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authorVanessa Dannenberg <vanessa.e.dannenberg@gmail.com>2019-04-24 18:59:36 -0400
committerVanessa Dannenberg <vanessa.e.dannenberg@gmail.com>2019-04-24 18:59:36 -0400
commita5eef1c5de77fa7770877802e66c3e1c53f9a0da (patch)
tree0f36e64a58e5f5bb7d95be6ae692f58f2ebfe483 /maptools/init.lua
parentdda854cf06f90a04a03844e19c4d4ad220e38fe4 (diff)
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update castles, areas, homedecor, plantlife,
gloopblocks, hotbar, inspector, maptools, mesecons, moreblocks, moreores, technic, teleport_request, and worldedit switched to caverealms_lite (with minor fixes by me) switched to CWz's fork of player_textures The homedecor update brings in the big split, and will require you to re-enable all modpack components in order to avoid loss of content.
Diffstat (limited to 'maptools/init.lua')
-rw-r--r--maptools/init.lua4
1 files changed, 0 insertions, 4 deletions
diff --git a/maptools/init.lua b/maptools/init.lua
index a7ae4a5..c8d5336 100644
--- a/maptools/init.lua
+++ b/maptools/init.lua
@@ -27,7 +27,3 @@ maptools.drop_msg = function(itemstack, player)
local name = player:get_player_name()
minetest.chat_send_player(name, S("[maptools] tools/nodes do not drop!"))
end
-
-if minetest.setting_getbool("log_mods") then
- minetest.log("action", S("[maptools] loaded."))
-end