From b9d06746405f8d0b7f82101da689b33cde8429e8 Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Sat, 18 Mar 2017 06:53:09 -0400 Subject: update blox, bobblocks, coloredwood, technic, homedecor, ilights, stainedglass, unifiedbricks, unified dyes also contains updates to castle modpack's tapestries that hasn't hit the official castle modpack yet. removed redundant castle mod (should have been deleted when DB switched to the modpack one) --- castle/town_item.lua | 386 --------------------------------------------------- 1 file changed, 386 deletions(-) delete mode 100644 castle/town_item.lua (limited to 'castle/town_item.lua') diff --git a/castle/town_item.lua b/castle/town_item.lua deleted file mode 100644 index ee7d22f..0000000 --- a/castle/town_item.lua +++ /dev/null @@ -1,386 +0,0 @@ - -minetest.register_alias("darkage:box", "castle:crate") -minetest.register_alias("cottages:straw", "farming:straw") -minetest.register_alias("castle:straw", "farming:straw") -minetest.register_alias("darkage:straw", "farming:straw") -minetest.register_alias("cottages:straw_bale", "castle:bound_straw") -minetest.register_alias("darkage:straw_bale", "castle:bound_straw") -minetest.register_alias("darkage:lamp", "castle:street_light") -minetest.register_alias("castle:pavement", "castle:pavement_brick") - -minetest.register_node("castle:anvil",{ - drawtype = "nodebox", - description = "Anvil", - tiles = {"castle_steel.png"}, - groups = {cracky=2,falling_node=1}, - sounds = default.node_sound_stone_defaults(), - paramtype = "light", - paramtype2 = "facedir", - node_box = { - type = "fixed", - fixed = { - {-0.500000,-0.500000,-0.500000,0.500000,-0.250000,0.500000}, - {-0.187500,-0.500000,-0.375000,0.187500,0.312500,0.375000}, - {-0.375000,-0.500000,-0.437500,0.375000,-0.125000,0.437500}, - {-0.500000,0.312500,-0.500000,0.500000,0.500000,0.500000}, - {-0.375000,0.187500,-0.437500,0.375000,0.425000,0.437500}, - }, - }, -}) - -minetest.register_craft({ - output = "castle:anvil", - recipe = { - {"default:steel_ingot","default:steel_ingot","default:steel_ingot"}, - {"","default:steel_ingot", ""}, - {"default:steel_ingot", "default:steel_ingot","default:steel_ingot"}, - } -}) - -minetest.register_node("castle:workbench",{ - description = "Workbench", - tiles = {"castle_workbench_top.png", "castle_workbench_bottom.png", "castle_workbench_side.png", "castle_workbench_side.png", "castle_workbench_back.png", "castle_workbench_front.png"}, - paramtype2 = "facedir", - paramtype = "light", - groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2}, - sounds = default.node_sound_wood_defaults(), - drawtype = "normal", - on_construct = function ( pos ) - local meta = minetest.get_meta( pos ) - meta:set_string( 'formspec', - 'size[10,10;]' .. - default.gui_bg .. - default.gui_bg_img .. - default.gui_slots .. - 'label[1,0;Source Material]' .. - 'list[context;src;1,1;2,4;]' .. - 'label[4,0;Recipe to Use]' .. - 'list[context;rec;4,1;3,3;]' .. - 'label[7.5,0;Craft Output]' .. - 'list[context;dst;8,1;1,4;]' .. - 'list[current_player;main;1,6;8,4;]' ) - meta:set_string( 'infotext', 'Workbench' ) - local inv = meta:get_inventory() - inv:set_size( 'src', 2 * 4 ) - inv:set_size( 'rec', 3 * 3 ) - inv:set_size( 'dst', 1 * 4 ) - end, - can_dig = function(pos,player) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("main") - end, - on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - minetest.log("action", player:get_player_name().. - " moves stuff in workbench at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " moves stuff to workbench at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " takes stuff from workbench at "..minetest.pos_to_string(pos)) - end, -}) -local get_recipe = function ( inv ) - local result, needed, input - needed = inv:get_list( 'rec' ) - - result, input = minetest.get_craft_result( { - method = 'normal', - width = 3, - items = needed - }) - - local totalneed = {} - - if result.item:is_empty() then - result = nil - else - result = result.item - for _, item in ipairs( needed ) do - if item ~= nil and not item:is_empty() and not inv:contains_item( 'src', item ) then - result = nil - break - end - if item ~= nil and not item:is_empty() then - if totalneed[item:get_name()] == nil then - totalneed[item:get_name()] = 1 - else - totalneed[item:get_name()] = totalneed[item:get_name()] + 1 - end - end - end - for name, number in pairs( totalneed ) do - local totallist = inv:get_list( 'src' ) - for i, srcitem in pairs( totallist ) do - if srcitem:get_name() == name then - local taken = srcitem:take_item( number ) - number = number - taken:get_count() - totallist[i] = srcitem - end - if number <= 0 then - break - end - end - if number > 0 then - result = nil - break - end - end - end - - return needed, input, result -end - -minetest.register_abm( { - nodenames = { 'castle:workbench' }, - interval = 5, - chance = 1, - action = function ( pos, node ) - local meta = minetest.get_meta( pos ) - local inv = meta:get_inventory() - local result, newinput, needed - if not inv:is_empty( 'src' ) then - -- Check for a valid recipe and sufficient resources to craft it - needed, newinput, result = get_recipe( inv ) - if result ~= nil and inv:room_for_item( 'dst', result ) then - inv:add_item( 'dst', result ) - for i, item in pairs( needed ) do - if item ~= nil and item ~= '' then - inv:remove_item( 'src', ItemStack( item ) ) - end - if newinput[i] ~= nil and not newinput[i]:is_empty() then - inv:add_item( 'src', newinput[i] ) - end - end - end - end - end -} ) - -local function has_locked_chest_privilege(meta, player) - if player:get_player_name() ~= meta:get_string("owner") then - return false - end - return true -end - -minetest.register_craft({ - output = "castle:workbench", - recipe = { - {"default:steel_ingot","default:steel_ingot","default:steel_ingot"}, - {"default:wood", "default:wood","default:steel_ingot"}, - {"default:tree", "default:tree","default:steel_ingot"}, - } -}) - -minetest.register_node("castle:dungeon_stone", { - description = "Dungeon Stone", - drawtype = "normal", - tiles = {"castle_dungeon_stone.png"}, - groups = {cracky=2}, - paramtype = "light", - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_craft({ - output = "castle:dungeon_stone", - recipe = { - {"default:stonebrick", "default:obsidian"}, - } -}) - -minetest.register_craft({ - output = "castle:dungeon_stone", - recipe = { - {"default:stonebrick"}, - {"default:obsidian"}, - } -}) - -minetest.register_node("castle:crate", { - description = "Crate", - drawtype = "normal", - tiles = {"castle_crate_top.png","castle_crate_top.png","castle_crate.png","castle_crate.png","castle_crate.png","castle_crate.png"}, - groups = {choppy=3}, - sounds = default.node_sound_wood_defaults(), - paramtype = "light", - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", - "size[8,9]".. - default.gui_bg .. - default.gui_bg_img .. - default.gui_slots .. - "list[current_name;main;0,0;8,5;]".. - "list[current_player;main;0,5;8,4;]") - meta:set_string("infotext", "Crate") - local inv = meta:get_inventory() - inv:set_size("main", 8*4) - end, - can_dig = function(pos,player) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("main") - end, - on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - minetest.log("action", player:get_player_name().. - " moves stuff in crate at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " moves stuff to crate at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " takes stuff from crate at "..minetest.pos_to_string(pos)) - end, -}) - -minetest.register_craft({ - output = "castle:crate", - recipe = { - {"default:wood", "default:wood", "default:wood"}, - {"default:wood", "default:steel_ingot", "default:wood"}, - } -}) - -minetest.register_node("castle:bound_straw", { - description = "Bound Straw", - drawtype = "normal", - tiles = {"castle_straw_bale.png"}, - groups = {choppy=4, flammable=1, oddly_breakable_by_hand=3}, - sounds = default.node_sound_leaves_defaults(), - paramtype = "light", -}) - -minetest.register_craft({ - output = "castle:bound_straw", - recipe = { - {"castle:straw", "castle:ropes"}, - } -}) - -minetest.register_node("castle:pavement_brick", { - description = "Paving Stone", - drawtype = "normal", - tiles = {"castle_pavement_brick.png"}, - groups = {cracky=2}, - paramtype = "light", - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_craft({ - output = "castle:pavement_brick 4", - recipe = { - {"default:stone", "default:cobble"}, - {"default:cobble", "default:stone"}, - } -}) - -minetest.register_node("castle:light",{ - drawtype = "glasslike", - description = "Light Block", - sunlight_propagates = true, - light_source = 14, - tiles = {"castle_street_light.png"}, - groups = {cracky=2}, - sounds = default.node_sound_glass_defaults(), - paramtype = "light", -}) - -minetest.register_craft({ - output = "castle:light", - recipe = { - {"default:stick", "default:glass", "default:stick"}, - {"default:glass", "default:torch", "default:glass"}, - {"default:stick", "default:glass", "default:stick"}, - } -}) - -if minetest.get_modpath("moreblocks") then - stairsplus:register_all("castle", "dungeon_stone", "castle:dungeon_stone", { - description = "Dungeon Stone", - tiles = {"castle_dungeon_stone.png"}, - groups = {cracky=2, not_in_creative_inventory=1}, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - }) - - stairsplus:register_all("castle", "pavement_brick", "castle:pavement_brick", { - description = "Pavement Brick", - tiles = {"castle_pavement_brick.png"}, - groups = {cracky=2, not_in_creative_inventory=1}, - sounds = default.node_sound_stone_defaults(), - sunlight_propagates = true, - }) - -else - stairs.register_stair_and_slab("dungeon_stone", "castle:dungeon_stone", - {cracky=2}, - {"castle_dungeon_stone.png"}, - "Dungeon Stone Stair", - "Dungeon Stone Slab", - default.node_sound_stone_defaults() - ) - - stairs.register_stair_and_slab("pavement_brick", "castle:pavement_brick", - {cracky=2}, - {"castle_pavement_brick.png"}, - "Castle Pavement Stair", - "Castle Pavement Slab", - default.node_sound_stone_defaults() - ) -end - -minetest.register_node( "castle:chandelier", { - drawtype = "plantlike", - description = "Chandelier", - paramtype = "light", - wield_image = "castle_chandelier_wield.png", - inventory_image = "castle_chandelier_wield.png", - groups = {cracky=2}, - sounds = default.node_sound_glass_defaults(), - sunlight_propagates = true, - light_source = 14, - tiles = { - { - name = "castle_chandelier.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 1.0 - }, - }, - }, - selection_box = { - type = "fixed", - fixed = { - {0.35,-0.375,0.35,-0.35,0.5,-0.35}, - - }, - }, -}) - -minetest.register_node( "castle:chandelier_chain", { - drawtype = "plantlike", - description = "Chandelier Chain", - paramtype = "light", - wield_image = "castle_chandelier_chain.png", - inventory_image = "castle_chandelier_chain.png", - groups = {cracky=2}, - sounds = default.node_sound_glass_defaults(), - sunlight_propagates = true, - tiles = {"castle_chandelier_chain.png"}, - selection_box = { - type = "fixed", - fixed = { - {0.1,-0.5,0.1,-0.1,0.5,-0.1}, - - }, - }, -}) - -- cgit v1.2.3