From 75cac91beab7a3ff04b64fb6ed2b56551ed6171d Mon Sep 17 00:00:00 2001 From: Vanessa Dannenberg Date: Wed, 19 Jun 2019 14:23:14 -0400 Subject: * refactor a few things * rename nodes to .."_large" * add smaller size, default 15³ m volume, make large default to 33³ this makes the large one fit nicely at the dead center of a "city block", with 5m wide roads and 1m easement, on a 40m grid. Small one fits well in a plot 1/4 of that, i.e. 5m/1m/40m roads, with 1-3m wide alleys on a 20m grid between them. * add separate height setting (default same as x/z "radius") * add coordinates of protector to description that's passed to `areas` mod * make standard recipe point to small size, gives 2 (recipe for large is just small x 8) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- textures/areasprotector_large_overlay.png | Bin 0 -> 128 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 textures/areasprotector_large_overlay.png (limited to 'textures') diff --git a/textures/areasprotector_large_overlay.png b/textures/areasprotector_large_overlay.png new file mode 100644 index 0000000..38e92f3 Binary files /dev/null and b/textures/areasprotector_large_overlay.png differ -- cgit v1.2.3