glass:trap_medium_aqua + +You get the idea. + + +NUMERIC CODES FOR BLOCKS (this is the old way of coding these blocks +developed by Doyousketch2) + +Please don't try to use /give commands, the items are now in numerical format, +and it would be tough to try to explain it. + +If you really want to try, it goes like this: + +yellow = 1 +lime = 2 +green = 3 +aqua = 4 +cyan = 5 +skyblue = 6 +blue = 7 +violet = 8 +magenta = 9 +redviolet = 10 +red = 11 +orange = 12 + + +however, minetest sees it in the order 10, 11, 12, 1, 2, 3... +so redviolet actually comes first. + +and for whatever reason, minetest doesn't take blank spaces _ into consideration. +so the attributes just act like the next column of digits. + +I had to offset them to keep it all in order. + +Brightness: + +dark = 3 +medium = 4 +full = 5 + +Saturation: + +50% = 6 +full = 7 + +so "Red, dark 50%" would be: stained_glass:11_3_6 +"Blue, medium full-saturation" is: stained_glass:7_4_7 + +then we get to the bright colors. + +same hue numbers, 1 - 12 +but the attributes are: + +light = 8 +pastel = 9 +faint = 91 + +so "Violet, light" is: stained_glass:8_8 +and ""Orange, faint" is: stained_glass:12_91 + +I think this is too much to keep track of, but I hope this explains things in case anybody else is developing code. +For everyday purposes, let the computer keep track of the registered nodes, and just pick them out with the menu instead. + + +============================================================================== + + -- cgit v1.2.3