From a5eef1c5de77fa7770877802e66c3e1c53f9a0da Mon Sep 17 00:00:00 2001 From: Vanessa Dannenberg Date: Wed, 24 Apr 2019 18:59:36 -0400 Subject: update castles, areas, homedecor, plantlife, gloopblocks, hotbar, inspector, maptools, mesecons, moreblocks, moreores, technic, teleport_request, and worldedit switched to caverealms_lite (with minor fixes by me) switched to CWz's fork of player_textures The homedecor update brings in the big split, and will require you to re-enable all modpack components in order to avoid loss of content. --- caverealms_lite/dungeon_master.lua | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 caverealms_lite/dungeon_master.lua (limited to 'caverealms_lite/dungeon_master.lua') diff --git a/caverealms_lite/dungeon_master.lua b/caverealms_lite/dungeon_master.lua new file mode 100644 index 0000000..e93ea8c --- /dev/null +++ b/caverealms_lite/dungeon_master.lua @@ -0,0 +1,16 @@ +mobs:spawn({ + name = "mobs_monster:dungeon_master", + nodes = {"caverealms:hot_cobble"}, + max_light = 12, + min_light = 0, + chance = 7000, + active_object_count = 2, + max_height = -8000, + on_spawn = function(self, pos) + self.hp_max = 70 + self.health = 70 + self.damage = 5 + self.shoot_interval = 1.5 + self.dogshoot_switch = 0 + end +}) -- cgit v1.2.3