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author | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2016-04-01 20:02:19 -0400 |
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committer | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2016-04-01 21:09:33 -0400 |
commit | da66780a569712c23ae4f2996cfb4608a9f9d69d (patch) | |
tree | 217556029a78bc23ad4564720afc86de97228a04 /caverealms | |
parent | 615b22df4d423aded3613db7716943a2f389b047 (diff) | |
download | dreambuilder_modpack-da66780a569712c23ae4f2996cfb4608a9f9d69d.tar dreambuilder_modpack-da66780a569712c23ae4f2996cfb4608a9f9d69d.tar.gz dreambuilder_modpack-da66780a569712c23ae4f2996cfb4608a9f9d69d.tar.bz2 dreambuilder_modpack-da66780a569712c23ae4f2996cfb4608a9f9d69d.tar.xz dreambuilder_modpack-da66780a569712c23ae4f2996cfb4608a9f9d69d.zip |
copy all standard Dreambuilder mods in from the old subgame
(exactly as last supplied there, updates to these mods will follow later)
Diffstat (limited to 'caverealms')
32 files changed, 1313 insertions, 0 deletions
diff --git a/caverealms/README.md b/caverealms/README.md new file mode 100644 index 0000000..87edf5f --- /dev/null +++ b/caverealms/README.md @@ -0,0 +1,14 @@ +minetest-caverealms +=================== + +A mod for Minetest to add underground realms + +For more information, view the official forum topic at: +https://forum.minetest.net/viewtopic.php?f=9&t=9522 + +Contributors: +HeroOfTheWinds - everything +| +Zeno- - additional ideas and fine tuning + +Licensed under the WTFPL diff --git a/caverealms/config.lua b/caverealms/config.lua new file mode 100644 index 0000000..15b23d0 --- /dev/null +++ b/caverealms/config.lua @@ -0,0 +1,45 @@ + +local CONFIG_FILE_PREFIX = "caverealms." + +caverealms.config = {} + +-- This function based on kaeza/minetest-irc/config.lua and used under the +-- terms of BSD 2-clause license. +local function setting(stype, name, default) + local value + if stype == "bool" then + value = minetest.setting_getbool(CONFIG_FILE_PREFIX..name) + elseif stype == "string" then + value = minetest.setting_get(CONFIG_FILE_PREFIX..name) + elseif stype == "number" then + value = tonumber(minetest.setting_get(CONFIG_FILE_PREFIX..name)) + end + if value == nil then + value = default + end + caverealms.config[name] = value +end + +--generation settings +setting("number", "ymin", -33000) --bottom realm limit +setting("number", "ymax", -700) --top realm limit +setting("number", "tcave", 0.5) --cave threshold + +--falling icicles +setting("bool", "falling_icicles", true) --enable/disable falling icicles +setting("number", "fallcha", 0.33) --chance of icicles falling when dug + +--decoration chances +setting("number", "stagcha", 0.002) --chance of stalagmites +setting("number", "stalcha", 0.003) --chance of stalactites +setting("number", "h_lag", 15) --max height for stalagmites +setting("number", "h_lac", 20) --...stalactites +setting("number", "crystal", 0.007) --chance of glow crystal formations +setting("number", "h_cry", 9) --max height of glow crystals +setting("number", "h_clac", 13) --max height of glow crystal stalactites +setting("number", "gemcha", 0.03) --chance of small glow gems +setting("number", "mushcha", 0.04) --chance of mushrooms +setting("number", "myccha", 0.03) --chance of mycena mushrooms +setting("number", "wormcha", 0.02) --chance of glow worms +setting("number", "giantcha", 0.001) --chance of giant mushrooms +setting("number", "icicha", 0.035) --chance of icicles diff --git a/caverealms/crafting.lua b/caverealms/crafting.lua new file mode 100644 index 0000000..e78da6e --- /dev/null +++ b/caverealms/crafting.lua @@ -0,0 +1,43 @@ +--CaveRealms crafting.lua + +--CRAFT ITEMS-- + +--mycena powder +minetest.register_craftitem("caverealms:mycena_powder", { + description = "Mycena Powder", + inventory_image = "caverealms_mycena_powder.png", +}) + +--CRAFT RECIPES-- + +--mycena powder +minetest.register_craft({ + output = "caverealms:mycena_powder", + type = "shapeless", + recipe = {"caverealms:mycena"} +}) + + +--glow mese block +minetest.register_craft({ + output = "caverealms:glow_mese", + recipe = { + {"default:mese_crystal_fragment","default:mese_crystal_fragment","default:mese_crystal_fragment"}, + {"default:mese_crystal_fragment","caverealms:mycena_powder","default:mese_crystal_fragment"}, + {"default:mese_crystal_fragment","default:mese_crystal_fragment","default:mese_crystal_fragment"} + } +}) + +--reverse craft for glow mese +minetest.register_craft({ + output = "default:mese_crystal_fragment 8", + type = "shapeless", + recipe = {"caverealms:glow_mese"} +}) + +--thin ice to water +minetest.register_craft({ + output = "default:water_source", + type = "shapeless", + recipe = {"caverealms:thin_ice"} +})
\ No newline at end of file diff --git a/caverealms/depends.txt b/caverealms/depends.txt new file mode 100644 index 0000000..331d858 --- /dev/null +++ b/caverealms/depends.txt @@ -0,0 +1 @@ +default
\ No newline at end of file diff --git a/caverealms/falling_ice.lua b/caverealms/falling_ice.lua new file mode 100644 index 0000000..4e04b5f --- /dev/null +++ b/caverealms/falling_ice.lua @@ -0,0 +1,210 @@ +-- CaveRealms: falling icicles +-- borrowed from base MineTest game's falling.lua + +-- +-- Falling ice +-- + +minetest.register_entity("caverealms:falling_ice", { + initial_properties = { + physical = true, + collide_with_objects = false, + collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, + visual = "wielditem", + textures = {}, + visual_size = {x=0.667, y=0.667}, + }, + + node = {}, + + set_node = function(self, node) + self.node = node + local stack = ItemStack(node.name) + local itemtable = stack:to_table() + local itemname = nil + if itemtable then + itemname = stack:to_table().name + end + local item_texture = nil + local item_type = "" + if minetest.registered_items[itemname] then + item_texture = minetest.registered_items[itemname].inventory_image + item_type = minetest.registered_items[itemname].type + end + prop = { + is_visible = true, + textures = {node.name}, + } + self.object:set_properties(prop) + end, + + get_staticdata = function(self) + return self.node.name + end, + + on_activate = function(self, staticdata) + self.object:set_armor_groups({immortal=1}) + --self.object:setacceleration({x=0, y=-10, z=0}) + self:set_node({name=staticdata}) + end, + + on_step = function(self, dtime) + -- Set gravity + self.object:setacceleration({x=0, y=-10, z=0}) + -- Destroy when collides to ground or just move + local pos = self.object:getpos() + local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point + local bcn = minetest.get_node(bcp) + local bcd = minetest.registered_nodes[bcn.name] + --check for players next to this and hurt them >:D + local all_objects = minetest.get_objects_inside_radius(pos, 1) + local _,obj + for _,obj in ipairs(all_objects) do + if obj:is_player() then + obj:set_hp(obj:get_hp() - 8) + end + end + -- Note: walkable is in the node definition, not in item groups + if not bcd or + (bcd.walkable or + (minetest.get_item_group(self.node.name, "float") ~= 0 and + bcd.liquidtype ~= "none")) then + if bcd and bcd.leveled and + bcn.name == self.node.name then + local addlevel = self.node.level + if addlevel == nil or addlevel <= 0 then + addlevel = bcd.leveled + end + if minetest.add_node_level(bcp, addlevel) == 0 then + self.object:remove() + return + end + elseif bcd and bcd.buildable_to and + (minetest.get_item_group(self.node.name, "float") == 0 or + bcd.liquidtype == "none") then + minetest.remove_node(bcp) + return + end + local np = {x=bcp.x, y=bcp.y+1, z=bcp.z} + -- Check what's here + local n2 = minetest.get_node(np) + -- remove node and replace it with it's drops + local drops = minetest.get_node_drops(n2.name, "") + minetest.remove_node(np) + local _, dropped_item + for _, dropped_item in ipairs(drops) do + minetest.add_item(np, dropped_item) + end + -- Run script hook + local _, callback + for _, callback in ipairs(minetest.registered_on_dignodes) do + callback(np, n2, nil) + end + -- remove entity + --minetest.add_node(np, self.node) + self.object:remove() + caverealms:nodeupdate(np) + else + -- Do nothing + end + end +}) + +function caverealms:spawn_falling_node(p, node) + obj = minetest.add_entity(p, "caverealms:falling_ice") + obj:get_luaentity():set_node(node) +end + +function caverealms:drop_attached_node(p) + local nn = minetest.get_node(p).name + minetest.remove_node(p) + for _,item in ipairs(minetest.get_node_drops(nn, "")) do + local pos = { + x = p.x + math.random()/2 - 0.25, + y = p.y + math.random()/2 - 0.25, + z = p.z + math.random()/2 - 0.25, + } + minetest.add_item(pos, item) + end +end + +function caverealms:check_attached_node(p, n) + local def = minetest.registered_nodes[n.name] + local d = {x=0, y=0, z=0} + if def.paramtype2 == "wallmounted" then + if n.param2 == 0 then + d.y = 1 + elseif n.param2 == 1 then + d.y = -1 + elseif n.param2 == 2 then + d.x = 1 + elseif n.param2 == 3 then + d.x = -1 + elseif n.param2 == 4 then + d.z = 1 + elseif n.param2 == 5 then + d.z = -1 + end + else + d.y = -1 + end + local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z} + local nn = minetest.get_node(p2).name + local def2 = minetest.registered_nodes[nn] + if def2 and not def2.walkable then + return false + end + return true +end + +-- +-- Some common functions +-- + +function caverealms:nodeupdate_single(p, delay) + n = minetest.get_node(p) + if minetest.get_item_group(n.name, "falling_node") ~= 0 then + p_bottom = {x=p.x, y=p.y-1, z=p.z} + n_bottom = minetest.get_node(p_bottom) + -- Note: walkable is in the node definition, not in item groups + if minetest.registered_nodes[n_bottom.name] and + (minetest.get_item_group(n.name, "float") == 0 or + minetest.registered_nodes[n_bottom.name].liquidtype == "none") and + (n.name ~= n_bottom.name or (minetest.registered_nodes[n_bottom.name].leveled and + minetest.get_node_level(p_bottom) < minetest.get_node_max_level(p_bottom))) and + (not minetest.registered_nodes[n_bottom.name].walkable or + minetest.registered_nodes[n_bottom.name].buildable_to) then + if delay then + minetest.after(0.1, caverealms.nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false) + else + n.level = minetest.env:get_node_level(p) + minetest.remove_node(p) + caverealms:spawn_falling_node(p, n) + caverealms:nodeupdate(p) + end + end + end + + if minetest.get_item_group(n.name, "attached_node") ~= 0 then + if not check_attached_node(p, n) then + caverealms:drop_attached_node(p) + caverealms:nodeupdate(p) + end + end +end + +function caverealms:nodeupdate(p, delay) + -- Round p to prevent falling entities to get stuck + p.x = math.floor(p.x+0.5) + p.y = math.floor(p.y+0.5) + p.z = math.floor(p.z+0.5) + + for x = -1,1 do + for y = -1,1 do + for z = -1,1 do + caverealms:nodeupdate_single({x=p.x+x, y=p.y+y, z=p.z+z}, delay or not (x==0 and y==0 and z==0)) + end + end + end +end + diff --git a/caverealms/functions.lua b/caverealms/functions.lua new file mode 100644 index 0000000..6c62a93 --- /dev/null +++ b/caverealms/functions.lua @@ -0,0 +1,378 @@ +--CaveRealms functions.lua + +--FUNCTIONS-- + +local H_LAG = caverealms.config.h_lag --15 --max height for stalagmites +local H_LAC = caverealms.config.h_lac --20 --...stalactites +local H_CRY = caverealms.config.h_cry --9 --max height of glow crystals +local H_CLAC = caverealms.config.h_clac --13 --max height of glow crystal stalactites + +function caverealms:above_solid(x,y,z,area,data) + local c_air = minetest.get_content_id("air") + local ai = area:index(x,y+1,z-3) + if data[ai] == c_air then + return false + else + return true + end +end +function caverealms:below_solid(x,y,z,area,data) + local c_air = minetest.get_content_id("air") + local ai = area:index(x,y-1,z-3) + if data[ai] == c_air then + return false + else + return true + end +end + +--stalagmite spawner +function caverealms:stalagmite(x,y,z, area, data) + + if not caverealms:below_solid(x,y,z,area,data) then + return + end + + --contest ids + local c_stone = minetest.get_content_id("default:stone") + + local top = math.random(6,H_LAG) --grab a random height for the stalagmite + for j = 0, top do --y + for k = -3, 3 do + for l = -3, 3 do + if j == 0 then + if k*k + l*l <= 9 then + local vi = area:index(x+k, y+j, z+l-3) + data[vi] = c_stone + end + elseif j <= top/5 then + if k*k + l*l <= 4 then + local vi = area:index(x+k, y+j, z+l-3) + data[vi] = c_stone + end + elseif j <= top/5 * 3 then + if k*k + l*l <= 1 then + local vi = area:index(x+k, y+j, z+l-3) + data[vi] = c_stone + end + else + local vi = area:index(x, y+j, z-3) + data[vi] = c_stone + end + end + end + end +end + +--stalactite spawner +function caverealms:stalactite(x,y,z, area, data) + + if not caverealms:above_solid(x,y,z,area,data) then + return + end + + --contest ids + local c_stone = minetest.get_content_id("default:stone")--("caverealms:limestone") + + local bot = math.random(-H_LAC, -6) --grab a random height for the stalagmite + for j = bot, 0 do --y + for k = -3, 3 do + for l = -3, 3 do + if j >= -1 then + if k*k + l*l <= 9 then + local vi = area:index(x+k, y+j, z+l-3) + data[vi] = c_stone + end + elseif j >= bot/5 then + if k*k + l*l <= 4 then + local vi = area:index(x+k, y+j, z+l-3) + data[vi] = c_stone + end + elseif j >= bot/5 * 3 then + if k*k + l*l <= 1 then + local vi = area:index(x+k, y+j, z+l-3) + data[vi] = c_stone + end + else + local vi = area:index(x, y+j, z-3) + data[vi] = c_stone + end + end + end + end +end + +--glowing crystal stalagmite spawner +function caverealms:crystal_stalagmite(x,y,z, area, data, biome) + + if not caverealms:below_solid(x,y,z,area,data) then + return + end + + --contest ids + local c_stone = minetest.get_content_id("default:stone") + local c_crystal = minetest.get_content_id("caverealms:glow_crystal") + local c_crystore = minetest.get_content_id("caverealms:glow_ore") + local c_emerald = minetest.get_content_id("caverealms:glow_emerald") + local c_emore = minetest.get_content_id("caverealms:glow_emerald_ore") + local c_mesecry = minetest.get_content_id("caverealms:glow_mese") + local c_meseore = minetest.get_content_id("default:stone_with_mese") + local c_ice = minetest.get_content_id("default:ice") + local c_thinice = minetest.get_content_id("caverealms:thin_ice") + + --for randomness + local mode = 1 + if math.random(15) == 1 then + mode = 2 + end + if biome == 3 then + if math.random(25) == 1 then + mode = 2 + else + mode = 1 + end + end + if biome == 4 or biome == 5 then + if math.random(3) == 1 then + mode = 2 + end + end + + local stalids = { + { {c_crystore, c_crystal}, {c_emore, c_emerald} }, + { {c_emore, c_emerald}, {c_crystore, c_crystal} }, + { {c_emore, c_emerald}, {c_meseore, c_mesecry} }, + { {c_ice, c_thinice}, {c_crystore, c_crystal}} + } + + local nid_a + local nid_b + local nid_s = c_stone --stone base, will be rewritten to ice in certain biomes + + if biome > 3 then + if mode == 1 then + nid_a = c_ice + nid_b = c_thinice + nid_s = c_ice + else + nid_a = c_crystore + nid_b = c_crystal + end + elseif mode == 1 then + nid_a = stalids[biome][1][1] + nid_b = stalids[biome][1][2] + else + nid_a = stalids[biome][2][1] + nid_b = stalids[biome][2][2] + end + + local top = math.random(5,H_CRY) --grab a random height for the stalagmite + for j = 0, top do --y + for k = -3, 3 do + for l = -3, 3 do + if j == 0 then + if k*k + l*l <= 9 then + local vi = area:index(x+k, y+j, z+l-3) + data[vi] = nid_s + end + elseif j <= top/5 then + if k*k + l*l <= 4 then + local vi = area:index(x+k, y+j, z+l-3) + data[vi] = nid_a + end + elseif j <= top/5 * 3 then + if k*k + l*l <= 1 then + local vi = area:index(x+k, y+j, z+l-3) + data[vi] = nid_b + end + else + local vi = area:index(x, y+j, z-3) + data[vi] = nid_b + end + end + end + end +end + +--crystal stalactite spawner +function caverealms:crystal_stalactite(x,y,z, area, data, biome) + + if not caverealms:above_solid(x,y,z,area,data) then + return + end + + --contest ids + local c_stone = minetest.get_content_id("default:stone") + local c_crystore = minetest.get_content_id("caverealms:glow_ore") + local c_crystal = minetest.get_content_id("caverealms:glow_crystal") + local c_emerald = minetest.get_content_id("caverealms:glow_emerald") + local c_emore = minetest.get_content_id("caverealms:glow_emerald_ore") + local c_mesecry = minetest.get_content_id("caverealms:glow_mese") + local c_meseore = minetest.get_content_id("default:stone_with_mese") + local c_ice = minetest.get_content_id("default:ice") + local c_thinice = minetest.get_content_id("caverealms:hanging_thin_ice") + + --for randomness + local mode = 1 + if math.random(15) == 1 then + mode = 2 + end + if biome == 3 then + if math.random(25) == 1 then + mode = 2 + else + mode = 1 + end + end + if biome == 4 or biome == 5 then + if math.random(3) == 1 then + mode = 2 + end + end + + local stalids = { + { {c_crystore, c_crystal}, {c_emore, c_emerald} }, + { {c_emore, c_emerald}, {c_crystore, c_crystal} }, + { {c_emore, c_emerald}, {c_meseore, c_mesecry} }, + { {c_ice, c_thinice}, {c_crystore, c_crystal}} + } + + local nid_a + local nid_b + local nid_s = c_stone --stone base, will be rewritten to ice in certain biomes + + if biome > 3 then + if mode == 1 then + nid_a = c_ice + nid_b = c_thinice + nid_s = c_ice + else + nid_a = c_crystore + nid_b = c_crystal + end + elseif mode == 1 then + nid_a = stalids[biome][1][1] + nid_b = stalids[biome][1][2] + else + nid_a = stalids[biome][2][1] + nid_b = stalids[biome][2][2] + end + + local bot = math.random(-H_CLAC, -6) --grab a random height for the stalagmite + for j = bot, 0 do --y + for k = -3, 3 do + for l = -3, 3 do + if j >= -1 then + if k*k + l*l <= 9 then + local vi = area:index(x+k, y+j, z+l-3) + data[vi] = nid_s + end + elseif j >= bot/5 then + if k*k + l*l <= 4 then + local vi = area:index(x+k, y+j, z+l-3) + data[vi] = nid_a + end + elseif j >= bot/5 * 3 then + if k*k + l*l <= 1 then + local vi = area:index(x+k, y+j, z+l-3) + data[vi] = nid_b + end + else + local vi = area:index(x, y+j, z-3) + data[vi] = nid_b + end + end + end + end +end + +--function to create giant 'shrooms +function caverealms:giant_shroom(x, y, z, area, data) + + if not caverealms:below_solid(x,y,z,area,data) then + return + end + + --as usual, grab the content ID's + local c_stem = minetest.get_content_id("caverealms:mushroom_stem") + local c_cap = minetest.get_content_id("caverealms:mushroom_cap") + local c_gills = minetest.get_content_id("caverealms:mushroom_gills") + + z = z - 5 + --cap + for k = -5, 5 do + for l = -5, 5 do + if k*k + l*l <= 25 then + local vi = area:index(x+k, y+5, z+l) + data[vi] = c_cap + end + if k*k + l*l <= 16 then + local vi = area:index(x+k, y+6, z+l) + data[vi] = c_cap + vi = area:index(x+k, y+5, z+l) + data[vi] = c_gills + end + if k*k + l*l <= 9 then + local vi = area:index(x+k, y+7, z+l) + data[vi] = c_cap + end + if k*k + l*l <= 4 then + local vi = area:index(x+k, y+8, z+l) + data[vi] = c_cap + end + end + end + --stem + for j = 0, 5 do + for k = -1,1 do + local vi = area:index(x+k, y+j, z) + data[vi] = c_stem + if k == 0 then + local ai = area:index(x, y+j, z+1) + data[ai] = c_stem + ai = area:index(x, y+j, z-1) + data[ai] = c_stem + end + end + end +end + +function caverealms:legacy_giant_shroom(x, y, z, area, data) --leftovers :P + --as usual, grab the content ID's + local c_stem = minetest.get_content_id("caverealms:mushroom_stem") + local c_cap = minetest.get_content_id("caverealms:mushroom_cap") + + z = z - 4 + --cap + for k = -4, 4 do + for l = -4, 4 do + if k*k + l*l <= 16 then + local vi = area:index(x+k, y+5, z+l) + data[vi] = c_cap + end + if k*k + l*l <= 9 then + local vi = area:index(x+k, y+4, z+l) + data[vi] = c_cap + vi = area:index(x+k, y+6, z+l) + data[vi] = c_cap + end + if k*k + l*l <= 4 then + local vi = area:index(x+k, y+7, z+l) + data[vi] = c_cap + end + end + end + --stem + for j = 0, 4 do + for k = -1,1 do + local vi = area:index(x+k, y+j, z) + data[vi] = c_stem + if k == 0 then + local ai = area:index(x, y+j, z+1) + data[ai] = c_stem + ai = area:index(x, y+j, z-1) + data[ai] = c_stem + end + end + end +end
\ No newline at end of file diff --git a/caverealms/init.lua b/caverealms/init.lua new file mode 100644 index 0000000..c13671b --- /dev/null +++ b/caverealms/init.lua @@ -0,0 +1,297 @@ +-- caverealms v.0.3 by HeroOfTheWinds +-- original cave code modified from paramat's subterrain +-- For Minetest 0.4.8 stable +-- Depends default +-- License: code WTFPL + + +caverealms = {} --create a container for functions and constants + +--grab a shorthand for the filepath of the mod +local modpath = minetest.get_modpath(minetest.get_current_modname()) + +--load companion lua files +dofile(modpath.."/config.lua") --configuration file; holds various constants +dofile(modpath.."/crafting.lua") --crafting recipes +dofile(modpath.."/nodes.lua") --node definitions +dofile(modpath.."/functions.lua") --function definitions + +if caverealms.config.falling_icicles == true then + dofile(modpath.."/falling_ice.lua") --complicated function for falling icicles + print("[caverealms] falling icicles enabled.") +end + +-- Parameters + +local YMIN = caverealms.config.ymin -- Approximate realm limits. +local YMAX = caverealms.config.ymax +local TCAVE = caverealms.config.tcave --0.5 -- Cave threshold. 1 = small rare caves, 0.5 = 1/3rd ground volume, 0 = 1/2 ground volume +local BLEND = 128 -- Cave blend distance near YMIN, YMAX + +local STAGCHA = caverealms.config.stagcha --0.002 --chance of stalagmites +local STALCHA = caverealms.config.stalcha --0.003 --chance of stalactites +local CRYSTAL = caverealms.config.crystal --0.007 --chance of glow crystal formations +local GEMCHA = caverealms.config.gemcha --0.03 --chance of small glow gems +local MUSHCHA = caverealms.config.mushcha --0.04 --chance of mushrooms +local MYCCHA = caverealms.config.myccha --0.03 --chance of mycena mushrooms +local WORMCHA = caverealms.config.wormcha --0.03 --chance of glow worms +local GIANTCHA = caverealms.config.giantcha --0.001 -- chance of giant mushrooms +local ICICHA = caverealms.config.icicha --0.035 -- chance of icicles + +-- 3D noise for caves + +local np_cave = { + offset = 0, + scale = 1, + spread = {x=512, y=256, z=512}, -- squashed 2:1 + seed = 59033, + octaves = 6, + persist = 0.63 +} + +-- 3D noise for wave + +local np_wave = { + offset = 0, + scale = 1, + spread = {x=256, y=256, z=256}, + seed = -400000000089, + octaves = 3, + persist = 0.67 +} + +-- 2D noise for biome + +local np_biome = { + offset = 0, + scale = 1, + spread = {x=250, y=250, z=250}, + seed = 9130, + octaves = 3, + persist = 0.5 +} + +-- Stuff + +subterrain = {} + +local yblmin = YMIN + BLEND * 1.5 +local yblmax = YMAX - BLEND * 1.5 + +-- On generated function + +minetest.register_on_generated(function(minp, maxp, seed) + --if out of range of caverealms limits + if minp.y > YMAX or maxp.y < YMIN then + return --quit; otherwise, you'd have stalagmites all over the place + end + + --easy reference to commonly used values + local t1 = os.clock() + local x1 = maxp.x + local y1 = maxp.y + local z1 = maxp.z + local x0 = minp.x + local y0 = minp.y + local z0 = minp.z + + print ("[caverealms] chunk minp ("..x0.." "..y0.." "..z0..")") --tell people you are generating a chunk + + local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") + local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax} + local data = vm:get_data() + + --grab content IDs + local c_air = minetest.get_content_id("air") + local c_stone = minetest.get_content_id("default:stone") + local c_water = minetest.get_content_id("default:water_source") + local c_lava = minetest.get_content_id("default:lava_source") + local c_ice = minetest.get_content_id("default:ice") + local c_thinice = minetest.get_content_id("caverealms:thin_ice") + local c_crystal = minetest.get_content_id("caverealms:glow_crystal") + local c_gem1 = minetest.get_content_id("caverealms:glow_gem") + local c_gem2 = minetest.get_content_id("caverealms:glow_gem_2") + local c_gem3 = minetest.get_content_id("caverealms:glow_gem_3") + local c_gem4 = minetest.get_content_id("caverealms:glow_gem_4") + local c_gem5 = minetest.get_content_id("caverealms:glow_gem_5") + local c_moss = minetest.get_content_id("caverealms:stone_with_moss") + local c_lichen = minetest.get_content_id("caverealms:stone_with_lichen") + local c_algae = minetest.get_content_id("caverealms:stone_with_algae") + local c_fungus = minetest.get_content_id("caverealms:fungus") + local c_mycena = minetest.get_content_id("caverealms:mycena") + local c_worm = minetest.get_content_id("caverealms:glow_worm") + local c_iciu = minetest.get_content_id("caverealms:icicle_up") + local c_icid = minetest.get_content_id("caverealms:icicle_down") + + --mandatory values + local sidelen = x1 - x0 + 1 --length of a mapblock + local chulens = {x=sidelen, y=sidelen, z=sidelen} --table of chunk edges + local minposxyz = {x=x0, y=y0, z=z0} --bottom corner + local minposxz = {x=x0, y=z0} --2D bottom corner + + local nvals_cave = minetest.get_perlin_map(np_cave, chulens):get3dMap_flat(minposxyz) --cave noise for structure + local nvals_wave = minetest.get_perlin_map(np_wave, chulens):get3dMap_flat(minposxyz) --wavy structure of cavern ceilings and floors + local nvals_biome = minetest.get_perlin_map(np_biome, chulens):get2dMap_flat({x=x0+150, y=z0+50}) --2D noise for biomes (will be 3D humidity/temp later) + + local nixyz = 1 --3D node index + local nixz = 1 --2D node index + local nixyz2 = 1 --second 3D index for second loop + + for z = z0, z1 do -- for each xy plane progressing northwards + --structure loop + for y = y0, y1 do -- for each x row progressing upwards + local tcave --declare variable + --determine the overal cave threshold + if y < yblmin then + tcave = TCAVE + ((yblmin - y) / BLEND) ^ 2 + elseif y > yblmax then + tcave = TCAVE + ((y - yblmax) / BLEND) ^ 2 + else + tcave = TCAVE + end + local vi = area:index(x0, y, z) --current node index + for x = x0, x1 do -- for each node do + if (nvals_cave[nixyz] + nvals_wave[nixyz])/2 > tcave then --if node falls within cave threshold + data[vi] = c_air --hollow it out to make the cave + end + --increment indices + nixyz = nixyz + 1 + vi = vi + 1 + end + end + + --decoration loop + for y = y0, y1 do -- for each x row progressing upwards + local tcave --same as above + if y < yblmin then + tcave = TCAVE + ((yblmin - y) / BLEND) ^ 2 + elseif y > yblmax then + tcave = TCAVE + ((y - yblmax) / BLEND) ^ 2 + else + tcave = TCAVE + end + local vi = area:index(x0, y, z) + for x = x0, x1 do -- for each node do + + --determine biome + local biome = false --preliminary declaration + n_biome = nvals_biome[nixz] --make an easier reference to the noise + --compare noise values to determine a biome + if n_biome >= 0 and n_biome < 0.5 then + biome = 1 --moss + elseif n_biome <= -0.5 then + biome = 2 --fungal + elseif n_biome >= 0.5 then + if n_biome >= 0.7 then + biome = 5 --deep glaciated + else + biome = 4 --glaciated + end + else + biome = 3 --algae + end + + if math.floor(((nvals_cave[nixyz2] + nvals_wave[nixyz2])/2)*100) == math.floor(tcave*100) then + --ceiling + local ai = area:index(x,y+1,z) --above index + if data[ai] == c_stone and data[vi] == c_air then --ceiling + if math.random() < ICICHA and (biome == 4 or biome == 5) then + data[vi] = c_icid + end + if math.random() < WORMCHA then + data[vi] = c_worm + local bi = area:index(x,y-1,z) + data[bi] = c_worm + if math.random(2) == 1 then + local bbi = area:index(x,y-2,z) + data[bbi] = c_worm + if math.random(2) ==1 then + local bbbi = area:index(x,y-3,z) + data[bbbi] = c_worm + end + end + end + if math.random() < STALCHA then + caverealms:stalactite(x,y,z, area, data) + end + if math.random() < CRYSTAL then + caverealms:crystal_stalactite(x,y,z, area, data, biome) + end + end + --ground + local bi = area:index(x,y-1,z) --below index + if data[bi] == c_stone and data[vi] == c_air then --ground + local ai = area:index(x,y+1,z) + --place floor material, add plants/decorations + if biome == 1 then + data[vi] = c_moss + if math.random() < GEMCHA then + -- gems of random size + local gems = { c_gem1, c_gem2, c_gem3, c_gem4, c_gem5 } + local gidx = math.random(1, 12) + if gidx > 5 then + gidx = 1 + end + data[ai] = gems[gidx] + end + elseif biome == 2 then + data[vi] = c_lichen + if math.random() < MUSHCHA then --mushrooms + data[ai] = c_fungus + end + if math.random() < MYCCHA then --mycena mushrooms + data[ai] = c_mycena + end + if math.random() < GIANTCHA then --giant mushrooms + caverealms:giant_shroom(x, y, z, area, data) + end + elseif biome == 3 then + data[vi] = c_algae + elseif biome == 4 then + data[vi] = c_thinice + local bi = area:index(x,y-1,z) + data[bi] = c_thinice + if math.random() < ICICHA then --if glaciated, place icicles + data[ai] = c_iciu + end + elseif biome == 5 then + data[vi] = c_ice + local bi = area:index(x,y-1,z) + data[bi] = c_ice + if math.random() < ICICHA then --if glaciated, place icicles + data[ai] = c_iciu + end + end + + if math.random() < STAGCHA then + caverealms:stalagmite(x,y,z, area, data) + end + if math.random() < CRYSTAL then + caverealms:crystal_stalagmite(x,y,z, area, data, biome) + end + end + + end + nixyz2 = nixyz2 + 1 + nixz = nixz + 1 + vi = vi + 1 + end + nixz = nixz - sidelen --shift the 2D index back + end + nixz = nixz + sidelen --shift the 2D index up a layer + end + + --send data back to voxelmanip + vm:set_data(data) + --calc lighting + vm:set_lighting({day=0, night=0}) + vm:calc_lighting() + --write it to world + vm:write_to_map(data) + + local chugent = math.ceil((os.clock() - t1) * 1000) --grab how long it took + print ("[caverealms] "..chugent.." ms") --tell people how long +end) + + +print("[caverealms] loaded!") diff --git a/caverealms/nodes.lua b/caverealms/nodes.lua new file mode 100644 index 0000000..7588234 --- /dev/null +++ b/caverealms/nodes.lua @@ -0,0 +1,325 @@ +-- CaveRealms nodes.lua + +--NODES-- + +local FALLING_ICICLES = caverealms.config.falling_icicles --true --toggle to turn on or off falling icicles in glaciated biome +local FALLCHA = caverealms.config.fallcha --0.33 --chance of causing the structure to fall + + +--glowing crystal +minetest.register_node("caverealms:glow_crystal", { + description = "Glow Crystal", + tiles = {"caverealms_glow_crystal.png"}, + is_ground_content = true, + groups = {cracky=3}, + sounds = default.node_sound_glass_defaults(), + light_source = 13, + paramtype = "light", + use_texture_alpha = true, + drawtype = "glasslike", + sunlight_propagates = true, +}) + +--glowing emerald +minetest.register_node("caverealms:glow_emerald", { + description = "Glow Emerald", + tiles = {"caverealms_glow_emerald.png"}, + is_ground_content = true, + groups = {cracky=3}, + sounds = default.node_sound_glass_defaults(), + light_source = 13, + paramtype = "light", + use_texture_alpha = true, + drawtype = "glasslike", + sunlight_propagates = true, +}) + +--glowing mese crystal blocks +minetest.register_node("caverealms:glow_mese", { + description = "Mese Crystal Block", + tiles = {"caverealms_glow_mese.png"}, + is_ground_content = true, + groups = {cracky=3}, + sounds = default.node_sound_glass_defaults(), + light_source = 13, + paramtype = "light", + use_texture_alpha = true, + drawtype = "glasslike", + sunlight_propagates = true, +}) + +--embedded crystal +minetest.register_node("caverealms:glow_ore", { + description = "Glow Crystal Ore", + tiles = {"caverealms_glow_ore.png"}, + is_ground_content = true, + groups = {cracky=2}, + sounds = default.node_sound_glass_defaults(), + light_source = 10, + paramtype = "light", +}) + +--embedded emerald +minetest.register_node("caverealms:glow_emerald_ore", { + description = "Glow Emerald Ore", + tiles = {"caverealms_glow_emerald_ore.png"}, + is_ground_content = true, + groups = {cracky=2}, + sounds = default.node_sound_glass_defaults(), + light_source = 10, + paramtype = "light", +}) + +--thin (transparent) ice +minetest.register_node("caverealms:thin_ice", { + description = "Thin Ice", + tiles = {"caverealms_thin_ice.png"}, + is_ground_content = true, + groups = {cracky=3}, + sounds = default.node_sound_glass_defaults(), + use_texture_alpha = true, + drawtype = "glasslike", + sunlight_propagates = true, + freezemelt = "default:water_source", + paramtype = "light", +}) + +--alternate version for stalactites +minetest.register_node("caverealms:hanging_thin_ice", { + description = "Thin Ice", + tiles = {"caverealms_thin_ice.png"}, + is_ground_content = true, + groups = {cracky=3}, + sounds = default.node_sound_glass_defaults(), + use_texture_alpha = true, + drawtype = "glasslike", + sunlight_propagates = true, + drop = "caverealms:thin_ice", + freezemelt = "default:water_flowing", + paramtype = "light", + after_dig_node = function(pos, oldnode, oldmetadata, digger) + if FALLING_ICICLES then + if math.random() <= FALLCHA then + obj = minetest.add_entity(pos, "caverealms:falling_ice") + obj:get_luaentity():set_node(oldnode) + for y = -13, 13 do + for x = -3, 3 do + for z = -3, 3 do + local npos = {x=pos.x+x, y=pos.y+y, z=pos.z+z} + if minetest.get_node(npos).name == "caverealms:hanging_thin_ice" then + nobj = minetest.add_entity(npos, "caverealms:falling_ice") + nobj:get_luaentity():set_node(oldnode) + minetest.remove_node(npos) + end + end + end + end + minetest.remove_node(pos) + else + return 1 + end + else + return 1 + end + end, +}) + +--glowing crystal gem +local glow_gem_size = { 1.0, 1.2, 1.4, 1.6, 1.7 } + +for i in ipairs(glow_gem_size) do + if i == 1 then + nodename = "caverealms:glow_gem" + else + nodename = "caverealms:glow_gem_"..i + end + + vs = glow_gem_size[i] + + minetest.register_node(nodename, { + description = "Glow Gem", + tiles = {"caverealms_glow_gem.png"}, + inventory_image = "caverealms_glow_gem.png", + wield_image = "caverealms_glow_gem.png", + is_ground_content = true, + groups = {cracky=3, oddly_breakable_by_hand=1}, + sounds = default.node_sound_glass_defaults(), + light_source = 11, + paramtype = "light", + drawtype = "plantlike", + walkable = false, + buildable_to = true, + visual_scale = vs, + selection_box = { + type = "fixed", + fixed = {-0.5*vs, -0.5*vs, -0.5*vs, 0.5*vs, -5/16*vs, 0.5*vs}, + } + }) +end + +--upward pointing icicle +minetest.register_node("caverealms:icicle_up", { + description = "Icicle", + tiles = {"caverealms_icicle_up.png"}, + inventory_image = "caverealms_icicle_up.png", + wield_image = "caverealms_icicle_up.png", + is_ground_content = true, + groups = {cracky=3, oddly_breakable_by_hand=1}, + sounds = default.node_sound_glass_defaults(), + light_source = 8, + paramtype = "light", + drawtype = "plantlike", + walkable = false, + buildable_to = true, + visual_scale = 1.0, + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, +}) + +--downward pointing icicle +minetest.register_node("caverealms:icicle_down", { + description = "Icicle", + tiles = {"caverealms_icicle_down.png"}, + inventory_image = "caverealms_icicle_down.png", + wield_image = "caverealms_icicle_down.png", + is_ground_content = true, + groups = {cracky=3, oddly_breakable_by_hand=1}, + sounds = default.node_sound_glass_defaults(), + light_source = 8, + paramtype = "light", + drawtype = "plantlike", + walkable = false, + buildable_to = true, + visual_scale = 1.0, + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, +}) + +--cave mossy cobble - bluish? +minetest.register_node("caverealms:stone_with_moss", { + description = "Cave Stone with Moss", + tiles = {"default_cobble.png^caverealms_moss.png", "default_cobble.png", "default_cobble.png^caverealms_moss_side.png"}, + is_ground_content = true, + groups = {crumbly=3}, + drop = 'default:cobble', + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_grass_footstep", gain=0.25}, + }), +}) + +--cave lichen-covered cobble - purple-ish +minetest.register_node("caverealms:stone_with_lichen", { + description = "Cave Stone with Lichen", + tiles = {"default_cobble.png^caverealms_lichen.png", "default_cobble.png", "default_cobble.png^caverealms_lichen_side.png"}, + is_ground_content = true, + groups = {crumbly=3}, + drop = 'default:cobble', + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_grass_footstep", gain=0.25}, + }), +}) + +--cave algae-covered cobble - yellow-ish +minetest.register_node("caverealms:stone_with_algae", { + description = "Cave Stone with Algae", + tiles = {"default_cobble.png^caverealms_algae.png", "default_cobble.png", "default_cobble.png^caverealms_algae_side.png"}, + is_ground_content = true, + groups = {crumbly=3}, + drop = 'default:cobble', + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_grass_footstep", gain=0.25}, + }), +}) + +--glow worms +minetest.register_node("caverealms:glow_worm", { + description = "Glow Worms", + tiles = {"caverealms_glow_worm.png"}, + inventory_image = "caverealms_glow_worm.png", + wield_image = "caverealms_glow_worm.png", + is_ground_content = true, + groups = {oddly_breakable_by_hand=3}, + light_source = 9, + paramtype = "light", + drawtype = "plantlike", + walkable = false, + buildable_to = true, + visual_scale = 1.0, + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -0.5, 0.5}, + }, +}) + +--cave plants go here + +--glowing fungi +minetest.register_node("caverealms:fungus", { + description = "Glowing Fungus", + tiles = {"caverealms_fungi.png"}, + inventory_image = "caverealms_fungi.png", + wield_image = "caverealms_fungi.png", + is_ground_content = true, + groups = {oddly_breakable_by_hand=3}, + light_source = 5, + paramtype = "light", + drawtype = "plantlike", + walkable = false, + buildable_to = true, + visual_scale = 1.0, + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, +}) + +--mycena mushroom +minetest.register_node("caverealms:mycena", { + description = "Mycena Mushroom", + tiles = {"caverealms_mycena.png"}, + inventory_image = "caverealms_mycena.png", + wield_image = "caverealms_mycena.png", + is_ground_content = true, + groups = {oddly_breakable_by_hand=3}, + light_source = 6, + paramtype = "light", + drawtype = "plantlike", + walkable = false, + buildable_to = true, + visual_scale = 1.0, + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, +}) + +--giant mushroom +--stem +minetest.register_node("caverealms:mushroom_stem", { + description = "Giant Mushroom Stem", + tiles = {"caverealms_mushroom_stem.png"}, + is_ground_content = true, + groups = {oddly_breakable_by_hand=1}, +}) + +--cap +minetest.register_node("caverealms:mushroom_cap", { + description = "Giant Mushroom Cap", + tiles = {"caverealms_mushroom_cap.png"}, + is_ground_content = true, + groups = {oddly_breakable_by_hand=1}, +}) + +--gills +minetest.register_node("caverealms:mushroom_gills", { + description = "Giant Mushroom Gills", + tiles = {"caverealms_mushroom_gills.png"}, + is_ground_content = true, + groups = {oddly_breakable_by_hand=1}, + drawtype = "plantlike", + paramtype = "light", +}) diff --git a/caverealms/textures/Thumbs.db 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