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authorVanessa Dannenberg <vanessa.e.dannenberg@gmail.com>2018-08-22 22:28:28 -0400
committerVanessa Dannenberg <vanessa.e.dannenberg@gmail.com>2018-08-22 22:28:28 -0400
commit9c9457e1f50ebdd943695a4cce6b88fa552370f3 (patch)
tree4f6002b266179e0dd1639affffd4f09a18dfcad5 /anvil/init.lua
parent3c47f229fcbdb7cad28bacbc579516bf3ecf6c03 (diff)
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update castles modpack, blox, bobblocks, coloredwood, technic,
gloopblocks, homedecor, ilights, led marquee, plasticbox, solidcolor, stained_glass, unified bricks, and unified dyes In most of these, the update is to shift over to the new "old" coloring paradigm in Unified Dyes. See its forum thread for details.
Diffstat (limited to 'anvil/init.lua')
-rw-r--r--anvil/init.lua33
1 files changed, 13 insertions, 20 deletions
diff --git a/anvil/init.lua b/anvil/init.lua
index e4bc8bd..1567894 100644
--- a/anvil/init.lua
+++ b/anvil/init.lua
@@ -5,18 +5,14 @@
-- * the hammer gets dammaged a bit at each repair step
---------------------------------------------------------------------------------------
-anvil = {
- setting = {
- item_displacement = 7/16,
- }
-}
-
minetest.register_alias("castle:anvil", "anvil:anvil")
-- internationalization boilerplate
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
+local item_displacement = 7/16
+
-- the hammer for the anvil
minetest.register_tool("anvil:hammer", {
description = S("Steel blacksmithing hammer"),
@@ -73,7 +69,7 @@ minetest.register_entity("anvil:item",{
})
local remove_item = function(pos, node)
- local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y + anvil.setting.item_displacement, z = pos.z}, .5)
+ local objs = minetest.env:get_objects_inside_radius({x = pos.x, y = pos.y + item_displacement, z = pos.z}, .5)
if objs then
for _, obj in ipairs(objs) do
if obj and obj:get_luaentity() and obj:get_luaentity().name == "anvil:item" then
@@ -84,13 +80,13 @@ local remove_item = function(pos, node)
end
local update_item = function(pos, node)
- local meta = minetest.get_meta(pos)
+ local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
if not inv:is_empty("input") then
- pos.y = pos.y + anvil.setting.item_displacement
+ pos.y = pos.y + item_displacement
tmp.nodename = node.name
tmp.texture = inv:get_stack("input", 1):get_name()
- local e = minetest.add_entity(pos,"anvil:item")
+ local e = minetest.env:add_entity(pos,"anvil:item")
local yaw = math.pi*2 - node.param2 * math.pi/2
e:setyaw(yaw)
end
@@ -161,7 +157,6 @@ minetest.register_node("anvil:anvil", {
end
if (listname=='input'
and(stack:get_wear() == 0
- or minetest.get_item_group(stack:get_name(), "not_repaired_by_anvil") ~= 0
or stack:get_name() == "technic:water_can"
or stack:get_name() == "technic:lava_can" )) then
@@ -184,13 +179,12 @@ minetest.register_node("anvil:anvil", {
on_rightclick = function(pos, node, clicker, itemstack)
if itemstack:get_count() == 0 then
- local meta = minetest.get_meta(pos)
+ local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
if not inv:is_empty("input") then
local return_stack = inv:get_stack("input", 1)
inv:set_stack("input", 1, nil)
- local wield_index = clicker:get_wield_index()
- clicker:get_inventory():set_stack("main", wield_index, return_stack)
+ clicker:get_inventory():add_item("main", return_stack)
remove_item(pos, node)
return return_stack
end
@@ -198,7 +192,7 @@ minetest.register_node("anvil:anvil", {
local this_def = minetest.registered_nodes[node.name]
if this_def.allow_metadata_inventory_put(pos, "input", 1, itemstack:peek_item(), clicker) > 0 then
local s = itemstack:take_item()
- local meta = minetest.get_meta(pos)
+ local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
inv:add_item("input", s)
update_item(pos,node)
@@ -219,8 +213,7 @@ minetest.register_node("anvil:anvil", {
if not inv:is_empty("input") then
local return_stack = inv:get_stack("input", 1)
inv:set_stack("input", 1, nil)
- local wield_index = puncher:get_wield_index()
- puncher:get_inventory():set_stack("main", wield_index, return_stack)
+ puncher:get_inventory():add_item("main", return_stack)
remove_item(pos, node)
end
end
@@ -287,7 +280,7 @@ minetest.register_node("anvil:anvil", {
minetest.chat_send_player( puncher:get_player_name(), S('Your @1 has been repaired successfully.', tool_desc))
return
else
- pos.y = pos.y + anvil.setting.item_displacement
+ pos.y = pos.y + item_displacement
minetest.sound_play({name="anvil_clang"}, {pos=pos})
minetest.add_particlespawner({
amount = 10,
@@ -325,7 +318,7 @@ minetest.register_lbm({
nodenames = { "anvil:anvil" },
run_at_every_load = true,
action = function(pos, node, active_object_count, active_object_count_wider)
- local test_pos = {x=pos.x, y=pos.y + anvil.setting.item_displacement, z=pos.z}
+ local test_pos = {x=pos.x, y=pos.y + item_displacement, z=pos.z}
if #minetest.get_objects_inside_radius(test_pos, 0.5) > 0 then return end
update_item(pos, node)
end
@@ -368,6 +361,6 @@ minetest.register_craft({
recipe = {
{"default:steel_ingot","default:steel_ingot","default:steel_ingot"},
{"default:steel_ingot","default:steel_ingot","default:steel_ingot"},
- {"group:stick", '', ''} },
+ {'', "group:stick", '' } }
})