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-rw-r--r--firealarm_meseconsio/init.lua175
1 files changed, 175 insertions, 0 deletions
diff --git a/firealarm_meseconsio/init.lua b/firealarm_meseconsio/init.lua
new file mode 100644
index 0000000..b14b350
--- /dev/null
+++ b/firealarm_meseconsio/init.lua
@@ -0,0 +1,175 @@
+minetest.register_node(":firealarm:mesecons_input_off",{
+ description = "Fire Alarm Mesecons Input Module",
+ groups = { oddly_breakable_by_hand = 1 },
+ tiles = {
+ "firealarm_meseconsio_input_off.png",
+ "firealarm_meseconsio_sides.png",
+ "firealarm_meseconsio_sides.png",
+ "firealarm_meseconsio_sides.png",
+ "firealarm_meseconsio_sides.png",
+ "firealarm_meseconsio_sides.png",
+ },
+ paramtype = "light",
+ paramtype2 = "facedir",
+ drawtype = "nodebox",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5,-0.5,-0.5,0.5,-0.4,0.5},
+ },
+ },
+ on_punch = function(pos,_,player)
+ local name = player:get_player_name()
+ minetest.chat_send_player(name,string.format("Position: %d,%d,%d",pos.x,pos.y,pos.z))
+ end,
+ mesecons = {
+ effector = {
+ action_on = function(pos,node)
+ local devInfo = firealarm.getDevInfo("signaling",pos)
+ if devInfo then
+ devInfo.active = true
+ node.name = "firealarm:mesecons_input_on"
+ minetest.set_node(pos,node)
+ if devInfo.associated then
+ local panelPos = minetest.get_position_from_hash(devInfo.associated)
+ if panelPos then firealarm.loadNode(panelPos) end
+ if type(firealarm.panelABM) == "function" then firealarm.panelABM(pos) end
+ end
+ end
+ end,
+ },
+ },
+ after_place_node = function(pos)
+ firealarm.setDevInfo("signaling",pos,{active = false,manualReset = true})
+ end,
+ after_dig_node = function(pos)
+ firealarm.setDevInfo("signaling",pos,nil)
+ end,
+})
+
+minetest.register_node(":firealarm:mesecons_input_on",{
+ description = "Fire Alarm Mesecons Input Module (on state - you hacker you!)",
+ drop = "firealarm:mesecons_input_off",
+ groups = { oddly_breakable_by_hand = 1, not_in_creative_inventory = 1 },
+ tiles = {
+ "firealarm_meseconsio_input_on.png",
+ "firealarm_meseconsio_sides.png",
+ "firealarm_meseconsio_sides.png",
+ "firealarm_meseconsio_sides.png",
+ "firealarm_meseconsio_sides.png",
+ "firealarm_meseconsio_sides.png",
+ },
+ paramtype = "light",
+ paramtype2 = "facedir",
+ drawtype = "nodebox",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5,-0.5,-0.5,0.5,-0.4,0.5},
+ },
+ },
+ on_punch = function(pos,_,player)
+ local name = player:get_player_name()
+ minetest.chat_send_player(name,string.format("Position: %d,%d,%d",pos.x,pos.y,pos.z))
+ end,
+ mesecons = {
+ effector = {
+ action_off = function(pos,node)
+ local devInfo = firealarm.getDevInfo("signaling",pos)
+ if devInfo then
+ devInfo.active = false
+ node.name = "firealarm:mesecons_input_off"
+ minetest.set_node(pos,node)
+ end
+ end,
+ },
+ },
+ after_dig_node = function(pos)
+ firealarm.setDevInfo("signaling",pos,nil)
+ end,
+})
+
+minetest.register_node(":firealarm:mesecons_output_off",{
+ description = "Fire Alarm Mesecons Output Module",
+ groups = { oddly_breakable_by_hand = 1 },
+ tiles = {
+ "firealarm_meseconsio_output_off.png",
+ "firealarm_meseconsio_sides.png",
+ "firealarm_meseconsio_sides.png",
+ "firealarm_meseconsio_sides.png",
+ "firealarm_meseconsio_sides.png",
+ "firealarm_meseconsio_sides.png",
+ },
+ paramtype = "light",
+ paramtype2 = "facedir",
+ drawtype = "nodebox",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5,-0.5,-0.5,0.5,-0.4,0.5},
+ },
+ },
+ mesecons = {
+ receptor = {
+ state = mesecon.state.off,
+ },
+ },
+ on_punch = function(pos,_,player)
+ local name = player:get_player_name()
+ minetest.chat_send_player(name,string.format("Position: %d,%d,%d",pos.x,pos.y,pos.z))
+ end,
+ after_place_node = function(pos)
+ firealarm.setDevInfo("notification",pos,{strobeActive = false,hornActive = false})
+ end,
+ after_dig_node = function(pos)
+ firealarm.setDevInfo("notification",pos,nil)
+ end,
+})
+
+minetest.register_node(":firealarm:mesecons_output_on",{
+ drop = "firealarm:mesecons_output_off",
+ description = "Fire Alarm Mesecons Output Module (on state - you hacker you!)",
+ groups = { oddly_breakable_by_hand = 1,not_in_creative_inventory = 1 },
+ tiles = {
+ "firealarm_meseconsio_output_on.png",
+ "firealarm_meseconsio_sides.png",
+ "firealarm_meseconsio_sides.png",
+ "firealarm_meseconsio_sides.png",
+ "firealarm_meseconsio_sides.png",
+ "firealarm_meseconsio_sides.png",
+ },
+ paramtype = "light",
+ paramtype2 = "facedir",
+ drawtype = "nodebox",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5,-0.5,-0.5,0.5,-0.4,0.5},
+ },
+ },
+ mesecons = {
+ receptor = {
+ state = mesecon.state.on,
+ },
+ },
+})
+
+minetest.register_abm({
+ label = "Update mesecons output state",
+ nodenames = {"firealarm:mesecons_output_off","firealarm:mesecons_output_on"},
+ interval = 2,
+ chance = 1,
+ action = function(pos,node)
+ local devInfo = firealarm.getDevInfo("notification",pos)
+ if not devInfo then return end
+ if node.name == "firealarm:mesecons_output_off" and devInfo.strobeActive then
+ node.name = "firealarm:mesecons_output_on"
+ minetest.set_node(pos,node)
+ mesecon.receptor_on(pos)
+ elseif node.name == "firealarm:mesecons_output_on" and not devInfo.strobeActive then
+ node.name = "firealarm:mesecons_output_off"
+ minetest.set_node(pos,node)
+ mesecon.receptor_off(pos)
+ end
+ end,
+})