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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2017-06-16 18:12:21 -0400
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2017-06-16 18:12:21 -0400
commit75e0a665ce2a45e1158a427d3f70f854f5f4d5a8 (patch)
tree881209e2c8f7efcbce69482bc3caa19b4828e290 /farming/README.txt
parentb8cd2f723c7c9079e631d7a4078862ff47b24915 (diff)
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Updated several mods for Minetest 0.4.16
castles modpack, areas, biome_lib, blox, boost_cart, plantlife modpack caverealms, coloredwood, concrete, currency, farming redo, home decor, ilights, mesecons, moreores, pipeworks, signs_lib, technic, unified inventory unified bricks, unified dyes, worldedit, and xban2
Diffstat (limited to 'farming/README.txt')
-rw-r--r--farming/README.txt7
1 files changed, 5 insertions, 2 deletions
diff --git a/farming/README.txt b/farming/README.txt
index 811a535..95c8154 100644
--- a/farming/README.txt
+++ b/farming/README.txt
@@ -13,6 +13,8 @@ This mod works by adding your new plant to the {growing=1} group and numbering t
Changelog:
+1.25 - Added check for farming.conf setting file to disable specific crops globally (inside mod folder) or world specific (inside world folder)
+1.24 - Added Hemp which can be crafted into fibre, paper, string, rope and oil.
1.23 - Huge code tweak and tidy done and added barley seeds to be found in dry grass, barley can make flour for bread also.
1.22 - Added grape bushes at high climates which can be cultivated into grape vines using trellis (9 sticks).
1.21 - Added auto-refill code for planting crops (thanks crabman77), also fixed a few bugs
@@ -45,7 +47,7 @@ Changelog:
0.1 - Fixed growing bug
0.0 - Initial release
-Lucky Blocks: 10 (plus 3 for default farming items)
+Lucky Blocks: 11 (plus 3 for default farming items)
License of media (textures):
@@ -150,4 +152,5 @@ Created by TenPlus1
farming_rhubarb_2.png
farming_rhubarb_3.png
farming_rhubarb.png
- farming_rhubarb_pie.png \ No newline at end of file
+ farming_rhubarb_pie.png
+ farming_hemp*.png