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authorVanessa Dannenberg <vanessa.e.dannenberg@gmail.com>2019-04-24 18:59:36 -0400
committerVanessa Dannenberg <vanessa.e.dannenberg@gmail.com>2019-04-24 18:59:36 -0400
commita5eef1c5de77fa7770877802e66c3e1c53f9a0da (patch)
tree0f36e64a58e5f5bb7d95be6ae692f58f2ebfe483 /caverealms_lite/dungeon_master.lua
parentdda854cf06f90a04a03844e19c4d4ad220e38fe4 (diff)
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update castles, areas, homedecor, plantlife,
gloopblocks, hotbar, inspector, maptools, mesecons, moreblocks, moreores, technic, teleport_request, and worldedit switched to caverealms_lite (with minor fixes by me) switched to CWz's fork of player_textures The homedecor update brings in the big split, and will require you to re-enable all modpack components in order to avoid loss of content.
Diffstat (limited to 'caverealms_lite/dungeon_master.lua')
-rw-r--r--caverealms_lite/dungeon_master.lua16
1 files changed, 16 insertions, 0 deletions
diff --git a/caverealms_lite/dungeon_master.lua b/caverealms_lite/dungeon_master.lua
new file mode 100644
index 0000000..e93ea8c
--- /dev/null
+++ b/caverealms_lite/dungeon_master.lua
@@ -0,0 +1,16 @@
+mobs:spawn({
+ name = "mobs_monster:dungeon_master",
+ nodes = {"caverealms:hot_cobble"},
+ max_light = 12,
+ min_light = 0,
+ chance = 7000,
+ active_object_count = 2,
+ max_height = -8000,
+ on_spawn = function(self, pos)
+ self.hp_max = 70
+ self.health = 70
+ self.damage = 5
+ self.shoot_interval = 1.5
+ self.dogshoot_switch = 0
+ end
+})