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woodnt = {}
minetest.register_node("woodnt:treent",{
description = "Treen't",
tiles = {
"default_tree.png^[invert:rgb",
},
groups = {
cracky = 3,
},
})
minetest.register_node("woodnt:woodnt",{
description = "Woodn't Planks",
tiles = {
"default_wood.png^[invert:rgb",
},
groups = {
cracky = 3,
},
})
minetest.register_node("woodnt:leavesnt",{
description = "Leavesn't",
tiles = {
"default_leaves.png^[invert:rgb",
},
groups = {
snappy = 3,
},
drawtype = "glasslike",
paramtype = "light",
light_source = 8,
drop = {
max_items = 1,
items = {
{
rarity = 10,
items = {"woodnt:leavesnt"},
},
{
rarity = 1,
items = {"woodnt:saplingnt"},
},
}
},
})
local random = math.random
function woodnt.can_grow(pos)
local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y + 1, z = pos.z})
if not node_under then
return false
end
if minetest.get_item_group(node_under.name, "soil") > 0 then
return false
end
local light_level = minetest.get_node_light(pos)
if not light_level or light_level > 10 then
return false
end
return true
end
local function add_trunk_and_leaves(data, a, pos, tree_cid, leaves_cid,
height, size, iters, is_apple_tree)
local x, y, z = pos.x, pos.y, pos.z
local c_air = minetest.get_content_id("air")
local c_ignore = minetest.get_content_id("ignore")
local c_apple = minetest.get_content_id("default:apple")
-- Trunk
data[a:index(x, y, z)] = tree_cid -- Force-place lowest trunk node to replace sapling
for yy = y-height-1,y - 1 do
local vi = a:index(x, yy, z)
local node_id = data[vi]
if node_id == c_air or node_id == c_ignore or node_id == leaves_cid then
data[vi] = tree_cid
end
end
-- Force leaves near the trunk
for z_dist = -1, 1 do
for y_dist = -size, 1 do
local vi = a:index(x - 1, y - height - y_dist, z + z_dist)
for x_dist = -1, 1 do
if data[vi] == c_air or data[vi] == c_ignore then
if is_apple_tree and random(1, 8) == 1 then
data[vi] = c_apple
else
data[vi] = leaves_cid
end
end
vi = vi + 1
end
end
end
-- Randomly add leaves in 2x2x2 clusters.
for i = 1, iters do
local clust_x = x + random(-size, size - 1)
local clust_y = y - height + random(-size, 0)
local clust_z = z + random(-size, size - 1)
for xi = 0, 1 do
for yi = 0, 1 do
for zi = 0, 1 do
local vi = a:index(clust_x + xi, clust_y + yi, clust_z + zi)
if data[vi] == c_air or data[vi] == c_ignore then
if is_apple_tree and random(1, 8) == 1 then
data[vi] = c_apple
else
data[vi] = leaves_cid
end
end
end
end
end
end
end
function woodnt.grow_tree(pos, is_apple_tree, bad)
--[[
NOTE: Tree-placing code is currently duplicated in the engine
and in games that have saplings; both are deprecated but not
replaced yet
--]]
if bad then
error("Deprecated use of default.grow_tree")
end
local x, y, z = pos.x, pos.y, pos.z
local height = random(4, 5)
local c_tree = minetest.get_content_id("woodnt:treent")
local c_leaves = minetest.get_content_id("woodnt:leavesnt")
local vm = minetest.get_voxel_manip()
local minp, maxp = vm:read_from_map(
{x = x - 2, y = y, z = z - 2},
{x = x + 2, y = y - height - 1, z = z + 2}
)
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
add_trunk_and_leaves(data, a, pos, c_tree, c_leaves, height, 2, 8, is_apple_tree)
vm:set_data(data)
vm:write_to_map()
vm:update_map()
end
function woodnt.grow_sapling(pos)
if not woodnt.can_grow(pos) then
minetest.get_node_timer(pos):start(30)
return
end
woodnt.grow_tree(pos)
end
minetest.register_node("woodnt:saplingnt",{
description = "Saplingn't",
tiles = {
"default_sapling.png^[invert:rgb^[transformFY",
},
groups = {
snappy = 1,
},
drawtype = "plantlike",
paramtype = "light",
on_timer = woodnt.grow_sapling,
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(30, 150))
end,
})
minetest.register_craft({
output = "woodnt:woodnt 4",
recipe = {{"woodnt:treent"}},
})
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