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author | Vanessa Dannenberg <vanessa.e.dannenberg@gmail.com> | 2019-06-19 14:23:14 -0400 |
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committer | Vanessa Dannenberg <vanessa.e.dannenberg@gmail.com> | 2019-06-19 16:12:04 -0400 |
commit | 75cac91beab7a3ff04b64fb6ed2b56551ed6171d (patch) | |
tree | f6f225452ba931d687dac2034ddd6f1a352eb2b9 /textures | |
parent | fe6e77b9fa95b9084b2401d359e9635283d6cf35 (diff) | |
download | areasprotector-75cac91beab7a3ff04b64fb6ed2b56551ed6171d.tar areasprotector-75cac91beab7a3ff04b64fb6ed2b56551ed6171d.tar.gz areasprotector-75cac91beab7a3ff04b64fb6ed2b56551ed6171d.tar.bz2 areasprotector-75cac91beab7a3ff04b64fb6ed2b56551ed6171d.tar.xz areasprotector-75cac91beab7a3ff04b64fb6ed2b56551ed6171d.zip |
* refactor a few things
* rename nodes to .."_large"
* add smaller size, default 15³ m volume, make large default to 33³
this makes the large one fit nicely at the dead center of a "city block",
with 5m wide roads and 1m easement, on a 40m grid. Small one fits well in
a plot 1/4 of that, i.e. 5m/1m/40m roads, with 1-3m wide alleys on a 20m
grid between them.
* add separate height setting (default same as x/z "radius")
* add coordinates of protector to description that's passed to `areas` mod
* make standard recipe point to small size, gives 2
(recipe for large is just small x 8)
Diffstat (limited to 'textures')
-rw-r--r-- | textures/areasprotector_large_overlay.png | bin | 0 -> 128 bytes |
1 files changed, 0 insertions, 0 deletions
diff --git a/textures/areasprotector_large_overlay.png b/textures/areasprotector_large_overlay.png Binary files differnew file mode 100644 index 0000000..38e92f3 --- /dev/null +++ b/textures/areasprotector_large_overlay.png |