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author | Vanessa Dannenberg <vanessa.e.dannenberg@gmail.com> | 2018-05-11 10:22:53 -0400 |
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committer | Vanessa Dannenberg <vanessa.e.dannenberg@gmail.com> | 2018-05-11 10:22:53 -0400 |
commit | 249daeb0e6a7d9b637eeb4e5cfda4710a68d59d3 (patch) | |
tree | 915217a9657158d2a02eb8d93507944f618d5142 /peaceful_npc | |
parent | af2fedcf9998bb4a854c2cfd63e4cdad91a6dd5d (diff) | |
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Add readme.md mostly taken from the forum thread (and markdown-ified)
Updated several mods: castles, homedecor, digilines, farming redo,
jumping, maptools, mesecons, moreblocks, moretrees, pipeworks,
signs_lib, technic, unified_dyes
Deleted the peaceful_npc mod, as it is broken and unmaintained.
Diffstat (limited to 'peaceful_npc')
50 files changed, 0 insertions, 1980 deletions
diff --git a/peaceful_npc/README.txt.md b/peaceful_npc/README.txt.md deleted file mode 100644 index f42f051..0000000 --- a/peaceful_npc/README.txt.md +++ /dev/null @@ -1,4 +0,0 @@ -peaceful_npc -============ - -Adds peaceful npcs. They do not attack you. They can jump and open doors unles the doors are locked. There is an automatic spawner. diff --git a/peaceful_npc/changelog.txt b/peaceful_npc/changelog.txt deleted file mode 100644 index 215429e..0000000 --- a/peaceful_npc/changelog.txt +++ /dev/null @@ -1,27 +0,0 @@ -===Changelog=== -1.8.5.2 plants_lib was renamed to biome_lib -1.8.5.1 fixed some bugs -1.8.5 adds a bunch. i have been editing this so much i forgot -1.8 idk -1.7.4 almost a complete rewrite -1.7.3 code reverted to 1.7.1 aka bug fix, singleplayer gets privs -1.7.2 singleplayer gets peacefulnpc privs by default, added config stuff -1.7.1 added textures, added aliases -1.7 fixed bug, spawner max=10 range=50, changed spawn method, added to spawn command can't spawn if 30 npc are within a 50 node radius -1.6.4 cant spawn > 20 with spawn command, index fix -1.6.3 need priv to use summoner -1.6.2 bug fix -1.6.1 added npc fence, spawn command, npc priv, they spawn rarer naturally -1.6 Fixed bug in post 62, added 4 textures, changed hp to 50, changed kill drop from mese crystal to mese block (so it is compatable with older games), added a compatable recipe for summoner and spawner (mese instead of crystals), changed mobspawnegg to npc summoner and it has a new texture -1.5.6 Added textures. -1.5.5 Made Tron purple, die in lava and water after 10 seconds, set hp to 40 -1.5 Added spawning and they die in water after a set amount of time. -1.4 Fixed bugs, added spawning, changed health to 25, made drop mese crystals, changed spawn limit to 10 -1.3 Added textures, Fixed a bug -1.2 Set limit for how many can be spawned around a spawner. -1.1 Added textures,changed recipes,made npcs drop a mese crystal fragment when killed, set npc health to 20 -1.0 The NPC Portal is now clear and does not look dark. -0.4 I added npc skins, changed the name Box O' NPCs to NPC Portal, changed the picture for NPC Portal, and fixed the spawn egg recipe -0.3 I don't know exactly but i did change something -0.2 The npc's don't attack anymore at night and i added a different texture for the npc spawner. -0.1 Initial release diff --git a/peaceful_npc/commands.lua b/peaceful_npc/commands.lua deleted file mode 100644 index ca3b7d3..0000000 --- a/peaceful_npc/commands.lua +++ /dev/null @@ -1,39 +0,0 @@ ---Spawn Command Function -function npc_command( command_name, npc_command_type, command_desc) - local function spawn_for_command(name, param) - local npcs_to_spawn = tonumber(param) or 1 - local player = minetest.get_player_by_name(name) - local pos = player:getpos() - local max_spawn = 20 - local max_surround_npc = 30 - local active_npc_count = table.getn(minetest.get_objects_inside_radius(pos, 50)) - if active_npc_count == nil then - active_npc_count = 0 - end - if npcs_to_spawn + active_npc_count > max_surround_npc then - minetest.chat_send_player(name, "There are too many NPCs around you.") - elseif npcs_to_spawn >= max_spawn + 1 then - minetest.chat_send_player(name, "The spawn limit is"..max_spawn) - else - for n = 1, npcs_to_spawn do - offsetx = math.random(-5,5) - offsety = math.random(2,4) - offsetz = math.random(-5,5) - minetest.add_entity({ x=pos.x+offsetx, y=pos.y+offsety, z=pos.z+offsetz }, ("peaceful_npc:npc_"..npc_command_type)) - end - end - end - - --Spawn command - minetest.register_chatcommand(command_name, { - description = command_desc, - privs = {peacefulnpc=true}, - func = spawn_for_command - }) -end - -npc_command( "summonnpc_fast", "fast", "Summons Fast NPCs") -npc_command( "summonnpc_def", "def", "Summon Default NPCs") -npc_command( "summonnpc_dwarf", "dwarf", "Summon Dwarf NPCs") - -print("Peaceful NPC commands.lua loaded! By jojoa1997!")
\ No newline at end of file diff --git a/peaceful_npc/depends.txt b/peaceful_npc/depends.txt deleted file mode 100644 index 3e3d281..0000000 --- a/peaceful_npc/depends.txt +++ /dev/null @@ -1,2 +0,0 @@ -default -biome_lib diff --git a/peaceful_npc/init.lua b/peaceful_npc/init.lua deleted file mode 100644 index 6f81405..0000000 --- a/peaceful_npc/init.lua +++ /dev/null @@ -1,21 +0,0 @@ ---Config -instakill_sword = false -mode_debug = false - ---Loads other files -dofile(minetest.get_modpath("peaceful_npc").."/npc/npc_def.lua") -dofile(minetest.get_modpath("peaceful_npc").."/npc/npc_fast.lua") -dofile(minetest.get_modpath("peaceful_npc").."/npc/npc_dwarf.lua") -dofile(minetest.get_modpath("peaceful_npc").."/commands.lua") -dofile(minetest.get_modpath("peaceful_npc").."/items.lua") -dofile(minetest.get_modpath("peaceful_npc").."/spawning.lua") -dofile(minetest.get_modpath("peaceful_npc").."/recipes.lua") - ---NPC Privilege -minetest.register_privilege("peacefulnpc", { description = "allows to use spawn command", give_to_singleplayer = true}) - ---Aliases -minetest.register_alias("peaceful_npc:npc", "peaceful_npc:npc_def") - - -print("Peaceful NPC loaded! By jojoa1997!") diff --git a/peaceful_npc/items.lua b/peaceful_npc/items.lua deleted file mode 100644 index f3a6828..0000000 --- a/peaceful_npc/items.lua +++ /dev/null @@ -1,184 +0,0 @@ ---Spawn code -function npc_spawner(pos, SPAWN_TYPE) - local MAX_NPC = 5 - local count = table.getn(minetest.get_objects_inside_radius(pos, 50)) - if count == nil then - count = 0 - end - - if count <= MAX_NPC then - minetest.add_entity({x=pos.x+math.random(-1,1),y=pos.y+math.random(2,3),z=pos.z+math.random(-1,1)}, SPAWN_TYPE) - end -end - ---Item Code for default npcs -minetest.register_node("peaceful_npc:summoner_npc_def", { - description = "Default NPC Summoner", - image = "peaceful_npc_npc_summoner_def.png", - inventory_image = "peaceful_npc_npc_summoner_def.png", - wield_image = "peaceful_npc_npc_summoner_def.png", - paramtype = "light", - tiles = {"peaceful_npc_spawnegg.png"}, - is_ground_content = true, - drawtype = "glasslike", - groups = {crumbly=3}, - selection_box = { - type = "fixed", - fixed = {0,0,0,0,0,0} - }, - sounds = default.node_sound_dirt_defaults(), - on_place = function(itemstack, placer, pointed) - local name = placer:get_player_name() - if (minetest.check_player_privs(name, {peacefulnpc=true})) then - pos = pointed.above - pos.y = pos.y + 1 - minetest.add_entity(pointed.above,"peaceful_npc:npc_def") - itemstack:take_item(1) - else - minetest.chat_send_player(name, "Nope! You need to have the peacefulnpc priv!") - end - return itemstack -end -}) - -minetest.register_node("peaceful_npc:spawner_npc_def", { - description = "Default NPC Portal", - drawtype = "glasslike", - groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, - sounds = default.node_sound_glass_defaults(), - tiles = {"peaceful_npc_spawner_def.png"}, - sunlight_propagates = true, - paramtype = "light", - mesecons = {effector = { - action_on = function(pos) npc_spawner(pos, "peaceful_npc:npc_def") end, - }} -}) -minetest.register_abm({ - nodenames = {"peaceful_npc:spawner_npc_def"}, - interval = 20, - chance = 10, - action = function(pos) - npc_spawner(pos, "peaceful_npc:npc_def") - end, -}) - ---Item Code for fast npcs -minetest.register_node("peaceful_npc:summoner_npc_fast", { - description = "Fast NPC Summoner", - image = "peaceful_npc_npc_summoner_fast.png", - inventory_image = "peaceful_npc_npc_summoner_fast.png", - wield_image = "peaceful_npc_npc_summoner_fast.png", - paramtype = "light", - tiles = {"peaceful_npc_spawnegg.png"}, - is_ground_content = true, - drawtype = "glasslike", - groups = {crumbly=3}, - selection_box = { - type = "fixed", - fixed = {0,0,0,0,0,0} - }, - sounds = default.node_sound_dirt_defaults(), - on_place = function(itemstack, placer, pointed) - local name = placer:get_player_name() - if (minetest.check_player_privs(name, {peacefulnpc=true})) then - pos = pointed.above - pos.y = pos.y + 1 - minetest.add_entity(pointed.above,"peaceful_npc:npc_fast") - itemstack:take_item(1) - else - minetest.chat_send_player(name, "Nope! You need to have the peacefulnpc priv!") - end - return itemstack -end -}) - -minetest.register_node("peaceful_npc:spawner_npc_fast", { - description = "Fast NPC Portal", - drawtype = "glasslike", - groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, - sounds = default.node_sound_glass_defaults(), - tiles = {"peaceful_npc_spawner_fast.png"}, - sunlight_propagates = true, - paramtype = "light", - mesecons = {effector = { - action_on = function(pos) npc_spawner(pos, "peaceful_npc:npc_fast") end, - }} -}) -minetest.register_abm({ - nodenames = {"peaceful_npc:spawner_npc_fast"}, - interval = 30, - chance = 10, - action = function(pos) - npc_spawner(pos, "peaceful_npc:npc_fast") - end, -}) - ---Item Code for dwarf npcs -minetest.register_node("peaceful_npc:summoner_npc_dwarf", { - description = "Dwarf NPC Summoner", - image = "peaceful_npc_npc_summoner_dwarf.png", - inventory_image = "peaceful_npc_npc_summoner_dwarf.png", - wield_image = "peaceful_npc_npc_summoner_dwarf.png", - paramtype = "light", - tiles = {"peaceful_npc_spawnegg.png"}, - is_ground_content = true, - drawtype = "glasslike", - groups = {crumbly=3}, - selection_box = { - type = "fixed", - fixed = {0,0,0,0,0,0} - }, - sounds = default.node_sound_dirt_defaults(), - on_place = function(itemstack, placer, pointed) - local name = placer:get_player_name() - if (minetest.check_player_privs(name, {peacefulnpc=true})) then - pos = pointed.above - pos.y = pos.y + 1 - minetest.add_entity(pointed.above,"peaceful_npc:npc_dwarf") - itemstack:take_item(1) - else - minetest.chat_send_player(name, "Nope! You need to have the peacefulnpc priv!") - end - return itemstack -end -}) - -minetest.register_node("peaceful_npc:spawner_npc_dwarf", { - description = "Dwarf NPC Portal", - drawtype = "glasslike", - groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, - sounds = default.node_sound_glass_defaults(), - tiles = {"peaceful_npc_spawner_dwarf.png"}, - sunlight_propagates = true, - paramtype = "light", - mesecons = {effector = { - action_on = function(pos) npc_spawner(pos, "peaceful_npc:npc_dwarf") end, - }} -}) -minetest.register_abm({ - nodenames = {"peaceful_npc:spawner_npc_dwarf"}, - interval = 60, - chance = 10, - action = function(pos) - npc_spawner(pos, "peaceful_npc:npc_dwarf") - end, -}) - -if instakill_sword == true then - --Adds instakill sword - minetest.register_tool("peaceful_npc:sword_instakill", { - description = "Instakill Sword", - inventory_image = "default_tool_steelsword.png", - tool_capabilities = { - full_punch_interval = 0.1, - max_drop_level = 1, - groupcaps={ - fleshy={times={[1]=0.005, [2]=0.005, [3]=0.005}, uses=0, maxlevel=3}, - snappy={times={[2]=0.005, [3]=0.005}, uses=0, maxlevel=2}, - choppy={times={[3]=0.005}, uses=0, maxlevel=1} - }, - } - }) -end - -print("Peaceful NPC items.lua loaded! By jojoa1997!") diff --git a/peaceful_npc/models/archer.png b/peaceful_npc/models/archer.png Binary files differdeleted file mode 100644 index 756924e..0000000 --- a/peaceful_npc/models/archer.png +++ /dev/null diff --git a/peaceful_npc/models/builder.png b/peaceful_npc/models/builder.png Binary files differdeleted file mode 100644 index c6cf485..0000000 --- a/peaceful_npc/models/builder.png +++ /dev/null diff --git a/peaceful_npc/models/charmander.png b/peaceful_npc/models/charmander.png Binary files differdeleted file mode 100644 index 1bc123e..0000000 --- a/peaceful_npc/models/charmander.png +++ /dev/null diff --git a/peaceful_npc/models/clonetrooper.png b/peaceful_npc/models/clonetrooper.png Binary files differdeleted file mode 100644 index c5a261b..0000000 --- a/peaceful_npc/models/clonetrooper.png +++ /dev/null diff --git a/peaceful_npc/models/cool_girl.png b/peaceful_npc/models/cool_girl.png Binary files differdeleted file mode 100644 index 72c9153..0000000 --- a/peaceful_npc/models/cool_girl.png +++ /dev/null diff --git a/peaceful_npc/models/diamond_ninja.png b/peaceful_npc/models/diamond_ninja.png Binary files differdeleted file mode 100644 index a4d1e47..0000000 --- a/peaceful_npc/models/diamond_ninja.png +++ /dev/null diff --git a/peaceful_npc/models/dragon.png b/peaceful_npc/models/dragon.png Binary files differdeleted file mode 100644 index 259c0eb..0000000 --- a/peaceful_npc/models/dragon.png +++ /dev/null diff --git a/peaceful_npc/models/dwarf_commoner.png b/peaceful_npc/models/dwarf_commoner.png Binary files differdeleted file mode 100644 index 054bb00..0000000 --- a/peaceful_npc/models/dwarf_commoner.png +++ /dev/null diff --git a/peaceful_npc/models/dwarf_girl.png b/peaceful_npc/models/dwarf_girl.png Binary files differdeleted file mode 100644 index 4376d4e..0000000 --- a/peaceful_npc/models/dwarf_girl.png +++ /dev/null diff --git a/peaceful_npc/models/dwarf_king.png b/peaceful_npc/models/dwarf_king.png Binary files differdeleted file mode 100644 index 15502d9..0000000 --- a/peaceful_npc/models/dwarf_king.png +++ /dev/null diff --git a/peaceful_npc/models/dwarf_warrior.png b/peaceful_npc/models/dwarf_warrior.png Binary files differdeleted file mode 100644 index e588e98..0000000 --- a/peaceful_npc/models/dwarf_warrior.png +++ /dev/null diff --git a/peaceful_npc/models/gangnam_dude.png b/peaceful_npc/models/gangnam_dude.png Binary files differdeleted file mode 100644 index 761b56b..0000000 --- a/peaceful_npc/models/gangnam_dude.png +++ /dev/null diff --git a/peaceful_npc/models/golem.png b/peaceful_npc/models/golem.png Binary files differdeleted file mode 100644 index badfc00..0000000 --- a/peaceful_npc/models/golem.png +++ /dev/null diff --git a/peaceful_npc/models/hunter.png b/peaceful_npc/models/hunter.png Binary files differdeleted file mode 100644 index 8ec41ca..0000000 --- a/peaceful_npc/models/hunter.png +++ /dev/null diff --git a/peaceful_npc/models/ironknight.png b/peaceful_npc/models/ironknight.png Binary files differdeleted file mode 100644 index 77ca055..0000000 --- a/peaceful_npc/models/ironknight.png +++ /dev/null diff --git a/peaceful_npc/models/katniss.png b/peaceful_npc/models/katniss.png Binary files differdeleted file mode 100644 index 1b2d096..0000000 --- a/peaceful_npc/models/katniss.png +++ /dev/null diff --git a/peaceful_npc/models/kitty.png b/peaceful_npc/models/kitty.png Binary files differdeleted file mode 100644 index 1a4c864..0000000 --- a/peaceful_npc/models/kitty.png +++ /dev/null diff --git a/peaceful_npc/models/knightking.png b/peaceful_npc/models/knightking.png Binary files differdeleted file mode 100644 index 22b197b..0000000 --- a/peaceful_npc/models/knightking.png +++ /dev/null diff --git a/peaceful_npc/models/miner.png b/peaceful_npc/models/miner.png Binary files differdeleted file mode 100644 index 3892edb..0000000 --- a/peaceful_npc/models/miner.png +++ /dev/null diff --git a/peaceful_npc/models/ninja.png b/peaceful_npc/models/ninja.png Binary files differdeleted file mode 100644 index 957c290..0000000 --- a/peaceful_npc/models/ninja.png +++ /dev/null diff --git a/peaceful_npc/models/panda_girl.png b/peaceful_npc/models/panda_girl.png Binary files differdeleted file mode 100644 index cbb518f..0000000 --- a/peaceful_npc/models/panda_girl.png +++ /dev/null diff --git a/peaceful_npc/models/penguin_knight.png b/peaceful_npc/models/penguin_knight.png Binary files differdeleted file mode 100644 index cdd8da1..0000000 --- a/peaceful_npc/models/penguin_knight.png +++ /dev/null diff --git a/peaceful_npc/models/pikachu.png b/peaceful_npc/models/pikachu.png Binary files differdeleted file mode 100644 index d96526d..0000000 --- a/peaceful_npc/models/pikachu.png +++ /dev/null diff --git a/peaceful_npc/models/santa_bikini_girl.png b/peaceful_npc/models/santa_bikini_girl.png Binary files differdeleted file mode 100644 index a688f43..0000000 --- a/peaceful_npc/models/santa_bikini_girl.png +++ /dev/null diff --git a/peaceful_npc/models/squirtle.png b/peaceful_npc/models/squirtle.png Binary files differdeleted file mode 100644 index edc1781..0000000 --- a/peaceful_npc/models/squirtle.png +++ /dev/null diff --git a/peaceful_npc/models/tron.png b/peaceful_npc/models/tron.png Binary files differdeleted file mode 100644 index dd41ed2..0000000 --- a/peaceful_npc/models/tron.png +++ /dev/null diff --git a/peaceful_npc/models/warrior_panda.png b/peaceful_npc/models/warrior_panda.png Binary files differdeleted file mode 100644 index 799fd6e..0000000 --- a/peaceful_npc/models/warrior_panda.png +++ /dev/null diff --git a/peaceful_npc/models/witch.png b/peaceful_npc/models/witch.png Binary files differdeleted file mode 100644 index 6308eb5..0000000 --- a/peaceful_npc/models/witch.png +++ /dev/null diff --git a/peaceful_npc/models/wizard.png b/peaceful_npc/models/wizard.png Binary files differdeleted file mode 100644 index 603022b..0000000 --- a/peaceful_npc/models/wizard.png +++ /dev/null diff --git a/peaceful_npc/npc/npc_def.lua b/peaceful_npc/npc/npc_def.lua deleted file mode 100644 index 554911e..0000000 --- a/peaceful_npc/npc/npc_def.lua +++ /dev/null @@ -1,345 +0,0 @@ --- NPC max walk speed -walk_limit = 2 ---npc just walking around -chillaxin_speed = 1.5 --- Player animation speed -animation_speed = 30 - --- Player animation blending --- Note: This is currently broken due to a bug in Irrlicht, leave at 0 -animation_blend = 0 - --- Default player appearance -default_model_def = "character.b3d" -available_npc_textures_def = { - def_texture_1 = {"miner.png"}, - def_texture_2 = {"archer.png"}, - def_texture_3 = {"cool_girl.png"}, - def_texture_4 = {"builder.png"}, - def_texture_5 = {"panda_girl.png"} -} - --- Frame ranges for each player model -function npc_get_animations_def(model) - if model == "character.b3d" then - return { - stand_START = 0, - stand_END = 79, - sit_START = 81, - sit_END = 160, - lay_START = 162, - lay_END = 166, - walk_START = 168, - walk_END = 187, - mine_START = 189, - mine_END = 198, - walk_mine_START = 200, - walk_mine_END = 219 - } - end -end - -local npc_model = {} -local npc_anim = {} -local npc_sneak = {} -local ANIM_STAND = 1 -local ANIM_SIT = 2 -local ANIM_LAY = 3 -local ANIM_WALK = 4 -local ANIM_WALK_MINE = 5 -local ANIM_MINE = 6 - -function npc_update_visuals_def(self) - --local name = get_player_name() - visual = default_model_def - npc_anim = 0 -- Animation will be set further below immediately - --npc_sneak[name] = false - prop = { - mesh = default_model_def, - textures = default_textures, - textures = available_npc_textures_def["def_texture_"..math.random(1,5)], - visual_size = {x=1, y=1, z=1}, - } - self.object:set_properties(prop) -end - -NPC_ENTITY_DEF = { - physical = true, - collisionbox = {-0.3,-1.0,-0.3, 0.3,0.8,0.3}, - visual = "mesh", - mesh = "character.b3d", - textures = {"character.png"}, - npc_anim = 0, - timer = 0, - turn_timer = 0, - vec = 0, - yaw = 0, - yawwer = 0, - state = 1, - jump_timer = 0, - door_timer = 0, - attacker = "", - attacking_timer = 0 -} - -NPC_ENTITY_DEF.on_activate = function(self) - npc_update_visuals_def(self) - self.anim = npc_get_animations_def(visual) - self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, animation_speed_mod, animation_blend) - self.npc_anim = ANIM_STAND - self.object:setacceleration({x=0,y=-10,z=0}) - self.state = 1 - self.object:set_hp(50) -end - -NPC_ENTITY_DEF.on_punch = function(self, puncher) - for _,object in ipairs(minetest.get_objects_inside_radius(self.object:getpos(), 5)) do - if not object:is_player() then - if object:get_luaentity().name == "peaceful_npc:npc_def" then - object:get_luaentity().state = 3 - object:get_luaentity().attacker = puncher:get_player_name() - end - end - end - - if self.state ~= 3 then - self.state = 3 - self.attacker = puncher:get_player_name() - end - - if self.object:get_hp() == 0 then - local obj = minetest.add_item(self.object:getpos(), "default:stone_with_iron 10") - end -end - -NPC_ENTITY_DEF.on_step = function(self, dtime) - self.timer = self.timer + 0.01 - self.turn_timer = self.turn_timer + 0.01 - self.jump_timer = self.jump_timer + 0.01 - self.door_timer = self.door_timer + 0.01 - self.attacking_timer = self.attacking_timer + 0.01 - - local current_pos = self.object:getpos() - local current_node = minetest.get_node(current_pos) - if self.time_passed == nil then - self.time_passed = 0 - end - - self.time_passed = self.time_passed + dtime - - if self.time_passed >= 5 then - self.object:remove() - else - if current_node.name == "default:water_source" or - current_node.name == "default:water_flowing" or - current_node.name == "default:lava_source" or - current_node.name == "default:lava_flowing" - then - self.time_passed = self.time_passed + dtime - else - self.time_passed = 0 - end -end - - --collision detection prealpha - --[[ - for _,object in ipairs(minetest.get_objects_inside_radius(self.object:getpos(), 2)) do - if object:is_player() then - compare1 = object:getpos() - compare2 = self.object:getpos() - newx = compare2.x - compare1.x - newz = compare2.z - compare1.z - print(newx) - print(newz) - self.object:setacceleration({x=newx,y=self.object:getacceleration().y,z=newz}) - elseif not object:is_player() then - if object:get_luaentity().name == "peaceful_npc:npc" then - print("moo") - end - end - end - ]]-- - - --set npc to hostile in night, and revert npc back to peaceful in daylight - if minetest.get_timeofday() >= 0 and minetest.get_timeofday() < 0.25 and self.state ~= 4 then - self.state = 4 - elseif minetest.get_timeofday() > 0.25 and self.state == 4 then - self.state = 1 - end - --if mob is not in attack or hostile mode, set mob to walking or standing - if self.state < 3 then - if self.timer > math.random(1,20) then - self.state = math.random(1,2) - self.timer = 0 - end - end - --STANDING - if self.state == 1 then - self.yawwer = true - for _,object in ipairs(minetest.get_objects_inside_radius(self.object:getpos(), 3)) do - if object:is_player() then - self.yawwer = false - NPC = self.object:getpos() - PLAYER = object:getpos() - self.vec = {x=PLAYER.x-NPC.x, y=PLAYER.y-NPC.y, z=PLAYER.z-NPC.z} - self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2 - if PLAYER.x > NPC.x then - self.yaw = self.yaw + math.pi - end - self.yaw = self.yaw - 2 - self.object:setyaw(self.yaw) - end - end - - if self.turn_timer > math.random(1,4) and yawwer == true then - self.yaw = 360 * math.random() - self.object:setyaw(self.yaw) - self.turn_timer = 0 - end - self.object:setvelocity({x=0,y=self.object:getvelocity().y,z=0}) - if self.npc_anim ~= ANIM_STAND then - self.anim = npc_get_animations_def(visual) - self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, animation_speed_mod, animation_blend) - self.npc_anim = ANIM_STAND - end - end - --WALKING - if self.state == 2 then - if self.present_timer == 1 then - minetest.add_item(self.object:getpos(),"default:coal_lump") - self.present_timer = 0 - end - if self.direction ~= nil then - self.object:setvelocity({x=self.direction.x*chillaxin_speed,y=self.object:getvelocity().y,z=self.direction.z*chillaxin_speed}) - end - if self.turn_timer > math.random(1,4) then - self.yaw = 360 * math.random() - self.object:setyaw(self.yaw) - self.turn_timer = 0 - self.direction = {x = math.sin(self.yaw)*-1, y = -10, z = math.cos(self.yaw)} - --self.object:setvelocity({x=self.direction.x,y=self.object:getvelocity().y,z=direction.z}) - --self.object:setacceleration(self.direction) - end - if self.npc_anim ~= ANIM_WALK then - self.anim = npc_get_animations_def(visual) - self.object:set_animation({x=self.anim.walk_START,y=self.anim.walk_END}, animation_speed_mod, animation_blend) - self.npc_anim = ANIM_WALK - end - --open a door [alpha] - if self.direction ~= nil then - if self.door_timer > 2 then - local is_a_door = minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y,z=self.object:getpos().z + self.direction.z}).name - if is_a_door == "doors:door_wood_t_1" then - minetest.punch_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z}) - self.door_timer = 0 - end - local is_in_door = minetest.get_node(self.object:getpos()).name - if is_in_door == "doors:door_wood_t_1" then - minetest.punch_node(self.object:getpos()) - end - end - end - --jump - if self.direction ~= nil then - if self.jump_timer > 0.3 then - if minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z}).name ~= "air" then - self.object:setvelocity({x=self.object:getvelocity().x,y=5,z=self.object:getvelocity().z}) - self.jump_timer = 0 - end - end - end - end - --WANDERING CONSTANTLY AT NIGHT - if self.state == 4 then - if self.npc_anim ~= ANIM_WALK then - self.anim = npc_get_animations_def(visual) - self.object:set_animation({x=self.anim.walk_START,y=self.anim.walk_END}, animation_speed_mod, animation_blend) - self.npc_anim = ANIM_WALK - end - for _,object in ipairs(minetest.get_objects_inside_radius(self.object:getpos(), 12)) do - if object:is_player() then - if object:get_hp() > 0 then - NPC = self.object:getpos() - PLAYER = object:getpos() - self.vec = {x=PLAYER.x-NPC.x, y=PLAYER.y-NPC.y, z=PLAYER.z-NPC.z} - self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2 - if PLAYER.x > NPC.x then - self.yaw = self.yaw + math.pi - end - self.yaw = self.yaw - 2 - self.object:setyaw(self.yaw) - self.direction = {x = math.sin(self.yaw)*-1, y = 0, z = math.cos(self.yaw)} - if self.direction ~= nil then - self.object:setvelocity({x=self.direction.x*2.5,y=self.object:getvelocity().y,z=self.direction.z*2.5}) - end - --jump over obstacles - if self.jump_timer > 0.3 then - if minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z}).name ~= "air" then - self.object:setvelocity({x=self.object:getvelocity().x,y=5,z=self.object:getvelocity().z}) - self.jump_timer = 0 - end - end - if self.direction ~= nil then - if self.door_timer > 2 then - local is_a_door = minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y,z=self.object:getpos().z + self.direction.z}).name - if is_a_door == "doors:door_wood_t_1" then - minetest.punch_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z}) - self.door_timer = 0 - end - local is_in_door = minetest.get_node(self.object:getpos()).name - if is_in_door == "doors:door_wood_t_1" then - minetest.punch_node(self.object:getpos()) - end - end - end - --return - end - elseif not object:is_player() then - self.state = 1 - self.attacker = "" - end - end - if self.direction ~= nil then - self.object:setvelocity({x=self.direction.x,y=self.object:getvelocity().y,z=self.direction.z}) - end - if self.turn_timer > math.random(1,4) then - self.yaw = 360 * math.random() - self.object:setyaw(self.yaw) - self.turn_timer = 0 - self.direction = {x = math.sin(self.yaw)*-1, y = -10, z = math.cos(self.yaw)} - end - if self.npc_anim ~= ANIM_WALK then - self.anim = npc_get_animations_def(visual) - self.object:set_animation({x=self.anim.walk_START,y=self.anim.walk_END}, animation_speed_mod, animation_blend) - self.npc_anim = ANIM_WALK - end - --open a door [alpha] - if self.direction ~= nil then - if self.door_timer > 2 then - local is_a_door = minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y,z=self.object:getpos().z + self.direction.z}).name - if is_a_door == "doors:door_wood_t_1" then - --print("door") - minetest.punch_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z}) - self.door_timer = 0 - end - local is_in_door = minetest.get_node(self.object:getpos()).name - --print(dump(is_in_door)) - if is_in_door == "doors:door_wood_t_1" then - minetest.punch_node(self.object:getpos()) - end - end - end - --jump - if self.direction ~= nil then - if self.jump_timer > 0.3 then - --print(dump(minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z}))) - if minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z}).name ~= "air" then - self.object:setvelocity({x=self.object:getvelocity().x,y=2.5,z=self.object:getvelocity().z}) - self.jump_timer = 0 - end - end - end - end -end - -minetest.register_entity("peaceful_npc:npc_def", NPC_ENTITY_DEF) diff --git a/peaceful_npc/npc/npc_dwarf.lua b/peaceful_npc/npc/npc_dwarf.lua deleted file mode 100644 index c3841a1..0000000 --- a/peaceful_npc/npc/npc_dwarf.lua +++ /dev/null @@ -1,345 +0,0 @@ --- NPC max walk speed -walk_limit = 1 ---npc just walking around -chillaxin_speed = .5 --- Player animation speed -animation_speed = 15 - --- Player animation blending --- Note: This is currently broken due to a bug in Irrlicht, leave at 0 -animation_blend = 0 - --- Default player appearance -default_model_dwarf = "character.b3d" -available_npc_textures_dwarf = { - dwarf_texture_1 = {"dwarf_commoner.png"}, - dwarf_texture_2 = {"dwarf_girl.png"}, - dwarf_texture_3 = {"dwarf_king.png"}, - dwarf_texture_4 = {"dwarf_warrior.png"} -} - --- Frame ranges for each player model -function npc_get_animations_dwarf(model) - if model == "character.b3d" then - return { - stand_START = 0, - stand_END = 79, - sit_START = 81, - sit_END = 160, - lay_START = 162, - lay_END = 166, - walk_START = 168, - walk_END = 187, - mine_START = 189, - mine_END = 198, - walk_mine_START = 200, - walk_mine_END = 219 - } - end -end - -local npc_model = {} -local npc_anim = {} -local npc_sneak = {} -local ANIM_STAND = 1 -local ANIM_SIT = 2 -local ANIM_LAY = 3 -local ANIM_WALK = 4 -local ANIM_WALK_MINE = 5 -local ANIM_MINE = 6 - -function npc_update_visuals_dwarf(self) - --local name = get_player_name() - visual = default_model_dwarf - npc_anim = 0 -- Animation will be set further below immediately - --npc_sneak[name] = false - prop = { - mesh = default_model_dwarf, - textures = default_textures, - textures = available_npc_textures_dwarf["dwarf_texture_"..math.random(1,4)], - visual_size = {x=.5, y=.5, z=.5}, - } - self.object:set_properties(prop) -end - -NPC_ENTITY_DWARF = { - physical = true, - lightsource = 5, - collisionbox = {-0.15,-0.5,-0.15, 0.15,0.4,0.15}, - visual = "mesh", - mesh = "character.b3d", - textures = {"character.png"}, - npc_anim = 0, - timer = 0, - turn_timer = 0, - vec = 0, - yaw = 0, - yawwer = 0, - state = 1, - jump_timer = 0, - door_timer = 0, - attacker = "", - attacking_timer = 0 -} - -NPC_ENTITY_DWARF.on_activate = function(self) - npc_update_visuals_dwarf(self) - self.anim = npc_get_animations_dwarf(visual) - self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, animation_speed_mod, animation_blend) - self.npc_anim = ANIM_STAND - self.object:setacceleration({x=0,y=-10,z=0}) - self.state = 1 - self.object:set_hp(75) -end - -NPC_ENTITY_DWARF.on_punch = function(self, puncher) - for _,object in ipairs(minetest.get_objects_inside_radius(self.object:getpos(), 5)) do - if not object:is_player() then - if object:get_luaentity().name == "peaceful_npc:npc_dwarf" then - object:get_luaentity().state = 3 - object:get_luaentity().attacker = puncher:get_player_name() - end - end - end - - if self.state ~= 3 then - self.state = 3 - self.attacker = puncher:get_player_name() - end - - if self.object:get_hp() == 0 then - local obj = minetest.add_item(self.object:getpos(), "default:stone_with_mese 12") - end -end - -NPC_ENTITY_DWARF.on_step = function(self, dtime) - self.timer = self.timer + 0.01 - self.turn_timer = self.turn_timer + 0.01 - self.jump_timer = self.jump_timer + 0.01 - self.door_timer = self.door_timer + 0.01 - self.attacking_timer = self.attacking_timer + 0.01 - - local current_pos = self.object:getpos() - local current_node = minetest.get_node(current_pos) - if self.time_passed == nil then - self.time_passed = 0 - end - - self.time_passed = self.time_passed + dtime - - if self.time_passed >= 15 then - self.object:remove() - else - if current_node.name == "default:water_source" or - current_node.name == "default:water_flowing" or - current_node.name == "default:lava_source" or - current_node.name == "default:lava_flowing" - then - self.time_passed = self.time_passed + dtime - else - self.time_passed = 0 - end -end - - --collision detection prealpha - --[[ - for _,object in ipairs(minetest.get_objects_inside_radius(self.object:getpos(), 2)) do - if object:is_player() then - compare1 = object:getpos() - compare2 = self.object:getpos() - newx = compare2.x - compare1.x - newz = compare2.z - compare1.z - print(newx) - print(newz) - self.object:setacceleration({x=newx,y=self.object:getacceleration().y,z=newz}) - elseif not object:is_player() then - if object:get_luaentity().name == "peaceful_npc:npc" then - print("moo") - end - end - end - ]]-- - - --set npc to hostile in night, and revert npc back to peaceful in daylight - if minetest.get_timeofday() >= 0 and minetest.get_timeofday() < 0.25 and self.state ~= 4 then - self.state = 4 - elseif minetest.get_timeofday() > 0.25 and self.state == 4 then - self.state = 1 - end - --if mob is not in attack or hostile mode, set mob to walking or standing - if self.state < 3 then - if self.timer > math.random(1,20) then - self.state = math.random(1,2) - self.timer = 0 - end - end - --STANDING - if self.state == 1 then - self.yawwer = true - for _,object in ipairs(minetest.get_objects_inside_radius(self.object:getpos(), 3)) do - if object:is_player() then - self.yawwer = false - NPC = self.object:getpos() - PLAYER = object:getpos() - self.vec = {x=PLAYER.x-NPC.x, y=PLAYER.y-NPC.y, z=PLAYER.z-NPC.z} - self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2 - if PLAYER.x > NPC.x then - self.yaw = self.yaw + math.pi - end - self.yaw = self.yaw - 2 - self.object:setyaw(self.yaw) - end - end - - if self.turn_timer > math.random(1,4) and yawwer == true then - self.yaw = 360 * math.random() - self.object:setyaw(self.yaw) - self.turn_timer = 0 - end - self.object:setvelocity({x=0,y=self.object:getvelocity().y,z=0}) - if self.npc_anim ~= ANIM_STAND then - self.anim = npc_get_animations_dwarf(visual) - self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, animation_speed_mod, animation_blend) - self.npc_anim = ANIM_STAND - end - end - --WALKING - if self.state == 2 then - if self.present_timer == 1 then - minetest.add_item(self.object:getpos(),"default:coal_lump") - self.present_timer = 0 - end - if self.direction ~= nil then - self.object:setvelocity({x=self.direction.x*chillaxin_speed,y=self.object:getvelocity().y,z=self.direction.z*chillaxin_speed}) - end - if self.turn_timer > math.random(1,4) then - self.yaw = 360 * math.random() - self.object:setyaw(self.yaw) - self.turn_timer = 0 - self.direction = {x = math.sin(self.yaw)*-1, y = -10, z = math.cos(self.yaw)} - --self.object:setvelocity({x=self.direction.x,y=self.object:getvelocity().y,z=direction.z}) - --self.object:setacceleration(self.direction) - end - if self.npc_anim ~= ANIM_WALK then - self.anim = npc_get_animations_dwarf(visual) - self.object:set_animation({x=self.anim.walk_START,y=self.anim.walk_END}, animation_speed_mod, animation_blend) - self.npc_anim = ANIM_WALK - end - --open a door [alpha] - if self.direction ~= nil then - if self.door_timer > 2 then - local is_a_door = minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y,z=self.object:getpos().z + self.direction.z}).name - if is_a_door == "doors:door_wood_t_1" then - minetest.punch_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z}) - self.door_timer = 0 - end - local is_in_door = minetest.get_node(self.object:getpos()).name - if is_in_door == "doors:door_wood_t_1" then - minetest.punch_node(self.object:getpos()) - end - end - end - --jump - if self.direction ~= nil then - if self.jump_timer > 0.3 then - if minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z}).name ~= "air" then - self.object:setvelocity({x=self.object:getvelocity().x,y=2.5,z=self.object:getvelocity().z}) - self.jump_timer = 0 - end - end - end - end - --WANDERING CONSTANTLY AT NIGHT - if self.state == 4 then - if self.npc_anim ~= ANIM_WALK then - self.anim = npc_get_animations_dwarf(visual) - self.object:set_animation({x=self.anim.walk_START,y=self.anim.walk_END}, animation_speed_mod, animation_blend) - self.npc_anim = ANIM_WALK - end - for _,object in ipairs(minetest.get_objects_inside_radius(self.object:getpos(), 12)) do - if object:is_player() then - if object:get_hp() > 0 then - NPC = self.object:getpos() - PLAYER = object:getpos() - self.vec = {x=PLAYER.x-NPC.x, y=PLAYER.y-NPC.y, z=PLAYER.z-NPC.z} - self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2 - if PLAYER.x > NPC.x then - self.yaw = self.yaw + math.pi - end - self.yaw = self.yaw - 2 - self.object:setyaw(self.yaw) - self.direction = {x = math.sin(self.yaw)*-1, y = 0, z = math.cos(self.yaw)} - if self.direction ~= nil then - self.object:setvelocity({x=self.direction.x*2.5,y=self.object:getvelocity().y,z=self.direction.z*2.5}) - end - --jump over obstacles - if self.jump_timer > 0.3 then - if minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z}).name ~= "air" then - self.object:setvelocity({x=self.object:getvelocity().x,y=5,z=self.object:getvelocity().z}) - self.jump_timer = 0 - end - end - if self.direction ~= nil then - if self.door_timer > 2 then - local is_a_door = minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y,z=self.object:getpos().z + self.direction.z}).name - if is_a_door == "doors:door_wood_t_1" then - minetest.punch_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z}) - self.door_timer = 0 - end - local is_in_door = minetest.get_node(self.object:getpos()).name - if is_in_door == "doors:door_wood_t_1" then - minetest.punch_node(self.object:getpos()) - end - end - end - --return - end - elseif not object:is_player() then - self.state = 1 - self.attacker = "" - end - end - if self.direction ~= nil then - self.object:setvelocity({x=self.direction.x,y=self.object:getvelocity().y,z=self.direction.z}) - end - if self.turn_timer > math.random(1,4) then - self.yaw = 360 * math.random() - self.object:setyaw(self.yaw) - self.turn_timer = 0 - self.direction = {x = math.sin(self.yaw)*-1, y = -10, z = math.cos(self.yaw)} - end - if self.npc_anim ~= ANIM_WALK then - self.anim = npc_get_animations_dwarf(visual) - self.object:set_animation({x=self.anim.walk_START,y=self.anim.walk_END}, animation_speed_mod, animation_blend) - self.npc_anim = ANIM_WALK - end - --open a door [alpha] - if self.direction ~= nil then - if self.door_timer > 2 then - local is_a_door = minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y,z=self.object:getpos().z + self.direction.z}).name - if is_a_door == "doors:door_wood_t_1" then - --print("door") - minetest.punch_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z}) - self.door_timer = 0 - end - local is_in_door = minetest.get_node(self.object:getpos()).name - --print(dump(is_in_door)) - if is_in_door == "doors:door_wood_t_1" then - minetest.punch_node(self.object:getpos()) - end - end - end - --jump - if self.direction ~= nil then - if self.jump_timer > 0.3 then - --print(dump(minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z}))) - if minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z}).name ~= "air" then - self.object:setvelocity({x=self.object:getvelocity().x,y=5,z=self.object:getvelocity().z}) - self.jump_timer = 0 - end - end - end - end -end - -minetest.register_entity("peaceful_npc:npc_dwarf", NPC_ENTITY_DWARF) diff --git a/peaceful_npc/npc/npc_fast.lua b/peaceful_npc/npc/npc_fast.lua deleted file mode 100644 index 00e2141..0000000 --- a/peaceful_npc/npc/npc_fast.lua +++ /dev/null @@ -1,346 +0,0 @@ --- NPC max walk speed -walk_limit = 4 ---npc just walking around -chillaxin_speed = 3 --- Player animation speed -animation_speed = 40 - --- Player animation blending --- Note: This is currently broken due to a bug in Irrlicht, leave at 0 -animation_blend = 0 - --- Default player appearance -default_model = "character.b3d" -available_npc_textures_fast = { - fast_texture_1 = {"diamond_ninja.png"}, - fast_texture_2 = {"tron.png"}, - fast_texture_3 = {"ninja.png"}, - fast_texture_4 = {"hunter.png"}, - fast_texture_5 = {"dragon.png"} -} - --- Frame ranges for each player model -function npc_get_animations_fast(model) - if model == "character.b3d" then - return { - stand_START = 0, - stand_END = 79, - sit_START = 81, - sit_END = 160, - lay_START = 162, - lay_END = 166, - walk_START = 168, - walk_END = 187, - mine_START = 189, - mine_END = 198, - walk_mine_START = 200, - walk_mine_END = 219 - } - end -end - -local npc_model = {} -local npc_anim = {} -local npc_sneak = {} -local ANIM_STAND = 1 -local ANIM_SIT = 2 -local ANIM_LAY = 3 -local ANIM_WALK = 4 -local ANIM_WALK_MINE = 5 -local ANIM_MINE = 6 - -function npc_update_visuals_fast(self) - --local name = get_player_name() - visual = default_model - npc_anim = 0 -- Animation will be set further below immediately - --npc_sneak[name] = false - prop = { - mesh = default_model, - textures = default_textures, - textures = available_npc_textures_fast["fast_texture_"..math.random(1,5)], - visual_size = {x=.75, y=.75, z=.75}, - } - self.object:set_properties(prop) -end - -NPC_ENTITY_FAST = { - physical = true, - collisionbox = {-0.3,-0.8,-0.3, 0.3,0.6,0.3}, - visual = "mesh", - mesh = "character.b3d", - textures = {"character.png"}, - npc_anim = 0, - timer = 0, - turn_timer = 0, - vec = 0, - yaw = 0, - yawwer = 0, - state = 1, - jump_timer = 0, - door_timer = 0, - attacker = "", - attacking_timer = 0 -} - -NPC_ENTITY_FAST.on_activate = function(self) - npc_update_visuals_fast(self) - self.anim = npc_get_animations_fast(visual) - self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, animation_speed_mod, animation_blend) - self.npc_anim = ANIM_STAND - self.object:setacceleration({x=0,y=-10,z=0}) - self.state = 1 - self.object:set_hp(40) -end - -NPC_ENTITY_FAST.on_punch = function(self, puncher) - for _,object in ipairs(minetest.get_objects_inside_radius(self.object:getpos(), 5)) do - if not object:is_player() then - if object:get_luaentity().name == "peaceful_npc:npc_fast" then - object:get_luaentity().state = 3 - object:get_luaentity().attacker = puncher:get_player_name() - end - end - end - - if self.state ~= 3 then - self.state = 3 - self.attacker = puncher:get_player_name() - end - - if self.object:get_hp() == 0 then - local obj = minetest.add_item(self.object:getpos(), "default:stone_with_coal 5") - end -end - -NPC_ENTITY_FAST.on_step = function(self, dtime) - self.timer = self.timer + 0.01 - self.turn_timer = self.turn_timer + 0.01 - self.jump_timer = self.jump_timer + 0.01 - self.door_timer = self.door_timer + 0.01 - self.attacking_timer = self.attacking_timer + 0.01 - - local current_pos = self.object:getpos() - local current_node = minetest.get_node(current_pos) - if self.time_passed == nil then - self.time_passed = 0 - end - - self.time_passed = self.time_passed + dtime - - if self.time_passed >= 15 then - self.object:remove() - else - if current_node.name == "default:water_source" or - current_node.name == "default:water_flowing" or - current_node.name == "default:lava_source" or - current_node.name == "default:lava_flowing" - then - self.time_passed = self.time_passed + dtime - else - self.time_passed = 2 - end -end - - --collision detection prealpha - --[[ - for _,object in ipairs(minetest.get_objects_inside_radius(self.object:getpos(), 2)) do - if object:is_player() then - compare1 = object:getpos() - compare2 = self.object:getpos() - newx = compare2.x - compare1.x - newz = compare2.z - compare1.z - print(newx) - print(newz) - self.object:setacceleration({x=newx,y=self.object:getacceleration().y,z=newz}) - elseif not object:is_player() then - if object:get_luaentity().name == "peaceful_npc:npc" then - print("moo") - end - end - end - ]]-- - - --set npc to hostile in night, and revert npc back to peaceful in daylight - if minetest.get_timeofday() >= 0 and minetest.get_timeofday() < 0.25 and self.state ~= 4 then - self.state = 4 - elseif minetest.get_timeofday() > 0.25 and self.state == 4 then - self.state = 1 - end - --if mob is not in attack or hostile mode, set mob to walking or standing - if self.state < 3 then - if self.timer > math.random(1,20) then - self.state = math.random(1,2) - self.timer = 0 - end - end - --STANDING - if self.state == 1 then - self.yawwer = true - for _,object in ipairs(minetest.get_objects_inside_radius(self.object:getpos(), 3)) do - if object:is_player() then - self.yawwer = false - NPC = self.object:getpos() - PLAYER = object:getpos() - self.vec = {x=PLAYER.x-NPC.x, y=PLAYER.y-NPC.y, z=PLAYER.z-NPC.z} - self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2 - if PLAYER.x > NPC.x then - self.yaw = self.yaw + math.pi - end - self.yaw = self.yaw - 2 - self.object:setyaw(self.yaw) - end - end - - if self.turn_timer > math.random(1,4) and yawwer == true then - self.yaw = 360 * math.random() - self.object:setyaw(self.yaw) - self.turn_timer = 0 - end - self.object:setvelocity({x=0,y=self.object:getvelocity().y,z=0}) - if self.npc_anim ~= ANIM_STAND then - self.anim = npc_get_animations_def(visual) - self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, animation_speed_mod, animation_blend) - self.npc_anim = ANIM_STAND - end - end - --WALKING - if self.state == 2 then - if self.present_timer == 1 then - minetest.add_item(self.object:getpos(),"default:coal_lump") - self.present_timer = 0 - end - if self.direction ~= nil then - self.object:setvelocity({x=self.direction.x*chillaxin_speed,y=self.object:getvelocity().y,z=self.direction.z*chillaxin_speed}) - end - if self.turn_timer > math.random(1,4) then - self.yaw = 360 * math.random() - self.object:setyaw(self.yaw) - self.turn_timer = 0 - self.direction = {x = math.sin(self.yaw)*-1, y = -10, z = math.cos(self.yaw)} - --self.object:setvelocity({x=self.direction.x,y=self.object:getvelocity().y,z=direction.z}) - --self.object:setacceleration(self.direction) - end - if self.npc_anim ~= ANIM_WALK then - self.anim = npc_get_animations_fast(visual) - self.object:set_animation({x=self.anim.walk_START,y=self.anim.walk_END}, animation_speed_mod, animation_blend) - self.npc_anim = ANIM_WALK - end - --open a door [alpha] - if self.direction ~= nil then - if self.door_timer > 2 then - local is_a_door = minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y,z=self.object:getpos().z + self.direction.z}).name - if is_a_door == "doors:door_wood_t_1" then - minetest.punch_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z}) - self.door_timer = 0 - end - local is_in_door = minetest.get_node(self.object:getpos()).name - if is_in_door == "doors:door_wood_t_1" then - minetest.punch_node(self.object:getpos()) - end - end - end - --jump - if self.direction ~= nil then - if self.jump_timer > 0.3 then - if minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z}).name ~= "air" then - self.object:setvelocity({x=self.object:getvelocity().x,y=2.5,z=self.object:getvelocity().z}) - self.jump_timer = 0 - end - end - end - end - --WANDERING CONSTANTLY AT NIGHT - if self.state == 4 then - if self.npc_anim ~= ANIM_WALK then - self.anim = npc_get_animations_fast(visual) - self.object:set_animation({x=self.anim.walk_START,y=self.anim.walk_END}, animation_speed_mod, animation_blend) - self.npc_anim = ANIM_WALK - end - for _,object in ipairs(minetest.get_objects_inside_radius(self.object:getpos(), 12)) do - if object:is_player() then - if object:get_hp() > 0 then - NPC = self.object:getpos() - PLAYER = object:getpos() - self.vec = {x=PLAYER.x-NPC.x, y=PLAYER.y-NPC.y, z=PLAYER.z-NPC.z} - self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2 - if PLAYER.x > NPC.x then - self.yaw = self.yaw + math.pi - end - self.yaw = self.yaw - 2 - self.object:setyaw(self.yaw) - self.direction = {x = math.sin(self.yaw)*-1, y = 0, z = math.cos(self.yaw)} - if self.direction ~= nil then - self.object:setvelocity({x=self.direction.x*2.5,y=self.object:getvelocity().y,z=self.direction.z*2.5}) - end - --jump over obstacles - if self.jump_timer > 0.3 then - if minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z}).name ~= "air" then - self.object:setvelocity({x=self.object:getvelocity().x,y=5,z=self.object:getvelocity().z}) - self.jump_timer = 0 - end - end - if self.direction ~= nil then - if self.door_timer > 2 then - local is_a_door = minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y,z=self.object:getpos().z + self.direction.z}).name - if is_a_door == "doors:door_wood_t_1" then - minetest.punch_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z}) - self.door_timer = 0 - end - local is_in_door = minetest.get_node(self.object:getpos()).name - if is_in_door == "doors:door_wood_t_1" then - minetest.punch_node(self.object:getpos()) - end - end - end - --return - end - elseif not object:is_player() then - self.state = 1 - self.attacker = "" - end - end - if self.direction ~= nil then - self.object:setvelocity({x=self.direction.x,y=self.object:getvelocity().y,z=self.direction.z}) - end - if self.turn_timer > math.random(1,4) then - self.yaw = 360 * math.random() - self.object:setyaw(self.yaw) - self.turn_timer = 0 - self.direction = {x = math.sin(self.yaw)*-1, y = -10, z = math.cos(self.yaw)} - end - if self.npc_anim ~= ANIM_WALK then - self.anim = npc_get_animations_fast(visual) - self.object:set_animation({x=self.anim.walk_START,y=self.anim.walk_END}, animation_speed_mod, animation_blend) - self.npc_anim = ANIM_WALK - end - --open a door [alpha] - if self.direction ~= nil then - if self.door_timer > 2 then - local is_a_door = minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y,z=self.object:getpos().z + self.direction.z}).name - if is_a_door == "doors:door_wood_t_1" then - --print("door") - minetest.punch_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z}) - self.door_timer = 0 - end - local is_in_door = minetest.get_node(self.object:getpos()).name - --print(dump(is_in_door)) - if is_in_door == "doors:door_wood_t_1" then - minetest.punch_node(self.object:getpos()) - end - end - end - --jump - if self.direction ~= nil then - if self.jump_timer > 0.3 then - --print(dump(minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z}))) - if minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z}).name ~= "air" then - self.object:setvelocity({x=self.object:getvelocity().x,y=5,z=self.object:getvelocity().z}) - self.jump_timer = 0 - end - end - end - end -end - -minetest.register_entity("peaceful_npc:npc_fast", NPC_ENTITY_FAST) - diff --git a/peaceful_npc/recipes.lua b/peaceful_npc/recipes.lua deleted file mode 100644 index 72707d3..0000000 --- a/peaceful_npc/recipes.lua +++ /dev/null @@ -1,37 +0,0 @@ --- ---Crafts --- -function npc_recipes(spawn_type, summon_core) - minetest.register_craft({ - output = 'peaceful_npc:spawner_npc_'..spawn_type, - recipe = { - {'default:mese_block', 'default:glass', 'default:mese_block'}, - {'default:glass', 'peaceful_npc:summoner_npc_'..spawn_type, 'default:glass'}, - {'default:mese_block', 'default:glass', 'default:mese_block'}, - } - }) - - minetest.register_craft({ - output = 'peaceful_npc:summoner_npc_'..spawn_type, - recipe = { - {'default:mese_crystal', 'default:glass', 'default:mese_crystal'}, - {'default:glass', summon_core, 'default:glass'}, - {'default:mese_crystal', 'default:glass', 'default:mese_crystal'}, - } - }) - - minetest.register_craft({ - output = 'peaceful_npc:summoner_npc_'..spawn_type, - recipe = { - {'default:mese', 'default:glass', 'default:mese'}, - {'default:glass', summon_core, 'default:glass'}, - {'default:mese', 'default:glass', 'default:mese'}, - } - }) -end - -npc_recipes('def', 'default:steel_ingot') -npc_recipes('fast', 'default:cactus') -npc_recipes('dwarf', 'bucket:bucket_lava') - -print("Peaceful NPC recipes.lua loaded! By jojoa1997!")
\ No newline at end of file diff --git a/peaceful_npc/schematics/Gambit_village_house.we b/peaceful_npc/schematics/Gambit_village_house.we deleted file mode 100644 index 3e18402..0000000 --- a/peaceful_npc/schematics/Gambit_village_house.we +++ /dev/null @@ -1,268 +0,0 @@ -0 0 6 default:cobble 0 0 -0 0 7 stairs:stair_cobble 13 1 -0 0 8 default:cobble 0 0 -0 1 6 default:cobble 0 0 -0 1 8 default:cobble 0 0 -0 2 6 default:fence_wood 13 0 -0 2 8 default:fence_wood 13 0 -0 3 0 stairs:stair_wood 13 1 -0 3 1 stairs:stair_wood 13 1 -0 3 2 stairs:stair_wood 13 1 -0 3 3 stairs:stair_wood 13 1 -0 3 4 stairs:stair_wood 13 1 -0 3 5 stairs:stair_wood 13 1 -0 3 6 stairs:stair_wood 13 1 -0 3 7 stairs:stair_wood 13 1 -0 3 8 stairs:stair_wood 13 1 -0 3 9 stairs:stair_wood 13 1 -0 3 10 stairs:stair_wood 13 1 -1 0 1 default:tree 0 0 -1 0 2 default:fence_wood 12 0 -1 0 3 default:fence_wood 12 0 -1 0 4 default:fence_wood 12 0 -1 0 5 default:fence_wood 12 0 -1 0 6 default:tree 0 0 -1 0 7 default:cobble 0 0 -1 0 8 default:tree 0 0 -1 0 9 default:tree 0 0 -1 1 1 default:tree 0 0 -1 1 2 default:cobble 0 0 -1 1 3 default:cobble 0 0 -1 1 4 default:cobble 0 0 -1 1 5 default:cobble 0 0 -1 1 6 default:tree 0 0 -1 1 7 doors:door_wood_b_2 12 2 -1 1 8 default:tree 0 0 -1 1 9 default:tree 0 0 -1 2 1 default:tree 0 0 -1 2 2 default:wood 0 0 -1 2 3 default:glass 12 0 -1 2 4 default:wood 0 0 -1 2 5 default:wood 0 0 -1 2 6 default:tree 0 0 -1 2 7 doors:door_wood_t_2 12 2 -1 2 8 default:tree 0 0 -1 2 9 default:tree 0 0 -1 3 1 default:tree 0 0 -1 3 2 default:wood 0 0 -1 3 3 default:wood 0 0 -1 3 4 default:wood 0 0 -1 3 5 default:wood 0 0 -1 3 6 default:wood 0 0 -1 3 7 default:wood 0 0 -1 3 8 default:wood 0 0 -1 3 9 default:tree 0 0 -1 4 0 stairs:stair_wood 13 1 -1 4 1 stairs:stair_wood 13 1 -1 4 2 stairs:stair_wood 13 1 -1 4 3 stairs:stair_wood 13 1 -1 4 4 stairs:stair_wood 13 1 -1 4 5 stairs:stair_wood 13 1 -1 4 6 stairs:stair_wood 13 1 -1 4 7 stairs:stair_wood 13 1 -1 4 8 stairs:stair_wood 13 1 -1 4 9 stairs:stair_wood 13 1 -1 4 10 stairs:stair_wood 13 1 -2 0 1 default:fence_wood 12 0 -2 0 2 default:tree 0 0 -2 0 3 default:tree 0 0 -2 0 4 default:tree 0 0 -2 0 5 default:tree 0 0 -2 0 6 default:tree 0 0 -2 0 7 default:tree 0 0 -2 0 8 default:tree 0 0 -2 0 9 default:fence_wood 12 0 -2 1 1 default:cobble 0 0 -2 1 2 default:cobble 0 0 -2 1 3 default:furnace 0 3 -2 1 4 default:cobble 0 0 -2 1 5 default:cobble 0 0 -2 1 8 default:fence_wood 10 0 -2 1 9 default:cobble 0 0 -2 2 1 default:wood 0 0 -2 2 2 default:fence_wood 10 0 -2 2 4 default:fence_wood 10 0 -2 2 5 default:papyrus 9 0 -2 2 8 default:fence_wood 10 0 -2 2 9 default:wood 0 0 -2 3 1 default:wood 0 0 -2 3 2 stairs:slab_wood 9 0 -2 3 3 stairs:slab_wood 10 0 -2 3 4 stairs:slab_wood 9 0 -2 3 5 stairs:slab_wood 8 0 -2 3 6 stairs:slab_wood 9 0 -2 3 7 stairs:slab_wood 10 0 -2 3 8 stairs:slab_wood 9 0 -2 3 9 default:wood 0 0 -2 4 1 default:wood 0 0 -2 4 2 default:chest 0 3 -2 4 3 default:chest 0 3 -2 4 4 default:chest 0 3 -2 4 5 default:bookshelf 0 0 -2 4 6 default:bookshelf 0 0 -2 4 7 default:bookshelf 0 0 -2 4 8 default:bookshelf 0 0 -2 4 9 default:wood 0 0 -2 5 0 stairs:stair_wood 13 1 -2 5 1 stairs:stair_wood 13 1 -2 5 2 stairs:stair_wood 13 1 -2 5 3 stairs:stair_wood 13 1 -2 5 4 stairs:stair_wood 13 1 -2 5 5 stairs:stair_wood 13 1 -2 5 6 stairs:stair_wood 13 1 -2 5 7 stairs:stair_wood 13 1 -2 5 8 stairs:stair_wood 13 1 -2 5 9 stairs:stair_wood 13 1 -2 5 10 stairs:stair_wood 13 1 -3 0 1 default:fence_wood 12 0 -3 0 2 default:tree 0 0 -3 0 3 default:tree 0 0 -3 0 4 default:tree 0 0 -3 0 5 default:tree 0 0 -3 0 6 default:tree 0 0 -3 0 7 default:tree 0 0 -3 0 8 default:tree 0 0 -3 0 9 default:fence_wood 12 0 -3 1 1 default:cobble 0 0 -3 1 5 default:cobble 0 0 -3 1 9 default:cobble 0 0 -3 2 1 default:glass 12 0 -3 2 5 default:papyrus 9 0 -3 2 9 default:glass 12 0 -3 3 1 default:wood 0 0 -3 3 8 stairs:slab_wood 10 0 -3 3 9 default:wood 0 0 -3 4 1 default:wood 0 0 -3 4 8 default:bookshelf 0 0 -3 4 9 default:wood 0 0 -3 5 0 default:wood 0 0 -3 5 1 default:wood 0 0 -3 5 2 default:wood 0 0 -3 5 3 default:wood 0 0 -3 5 4 default:wood 0 0 -3 5 5 default:wood 0 0 -3 5 6 default:wood 0 0 -3 5 7 default:wood 0 0 -3 5 8 default:wood 0 0 -3 5 9 default:wood 0 0 -3 5 10 default:wood 0 0 -4 0 1 default:fence_wood 12 0 -4 0 2 default:tree 0 0 -4 0 3 default:tree 0 0 -4 0 4 default:tree 0 0 -4 0 5 default:tree 0 0 -4 0 6 default:tree 0 0 -4 0 7 default:tree 0 0 -4 0 8 default:tree 0 0 -4 0 9 default:fence_wood 12 0 -4 1 1 default:cobble 0 0 -4 1 9 default:cobble 0 0 -4 2 1 default:glass 12 0 -4 2 9 default:glass 12 0 -4 3 1 default:wood 0 0 -4 3 8 stairs:slab_wood 10 0 -4 3 9 default:wood 0 0 -4 4 1 default:wood 0 0 -4 4 8 default:bookshelf 0 0 -4 4 9 default:wood 0 0 -4 5 0 default:wood 0 0 -4 5 1 default:wood 0 0 -4 5 2 default:wood 0 0 -4 5 3 default:wood 0 0 -4 5 4 default:wood 0 0 -4 5 5 default:wood 0 0 -4 5 6 default:wood 0 0 -4 5 7 default:wood 0 0 -4 5 8 default:wood 0 0 -4 5 9 default:wood 0 0 -4 5 10 default:wood 0 0 -5 0 1 default:fence_wood 12 0 -5 0 2 default:tree 0 0 -5 0 3 default:tree 0 0 -5 0 4 default:tree 0 0 -5 0 5 default:tree 0 0 -5 0 6 default:tree 0 0 -5 0 7 default:tree 0 0 -5 0 8 default:tree 0 0 -5 0 9 default:fence_wood 12 0 -5 1 1 default:cobble 0 0 -5 1 8 default:fence_wood 9 0 -5 1 9 default:cobble 0 0 -5 2 1 default:wood 0 0 -5 2 8 default:fence_wood 10 0 -5 2 9 default:wood 0 0 -5 3 1 default:wood 0 0 -5 3 8 stairs:slab_wood 10 0 -5 3 9 default:wood 0 0 -5 4 1 default:wood 0 0 -5 4 8 default:bookshelf 0 0 -5 4 9 default:wood 0 0 -5 5 0 stairs:stair_wood 13 3 -5 5 1 stairs:stair_wood 13 3 -5 5 2 stairs:stair_wood 13 3 -5 5 3 stairs:stair_wood 13 3 -5 5 4 stairs:stair_wood 13 3 -5 5 5 stairs:stair_wood 13 3 -5 5 6 stairs:stair_wood 13 3 -5 5 7 stairs:stair_wood 13 3 -5 5 8 stairs:stair_wood 13 3 -5 5 9 stairs:stair_wood 13 3 -5 5 10 stairs:stair_wood 13 3 -6 0 1 default:tree 0 0 -6 0 2 default:fence_wood 12 0 -6 0 3 default:fence_wood 12 0 -6 0 4 default:fence_wood 12 0 -6 0 5 default:fence_wood 12 0 -6 0 6 default:fence_wood 12 0 -6 0 7 default:fence_wood 12 0 -6 0 8 default:fence_wood 12 0 -6 0 9 default:tree 0 0 -6 1 1 default:tree 0 0 -6 1 2 default:cobble 0 0 -6 1 3 default:cobble 0 0 -6 1 4 default:cobble 0 0 -6 1 5 default:cobble 0 0 -6 1 6 default:cobble 0 0 -6 1 7 default:cobble 0 0 -6 1 8 default:cobble 0 0 -6 1 9 default:tree 0 0 -6 2 1 default:tree 0 0 -6 2 2 default:wood 0 0 -6 2 3 default:glass 12 0 -6 2 4 default:wood 0 0 -6 2 5 default:glass 12 0 -6 2 6 default:wood 0 0 -6 2 7 default:glass 12 0 -6 2 8 default:wood 0 0 -6 2 9 default:tree 0 0 -6 3 1 default:tree 0 0 -6 3 2 default:wood 0 0 -6 3 3 default:wood 0 0 -6 3 4 default:wood 0 0 -6 3 5 default:wood 0 0 -6 3 6 default:wood 0 0 -6 3 7 default:wood 0 0 -6 3 8 default:wood 0 0 -6 3 9 default:tree 0 0 -6 4 0 stairs:stair_wood 13 3 -6 4 1 stairs:stair_wood 13 3 -6 4 2 stairs:stair_wood 13 3 -6 4 3 stairs:stair_wood 13 3 -6 4 4 stairs:stair_wood 13 3 -6 4 5 stairs:stair_wood 13 3 -6 4 6 stairs:stair_wood 13 3 -6 4 7 stairs:stair_wood 13 3 -6 4 8 stairs:stair_wood 13 3 -6 4 9 stairs:stair_wood 13 3 -6 4 10 stairs:stair_wood 13 3 -7 3 0 stairs:stair_wood 13 3 -7 3 1 stairs:stair_wood 13 3 -7 3 2 stairs:stair_wood 13 3 -7 3 3 stairs:stair_wood 13 3 -7 3 4 stairs:stair_wood 13 3 -7 3 5 stairs:stair_wood 13 3 -7 3 6 stairs:stair_wood 13 3 -7 3 7 stairs:stair_wood 13 3 -7 3 8 stairs:stair_wood 13 3 -7 3 9 stairs:stair_wood 13 3 -7 3 10 stairs:stair_wood 13 3
\ No newline at end of file diff --git a/peaceful_npc/schematics/npc_blacksmith.we b/peaceful_npc/schematics/npc_blacksmith.we deleted file mode 100644 index 27daeb1..0000000 --- a/peaceful_npc/schematics/npc_blacksmith.we +++ /dev/null @@ -1,275 +0,0 @@ -0 0 0 default:cobble 0 0 -0 0 1 default:cobble 0 0 -0 0 2 default:cobble 0 0 -0 0 3 default:cobble 0 0 -0 0 4 default:cobble 0 0 -0 0 5 default:cobble 0 0 -0 0 6 default:cobble 0 0 -0 0 7 default:cobble 0 0 -0 0 8 default:cobble 0 0 -0 0 9 default:cobble 0 0 -0 1 0 default:cobble 0 0 -0 1 1 default:cobble 0 0 -0 1 2 default:cobble 0 0 -0 1 3 default:cobble 0 0 -0 1 4 default:wood 0 0 -0 1 5 default:wood 0 0 -0 1 6 default:wood 0 0 -0 1 7 default:wood 0 0 -0 1 8 default:wood 0 0 -0 1 9 default:tree 0 0 -0 2 0 default:cobble 0 0 -0 2 1 default:cobble 0 0 -0 2 2 default:cobble 0 0 -0 2 3 default:cobble 0 0 -0 2 4 default:wood 0 0 -0 2 5 default:glass 29 0 -0 2 6 default:wood 0 0 -0 2 7 default:glass 13 0 -0 2 8 default:wood 0 0 -0 2 9 default:tree 0 0 -0 3 0 default:cobble 0 0 -0 3 1 default:cobble 0 0 -0 3 2 default:cobble 0 0 -0 3 3 default:cobble 0 0 -0 3 4 default:wood 0 0 -0 3 5 default:wood 0 0 -0 3 6 default:wood 0 0 -0 3 7 default:wood 0 0 -0 3 8 default:wood 0 0 -0 3 9 default:tree 0 0 -0 4 0 default:cobble 0 0 -0 4 1 default:cobble 0 0 -0 4 2 default:cobble 0 0 -0 4 3 default:cobble 0 0 -0 4 4 default:cobble 0 0 -0 4 5 default:cobble 0 0 -0 4 6 default:cobble 0 0 -0 4 7 default:cobble 0 0 -0 4 8 default:cobble 0 0 -0 4 9 default:tree 0 0 -0 5 0 stairs:slab_stone 93 0 -0 5 1 stairs:slab_stone 77 0 -0 5 2 stairs:slab_stone 61 0 -0 5 3 stairs:slab_stone 45 0 -0 5 4 stairs:slab_stone 29 0 -0 5 5 stairs:slab_stone 13 0 -0 5 6 stairs:slab_stone 13 0 -0 5 7 stairs:slab_stone 13 0 -0 5 8 stairs:slab_stone 13 0 -0 5 9 stairs:slab_stone 13 0 -1 0 0 default:cobble 0 0 -1 0 1 default:cobble 0 0 -1 0 2 default:cobble 0 0 -1 0 3 default:cobble 0 0 -1 0 4 default:cobble 0 0 -1 0 5 default:cobble 0 0 -1 0 6 default:cobble 0 0 -1 0 7 default:cobble 0 0 -1 0 8 default:cobble 0 0 -1 0 9 default:cobble 0 0 -1 1 0 default:cobble 0 0 -1 1 1 default:lava_source 0 0 -1 1 2 default:lava_source 0 0 -1 1 3 default:cobble 0 0 -1 1 4 default:chest 0 2 -1 1 7 stairs:stair_wood 11 0 -1 1 8 default:wood 0 0 -1 1 9 default:wood 0 0 -1 2 0 default:glass 189 0 -1 2 3 default:cobble 0 0 -1 2 9 default:wood 0 0 -1 3 0 default:cobble 0 0 -1 3 1 default:cobble 0 0 -1 3 2 default:cobble 0 0 -1 3 3 default:cobble 0 0 -1 3 9 default:wood 0 0 -1 4 0 default:cobble 0 0 -1 4 1 default:cobble 0 0 -1 4 2 default:cobble 0 0 -1 4 3 default:cobble 0 0 -1 4 4 default:cobble 0 0 -1 4 5 default:cobble 0 0 -1 4 6 default:cobble 0 0 -1 4 7 default:cobble 0 0 -1 4 8 default:cobble 0 0 -1 4 9 default:cobble 0 0 -1 5 0 stairs:slab_stone 109 0 -1 5 9 stairs:slab_stone 13 0 -2 0 0 default:cobble 0 0 -2 0 1 default:cobble 0 0 -2 0 2 default:cobble 0 0 -2 0 3 default:cobble 0 0 -2 0 4 default:cobble 0 0 -2 0 5 default:cobble 0 0 -2 0 6 default:cobble 0 0 -2 0 7 default:cobble 0 0 -2 0 8 default:cobble 0 0 -2 0 9 default:cobble 0 0 -2 1 0 default:cobble 0 0 -2 1 1 default:cobble 0 0 -2 1 2 default:cobble 0 0 -2 1 3 default:cobble 0 0 -2 1 7 default:fence_wood 10 0 -2 1 8 stairs:stair_wood 11 3 -2 1 9 default:wood 0 0 -2 2 0 default:glass 173 0 -2 2 3 default:cobble 0 0 -2 2 9 default:glass 13 0 -2 3 0 default:cobble 0 0 -2 3 1 default:cobble 0 0 -2 3 2 default:cobble 0 0 -2 3 3 default:cobble 0 0 -2 3 9 default:wood 0 0 -2 4 0 default:cobble 0 0 -2 4 1 default:cobble 0 0 -2 4 2 default:cobble 0 0 -2 4 3 default:cobble 0 0 -2 4 4 default:cobble 0 0 -2 4 5 default:cobble 0 0 -2 4 6 default:cobble 0 0 -2 4 7 default:cobble 0 0 -2 4 8 default:cobble 0 0 -2 4 9 default:cobble 0 0 -2 5 0 stairs:slab_stone 93 0 -2 5 9 stairs:slab_stone 13 0 -3 0 0 default:cobble 0 0 -3 0 1 default:cobble 0 0 -3 0 2 default:cobble 0 0 -3 0 3 default:cobble 0 0 -3 0 4 default:cobble 0 0 -3 0 5 default:cobble 0 0 -3 0 6 default:cobble 0 0 -3 0 7 default:cobble 0 0 -3 0 8 default:cobble 0 0 -3 0 9 default:cobble 0 0 -3 1 3 default:cobble 0 0 -3 1 4 default:wood 0 0 -3 1 5 default:wood 0 0 -3 1 9 default:wood 0 0 -3 2 3 default:furnace 0 0 -3 2 4 default:wood 0 0 -3 2 5 default:wood 0 0 -3 2 9 default:wood 0 0 -3 3 3 default:furnace 0 0 -3 3 4 default:wood 0 0 -3 3 5 default:wood 0 0 -3 3 9 default:wood 0 0 -3 4 0 default:cobble 0 0 -3 4 1 default:cobble 0 0 -3 4 2 default:cobble 0 0 -3 4 3 default:cobble 0 0 -3 4 4 default:cobble 0 0 -3 4 5 default:cobble 0 0 -3 4 6 default:cobble 0 0 -3 4 7 default:cobble 0 0 -3 4 8 default:cobble 0 0 -3 4 9 default:cobble 0 0 -3 5 0 stairs:slab_stone 77 0 -3 5 9 stairs:slab_stone 13 0 -4 0 0 default:cobble 0 0 -4 0 1 default:cobble 0 0 -4 0 2 default:cobble 0 0 -4 0 3 default:cobble 0 0 -4 0 4 default:cobble 0 0 -4 0 5 default:cobble 0 0 -4 0 6 default:cobble 0 0 -4 0 7 default:cobble 0 0 -4 0 8 default:cobble 0 0 -4 0 9 default:cobble 0 0 -4 1 6 default:wood 0 0 -4 1 9 default:wood 0 0 -4 2 6 default:wood 0 0 -4 2 9 default:glass 13 0 -4 3 6 default:wood 0 0 -4 3 9 default:wood 0 0 -4 4 0 default:cobble 0 0 -4 4 1 default:cobble 0 0 -4 4 2 default:cobble 0 0 -4 4 3 default:cobble 0 0 -4 4 4 default:cobble 0 0 -4 4 5 default:cobble 0 0 -4 4 6 default:cobble 0 0 -4 4 7 default:cobble 0 0 -4 4 8 default:cobble 0 0 -4 4 9 default:cobble 0 0 -4 5 0 stairs:slab_stone 61 0 -4 5 9 stairs:slab_stone 13 0 -5 0 0 default:cobble 0 0 -5 0 1 default:cobble 0 0 -5 0 2 default:cobble 0 0 -5 0 3 default:cobble 0 0 -5 0 4 default:cobble 0 0 -5 0 5 default:cobble 0 0 -5 0 6 default:cobble 0 0 -5 0 7 default:cobble 0 0 -5 0 8 default:cobble 0 0 -5 0 9 default:cobble 0 0 -5 1 1 default:stone 0 0 -5 1 9 default:wood 0 0 -5 2 9 default:wood 0 0 -5 3 6 default:wood 0 0 -5 3 9 default:wood 0 0 -5 4 0 default:cobble 0 0 -5 4 1 default:cobble 0 0 -5 4 2 default:cobble 0 0 -5 4 3 default:cobble 0 0 -5 4 4 default:cobble 0 0 -5 4 5 default:cobble 0 0 -5 4 6 default:cobble 0 0 -5 4 7 default:cobble 0 0 -5 4 8 default:cobble 0 0 -5 4 9 default:cobble 0 0 -5 5 0 stairs:slab_stone 45 0 -5 5 9 stairs:slab_stone 13 0 -6 0 0 default:cobble 0 0 -6 0 1 default:cobble 0 0 -6 0 2 default:cobble 0 0 -6 0 3 default:cobble 0 0 -6 0 4 default:cobble 0 0 -6 0 5 default:cobble 0 0 -6 0 6 default:cobble 0 0 -6 0 7 default:cobble 0 0 -6 0 8 default:cobble 0 0 -6 0 9 default:cobble 0 0 -6 1 0 default:fence_wood 93 0 -6 1 4 default:fence_wood 77 0 -6 1 6 default:tree 0 0 -6 1 7 default:wood 0 0 -6 1 8 default:wood 0 0 -6 1 9 default:tree 0 0 -6 2 0 default:fence_wood 109 0 -6 2 4 default:fence_wood 93 0 -6 2 6 default:tree 0 0 -6 2 7 default:wood 0 0 -6 2 8 default:wood 0 0 -6 2 9 default:tree 0 0 -6 3 0 default:fence_wood 93 0 -6 3 4 default:fence_wood 77 0 -6 3 6 default:tree 0 0 -6 3 7 default:wood 0 0 -6 3 8 default:wood 0 0 -6 3 9 default:tree 0 0 -6 4 0 default:cobble 0 0 -6 4 1 default:cobble 0 0 -6 4 2 default:cobble 0 0 -6 4 3 default:cobble 0 0 -6 4 4 default:cobble 0 0 -6 4 5 default:cobble 0 0 -6 4 6 default:tree 0 0 -6 4 7 default:cobble 0 0 -6 4 8 default:cobble 0 0 -6 4 9 default:tree 0 0 -6 5 0 stairs:slab_stone 29 0 -6 5 1 stairs:slab_stone 45 0 -6 5 2 stairs:slab_stone 45 0 -6 5 3 stairs:slab_stone 29 0 -6 5 4 stairs:slab_stone 13 0 -6 5 5 stairs:slab_stone 13 0 -6 5 6 stairs:slab_stone 13 0 -6 5 7 stairs:slab_stone 13 0 -6 5 8 stairs:slab_stone 13 0 -6 5 9 stairs:slab_stone 13 0 -7 0 1 stairs:stair_cobble 77 3 -7 0 2 stairs:stair_cobble 77 3 -7 0 3 stairs:stair_cobble 61 3
\ No newline at end of file diff --git a/peaceful_npc/spawning.lua b/peaceful_npc/spawning.lua deleted file mode 100644 index 8ce8f6f..0000000 --- a/peaceful_npc/spawning.lua +++ /dev/null @@ -1,86 +0,0 @@ ---Spawn function -function def_spawn(pos) - minetest.add_entity(pos, "peaceful_npc:npc_def") - print("want to spawn npc_def at "..dump(pos)) - if mode_debug == true then - minetest.chat_send_all("want to spawn npc_def at "..dump(pos)) - end -end - -function fast_spawn(pos) - minetest.add_entity(pos, "peaceful_npc:npc_fast") - print("want to spawn npc_fast at "..dump(pos)) - if mode_debug == true then - minetest.chat_send_all("want to spawn npc_fast at "..dump(pos)) - end -end - -function dwarf_spawn(pos) - minetest.add_entity(pos, "peaceful_npc:npc_dwarf") - print("want to spawn npc_dwarf at "..dump(pos)) - if mode_debug == true then - minetest.chat_send_all("want to spawn npc_dwarf at "..dump(pos)) - end -end - ---Mapgen biomes -plaingen_biome = { - surface = "default:dirt_with_grass", - avoid_nodes = {"group:liquid", "group:tree"}, - avoid_radius = 20, - rarity = 93, - max_count = 1, - min_elevation = -10, - max_elevation = 30, -} - -forestgen_biome = { - surface = {"group:tree", "default:leaves"}, - avoid_nodes = {"group:liquid"}, - avoid_radius = 10, - rarity = 96, - max_count = 1, - min_elevation = 20, - max_elevation = 50, -} - -beachgen_biome = { - surface = "default:sand", - avoid_nodes = {"group:liquid"}, - avoid_radius = 1, - rarity = 90, - max_count = 1, - min_elevation = 0, - max_elevation = 10, -} - -desertgen_biome = { - surface = { "default:desert_sand", "default:desert_stone"}, - avoid_nodes = {"group:liquid"}, - avoid_radius = 100, - rarity = 95, - max_count = 1, - min_elevation = 0, - max_elevation = 150, -} - -cavegen_biome = { - surface = { "default:stone_with_iron", "default:stone_with_coal", "default:stone_with_mese"}, - avoid_nodes = {"group:liquid"}, - avoid_radius = 5, - rarity = 98, - max_count = 1, - min_elevation = -500, - max_elevation = -50, - check_air = true, - spawn_replace_node = true, -} - ---spawn definers -biome_lib:register_generate_plant(plaingen_biome, "def_spawn") -biome_lib:register_generate_plant(forestgen_biome, "def_spawn") -biome_lib:register_generate_plant(beachgen_biome, "fast_spawn") -biome_lib:register_generate_plant(desertgen_biome, "fast_spawn") -biome_lib:register_generate_plant(cavegen_biome, "dwarf_spawn") - -print("Peaceful NPC spawning.lua loaded! By jojoa1997!")
\ No newline at end of file diff --git a/peaceful_npc/textures/peaceful_npc_npc_summoner_def.png b/peaceful_npc/textures/peaceful_npc_npc_summoner_def.png Binary files differdeleted file mode 100644 index 76932a9..0000000 --- a/peaceful_npc/textures/peaceful_npc_npc_summoner_def.png +++ /dev/null diff --git a/peaceful_npc/textures/peaceful_npc_npc_summoner_dwarf.png b/peaceful_npc/textures/peaceful_npc_npc_summoner_dwarf.png Binary files differdeleted file mode 100644 index 5ef7c3e..0000000 --- a/peaceful_npc/textures/peaceful_npc_npc_summoner_dwarf.png +++ /dev/null diff --git a/peaceful_npc/textures/peaceful_npc_npc_summoner_fast.png b/peaceful_npc/textures/peaceful_npc_npc_summoner_fast.png Binary files differdeleted file mode 100644 index 9034d90..0000000 --- a/peaceful_npc/textures/peaceful_npc_npc_summoner_fast.png +++ /dev/null diff --git a/peaceful_npc/textures/peaceful_npc_spawnegg.png b/peaceful_npc/textures/peaceful_npc_spawnegg.png Binary files differdeleted file mode 100644 index c2e8752..0000000 --- a/peaceful_npc/textures/peaceful_npc_spawnegg.png +++ /dev/null diff --git a/peaceful_npc/textures/peaceful_npc_spawner_def.png b/peaceful_npc/textures/peaceful_npc_spawner_def.png Binary files differdeleted file mode 100644 index 3be53b0..0000000 --- a/peaceful_npc/textures/peaceful_npc_spawner_def.png +++ /dev/null diff --git a/peaceful_npc/textures/peaceful_npc_spawner_dwarf.png b/peaceful_npc/textures/peaceful_npc_spawner_dwarf.png Binary files differdeleted file mode 100644 index 3a03bd4..0000000 --- a/peaceful_npc/textures/peaceful_npc_spawner_dwarf.png +++ /dev/null diff --git a/peaceful_npc/textures/peaceful_npc_spawner_fast.png b/peaceful_npc/textures/peaceful_npc_spawner_fast.png Binary files differdeleted file mode 100644 index 7fbc342..0000000 --- a/peaceful_npc/textures/peaceful_npc_spawner_fast.png +++ /dev/null diff --git a/peaceful_npc/todo.txt b/peaceful_npc/todo.txt deleted file mode 100644 index 9ce9868..0000000 --- a/peaceful_npc/todo.txt +++ /dev/null @@ -1 +0,0 @@ -i will be changeing the recipes to obsidian since it was added to minetest_game
\ No newline at end of file |