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author | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2017-03-18 06:53:09 -0400 |
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committer | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2017-03-18 06:53:09 -0400 |
commit | b9d06746405f8d0b7f82101da689b33cde8429e8 (patch) | |
tree | 495c63c50d1858bc1ece2f0fec2f738417bc620f /castle/town_item.lua | |
parent | 907e8bf6a64215a516fdf16869dd81248aeaa2f6 (diff) | |
download | dreambuilder_modpack-b9d06746405f8d0b7f82101da689b33cde8429e8.tar dreambuilder_modpack-b9d06746405f8d0b7f82101da689b33cde8429e8.tar.gz dreambuilder_modpack-b9d06746405f8d0b7f82101da689b33cde8429e8.tar.bz2 dreambuilder_modpack-b9d06746405f8d0b7f82101da689b33cde8429e8.tar.xz dreambuilder_modpack-b9d06746405f8d0b7f82101da689b33cde8429e8.zip |
update blox, bobblocks, coloredwood, technic, homedecor, ilights, stainedglass, unifiedbricks, unified dyes
also contains updates to castle modpack's tapestries that hasn't hit the official castle modpack yet.
removed redundant castle mod (should have been deleted when DB switched to the modpack one)
Diffstat (limited to 'castle/town_item.lua')
-rw-r--r-- | castle/town_item.lua | 386 |
1 files changed, 0 insertions, 386 deletions
diff --git a/castle/town_item.lua b/castle/town_item.lua deleted file mode 100644 index ee7d22f..0000000 --- a/castle/town_item.lua +++ /dev/null @@ -1,386 +0,0 @@ - -minetest.register_alias("darkage:box", "castle:crate") -minetest.register_alias("cottages:straw", "farming:straw") -minetest.register_alias("castle:straw", "farming:straw") -minetest.register_alias("darkage:straw", "farming:straw") -minetest.register_alias("cottages:straw_bale", "castle:bound_straw") -minetest.register_alias("darkage:straw_bale", "castle:bound_straw") -minetest.register_alias("darkage:lamp", "castle:street_light") -minetest.register_alias("castle:pavement", "castle:pavement_brick") - -minetest.register_node("castle:anvil",{ - drawtype = "nodebox", - description = "Anvil", - tiles = {"castle_steel.png"}, - groups = {cracky=2,falling_node=1}, - sounds = default.node_sound_stone_defaults(), - paramtype = "light", - paramtype2 = "facedir", - node_box = { - type = "fixed", - fixed = { - {-0.500000,-0.500000,-0.500000,0.500000,-0.250000,0.500000}, - {-0.187500,-0.500000,-0.375000,0.187500,0.312500,0.375000}, - {-0.375000,-0.500000,-0.437500,0.375000,-0.125000,0.437500}, - {-0.500000,0.312500,-0.500000,0.500000,0.500000,0.500000}, - {-0.375000,0.187500,-0.437500,0.375000,0.425000,0.437500}, - }, - }, -}) - -minetest.register_craft({ - output = "castle:anvil", - recipe = { - {"default:steel_ingot","default:steel_ingot","default:steel_ingot"}, - {"","default:steel_ingot", ""}, - {"default:steel_ingot", "default:steel_ingot","default:steel_ingot"}, - } -}) - -minetest.register_node("castle:workbench",{ - description = "Workbench", - tiles = {"castle_workbench_top.png", "castle_workbench_bottom.png", "castle_workbench_side.png", "castle_workbench_side.png", "castle_workbench_back.png", "castle_workbench_front.png"}, - paramtype2 = "facedir", - paramtype = "light", - groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2}, - sounds = default.node_sound_wood_defaults(), - drawtype = "normal", - on_construct = function ( pos ) - local meta = minetest.get_meta( pos ) - meta:set_string( 'formspec', - 'size[10,10;]' .. - default.gui_bg .. - default.gui_bg_img .. - default.gui_slots .. - 'label[1,0;Source Material]' .. - 'list[context;src;1,1;2,4;]' .. - 'label[4,0;Recipe to Use]' .. - 'list[context;rec;4,1;3,3;]' .. - 'label[7.5,0;Craft Output]' .. - 'list[context;dst;8,1;1,4;]' .. - 'list[current_player;main;1,6;8,4;]' ) - meta:set_string( 'infotext', 'Workbench' ) - local inv = meta:get_inventory() - inv:set_size( 'src', 2 * 4 ) - inv:set_size( 'rec', 3 * 3 ) - inv:set_size( 'dst', 1 * 4 ) - end, - can_dig = function(pos,player) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("main") - end, - on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - minetest.log("action", player:get_player_name().. - " moves stuff in workbench at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " moves stuff to workbench at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " takes stuff from workbench at "..minetest.pos_to_string(pos)) - end, -}) -local get_recipe = function ( inv ) - local result, needed, input - needed = inv:get_list( 'rec' ) - - result, input = minetest.get_craft_result( { - method = 'normal', - width = 3, - items = needed - }) - - local totalneed = {} - - if result.item:is_empty() then - result = nil - else - result = result.item - for _, item in ipairs( needed ) do - if item ~= nil and not item:is_empty() and not inv:contains_item( 'src', item ) then - result = nil - break - end - if item ~= nil and not item:is_empty() then - if totalneed[item:get_name()] == nil then - totalneed[item:get_name()] = 1 - else - totalneed[item:get_name()] = totalneed[item:get_name()] + 1 - end - end - end - for name, number in pairs( totalneed ) do - local totallist = inv:get_list( 'src' ) - for i, srcitem in pairs( totallist ) do - if srcitem:get_name() == name then - local taken = srcitem:take_item( number ) - number = number - taken:get_count() - totallist[i] = srcitem - end - if number <= 0 then - break - end - end - if number > 0 then - result = nil - break - end - end - end - - return needed, input, result -end - -minetest.register_abm( { - nodenames = { 'castle:workbench' }, - interval = 5, - chance = 1, - action = function ( pos, node ) - local meta = minetest.get_meta( pos ) - local inv = meta:get_inventory() - local result, newinput, needed - if not inv:is_empty( 'src' ) then - -- Check for a valid recipe and sufficient resources to craft it - needed, newinput, result = get_recipe( inv ) - if result ~= nil and inv:room_for_item( 'dst', result ) then - inv:add_item( 'dst', result ) - for i, item in pairs( needed ) do - if item ~= nil and item ~= '' then - inv:remove_item( 'src', ItemStack( item ) ) - end - if newinput[i] ~= nil and not newinput[i]:is_empty() then - inv:add_item( 'src', newinput[i] ) - end - end - end - end - end -} ) - -local function has_locked_chest_privilege(meta, player) - if player:get_player_name() ~= meta:get_string("owner") then - return false - end - return true -end - -minetest.register_craft({ - output = "castle:workbench", - recipe = { - {"default:steel_ingot","default:steel_ingot","default:steel_ingot"}, - {"default:wood", "default:wood","default:steel_ingot"}, - {"default:tree", "default:tree","default:steel_ingot"}, - } -}) - -minetest.register_node("castle:dungeon_stone", { - description = "Dungeon Stone", - drawtype = "normal", - tiles = {"castle_dungeon_stone.png"}, - groups = {cracky=2}, - paramtype = "light", - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_craft({ - output = "castle:dungeon_stone", - recipe = { - {"default:stonebrick", "default:obsidian"}, - } -}) - -minetest.register_craft({ - output = "castle:dungeon_stone", - recipe = { - {"default:stonebrick"}, - {"default:obsidian"}, - } -}) - -minetest.register_node("castle:crate", { - description = "Crate", - drawtype = "normal", - tiles = {"castle_crate_top.png","castle_crate_top.png","castle_crate.png","castle_crate.png","castle_crate.png","castle_crate.png"}, - groups = {choppy=3}, - sounds = default.node_sound_wood_defaults(), - paramtype = "light", - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", - "size[8,9]".. - default.gui_bg .. - default.gui_bg_img .. - default.gui_slots .. - "list[current_name;main;0,0;8,5;]".. - "list[current_player;main;0,5;8,4;]") - meta:set_string("infotext", "Crate") - local inv = meta:get_inventory() - inv:set_size("main", 8*4) - end, - can_dig = function(pos,player) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("main") - end, - on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - minetest.log("action", player:get_player_name().. - " moves stuff in crate at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " moves stuff to crate at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " takes stuff from crate at "..minetest.pos_to_string(pos)) - end, -}) - -minetest.register_craft({ - output = "castle:crate", - recipe = { - {"default:wood", "default:wood", "default:wood"}, - {"default:wood", "default:steel_ingot", "default:wood"}, - } -}) - -minetest.register_node("castle:bound_straw", { - description = "Bound Straw", - drawtype = "normal", - tiles = {"castle_straw_bale.png"}, - groups = {choppy=4, flammable=1, oddly_breakable_by_hand=3}, - sounds = default.node_sound_leaves_defaults(), - paramtype = "light", -}) - -minetest.register_craft({ - output = "castle:bound_straw", - recipe = { - {"castle:straw", "castle:ropes"}, - } -}) - -minetest.register_node("castle:pavement_brick", { - description = "Paving Stone", - drawtype = "normal", - tiles = {"castle_pavement_brick.png"}, - groups = {cracky=2}, - paramtype = "light", - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_craft({ - output = "castle:pavement_brick 4", - recipe = { - {"default:stone", "default:cobble"}, - {"default:cobble", "default:stone"}, - } -}) - -minetest.register_node("castle:light",{ - drawtype = "glasslike", - description = "Light Block", - sunlight_propagates = true, - light_source = 14, - tiles = {"castle_street_light.png"}, - groups = {cracky=2}, - sounds = default.node_sound_glass_defaults(), - paramtype = "light", -}) - -minetest.register_craft({ - output = "castle:light", - recipe = { - {"default:stick", "default:glass", "default:stick"}, - {"default:glass", "default:torch", "default:glass"}, - {"default:stick", "default:glass", "default:stick"}, - } -}) - -if minetest.get_modpath("moreblocks") then - stairsplus:register_all("castle", "dungeon_stone", "castle:dungeon_stone", { - description = "Dungeon Stone", - tiles = {"castle_dungeon_stone.png"}, - groups = {cracky=2, not_in_creative_inventory=1}, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - }) - - stairsplus:register_all("castle", "pavement_brick", "castle:pavement_brick", { - description = "Pavement Brick", - tiles = {"castle_pavement_brick.png"}, - groups = {cracky=2, not_in_creative_inventory=1}, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - }) - -else - stairs.register_stair_and_slab("dungeon_stone", "castle:dungeon_stone", - {cracky=2}, - {"castle_dungeon_stone.png"}, - "Dungeon Stone Stair", - "Dungeon Stone Slab", - default.node_sound_stone_defaults() - ) - - stairs.register_stair_and_slab("pavement_brick", "castle:pavement_brick", - {cracky=2}, - {"castle_pavement_brick.png"}, - "Castle Pavement Stair", - "Castle Pavement Slab", - default.node_sound_stone_defaults() - ) -end - -minetest.register_node( "castle:chandelier", { - drawtype = "plantlike", - description = "Chandelier", - paramtype = "light", - wield_image = "castle_chandelier_wield.png", - inventory_image = "castle_chandelier_wield.png", - groups = {cracky=2}, - sounds = default.node_sound_glass_defaults(), - sunlight_propagates = true, - light_source = 14, - tiles = { - { - name = "castle_chandelier.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 1.0 - }, - }, - }, - selection_box = { - type = "fixed", - fixed = { - {0.35,-0.375,0.35,-0.35,0.5,-0.35}, - - }, - }, -}) - -minetest.register_node( "castle:chandelier_chain", { - drawtype = "plantlike", - description = "Chandelier Chain", - paramtype = "light", - wield_image = "castle_chandelier_chain.png", - inventory_image = "castle_chandelier_chain.png", - groups = {cracky=2}, - sounds = default.node_sound_glass_defaults(), - sunlight_propagates = true, - tiles = {"castle_chandelier_chain.png"}, - selection_box = { - type = "fixed", - fixed = { - {0.1,-0.5,0.1,-0.1,0.5,-0.1}, - - }, - }, -}) - |