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authorVanessa Dannenberg <vanessa.e.dannenberg@gmail.com>2018-08-22 22:28:28 -0400
committerVanessa Dannenberg <vanessa.e.dannenberg@gmail.com>2018-08-22 22:28:28 -0400
commit9c9457e1f50ebdd943695a4cce6b88fa552370f3 (patch)
tree4f6002b266179e0dd1639affffd4f09a18dfcad5 /solidcolor
parent3c47f229fcbdb7cad28bacbc579516bf3ecf6c03 (diff)
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update castles modpack, blox, bobblocks, coloredwood, technic,
gloopblocks, homedecor, ilights, led marquee, plasticbox, solidcolor, stained_glass, unified bricks, and unified dyes In most of these, the update is to shift over to the new "old" coloring paradigm in Unified Dyes. See its forum thread for details.
Diffstat (limited to 'solidcolor')
-rw-r--r--solidcolor/init.lua3
1 files changed, 0 insertions, 3 deletions
diff --git a/solidcolor/init.lua b/solidcolor/init.lua
index 37b652e..a520dc1 100644
--- a/solidcolor/init.lua
+++ b/solidcolor/init.lua
@@ -6,10 +6,7 @@ minetest.register_node("solidcolor:block", {
sounds = (default and default.node_sound_stone_defaults()),
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
- after_dig_node = unifieddyes.after_dig_node,
- place_param2 = 240,
on_construct = unifieddyes.on_construct,
- after_place_node = unifieddyes.recolor_on_place,
})
minetest.register_craft( {