From 888b0ebfec8c2eff9015163549a7e47443cb8665 Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Fri, 1 Apr 2016 21:00:20 -0400 Subject: "explode" all modpacks into their individual components (you can't have a modpack buried inside a modpack) --- plantlife_modpack/cavestuff/mapgen.lua | 52 ---------------------------------- 1 file changed, 52 deletions(-) delete mode 100644 plantlife_modpack/cavestuff/mapgen.lua (limited to 'plantlife_modpack/cavestuff/mapgen.lua') diff --git a/plantlife_modpack/cavestuff/mapgen.lua b/plantlife_modpack/cavestuff/mapgen.lua deleted file mode 100644 index a91a2f0..0000000 --- a/plantlife_modpack/cavestuff/mapgen.lua +++ /dev/null @@ -1,52 +0,0 @@ ---Map Generation Stuff - -minetest.register_on_generated(function(minp, maxp, seed) - if maxp.y >= 2 and minp.y <= 0 then - -- Generate pebbles - local perlin1 = minetest.get_perlin(329, 3, 0.6, 100) - -- Assume X and Z lengths are equal - local divlen = 16 - local divs = (maxp.x-minp.x)/divlen+1; - for divx=0,divs-1 do - for divz=0,divs-1 do - local x0 = minp.x + math.floor((divx+0)*divlen) - local z0 = minp.z + math.floor((divz+0)*divlen) - local x1 = minp.x + math.floor((divx+1)*divlen) - local z1 = minp.z + math.floor((divz+1)*divlen) - -- Determine pebble amount from perlin noise - local pebble_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 2 * 2) - -- Find random positions for pebbles based on this random - local pr = PseudoRandom(seed+1) - for i=0,pebble_amount do - local x = pr:next(x0, x1) - local z = pr:next(z0, z1) - -- Find ground level (0...15) - local ground_y = nil - for y=30,0,-1 do - if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then - ground_y = y - break - end - end - - if ground_y then - local p = {x=x,y=ground_y+1,z=z} - local nn = minetest.get_node(p).name - -- Check if the node can be replaced - if minetest.registered_nodes[nn] and - minetest.registered_nodes[nn].buildable_to then - nn = minetest.get_node({x=x,y=ground_y,z=z}).name - -- If desert sand, add dry shrub - if nn == "default:dirt_with_grass" then - minetest.set_node(p,{name="cavestuff:pebble_"..pr:next(1,2), param2=math.random(0,3)}) - elseif nn == "default:desert_sand" then - minetest.set_node(p,{name="cavestuff:desert_pebble_"..pr:next(1,2), param2=math.random(0,3)}) - end - end - end - - end - end - end - end -end) -- cgit v1.2.3