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authorVanessa Dannenberg <vanessa.e.dannenberg@gmail.com>2019-06-19 14:23:14 -0400
committerVanessa Dannenberg <vanessa.e.dannenberg@gmail.com>2019-06-19 16:12:04 -0400
commit75cac91beab7a3ff04b64fb6ed2b56551ed6171d (patch)
treef6f225452ba931d687dac2034ddd6f1a352eb2b9 /textures
parentfe6e77b9fa95b9084b2401d359e9635283d6cf35 (diff)
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* refactor a few things
* rename nodes to .."_large" * add smaller size, default 15³ m volume, make large default to 33³ this makes the large one fit nicely at the dead center of a "city block", with 5m wide roads and 1m easement, on a 40m grid. Small one fits well in a plot 1/4 of that, i.e. 5m/1m/40m roads, with 1-3m wide alleys on a 20m grid between them. * add separate height setting (default same as x/z "radius") * add coordinates of protector to description that's passed to `areas` mod * make standard recipe point to small size, gives 2 (recipe for large is just small x 8)
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