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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-04-01 21:00:20 -0400
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-04-01 21:10:04 -0400
commit888b0ebfec8c2eff9015163549a7e47443cb8665 (patch)
tree915080159bfaa6ba6e226087c7ce0e8d5464b518 /plantlife_modpack/cavestuff/mapgen.lua
parentda66780a569712c23ae4f2996cfb4608a9f9d69d (diff)
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"explode" all modpacks into their individual components
(you can't have a modpack buried inside a modpack)
Diffstat (limited to 'plantlife_modpack/cavestuff/mapgen.lua')
-rw-r--r--plantlife_modpack/cavestuff/mapgen.lua52
1 files changed, 0 insertions, 52 deletions
diff --git a/plantlife_modpack/cavestuff/mapgen.lua b/plantlife_modpack/cavestuff/mapgen.lua
deleted file mode 100644
index a91a2f0..0000000
--- a/plantlife_modpack/cavestuff/mapgen.lua
+++ /dev/null
@@ -1,52 +0,0 @@
---Map Generation Stuff
-
-minetest.register_on_generated(function(minp, maxp, seed)
- if maxp.y >= 2 and minp.y <= 0 then
- -- Generate pebbles
- local perlin1 = minetest.get_perlin(329, 3, 0.6, 100)
- -- Assume X and Z lengths are equal
- local divlen = 16
- local divs = (maxp.x-minp.x)/divlen+1;
- for divx=0,divs-1 do
- for divz=0,divs-1 do
- local x0 = minp.x + math.floor((divx+0)*divlen)
- local z0 = minp.z + math.floor((divz+0)*divlen)
- local x1 = minp.x + math.floor((divx+1)*divlen)
- local z1 = minp.z + math.floor((divz+1)*divlen)
- -- Determine pebble amount from perlin noise
- local pebble_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 2 * 2)
- -- Find random positions for pebbles based on this random
- local pr = PseudoRandom(seed+1)
- for i=0,pebble_amount do
- local x = pr:next(x0, x1)
- local z = pr:next(z0, z1)
- -- Find ground level (0...15)
- local ground_y = nil
- for y=30,0,-1 do
- if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
- ground_y = y
- break
- end
- end
-
- if ground_y then
- local p = {x=x,y=ground_y+1,z=z}
- local nn = minetest.get_node(p).name
- -- Check if the node can be replaced
- if minetest.registered_nodes[nn] and
- minetest.registered_nodes[nn].buildable_to then
- nn = minetest.get_node({x=x,y=ground_y,z=z}).name
- -- If desert sand, add dry shrub
- if nn == "default:dirt_with_grass" then
- minetest.set_node(p,{name="cavestuff:pebble_"..pr:next(1,2), param2=math.random(0,3)})
- elseif nn == "default:desert_sand" then
- minetest.set_node(p,{name="cavestuff:desert_pebble_"..pr:next(1,2), param2=math.random(0,3)})
- end
- end
- end
-
- end
- end
- end
- end
-end)