summaryrefslogtreecommitdiff
path: root/init.lua
blob: 3b32d04585822b5482f3d29cc7534badf65125e4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
--[[

Unified Dyes

This mod provides an extension to the Minetest 0.4.x dye system

==============================================================================

Copyright (C) 2012-2013, Vanessa Ezekowitz
Email: vanessaezekowitz@gmail.com

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

==============================================================================

--]]

--=====================================================================

unifieddyes = {}

local creative_mode = minetest.setting_getbool("creative_mode")

-- Boilerplate to support localized strings if intllib mod is installed.
local S
if minetest.get_modpath("intllib") then
	S = intllib.Getter()
else
	S = function(s) return s end
end

-- helper functions for other mods that use this one

local HUES = {
	"red",
	"orange",
	"yellow",
	"lime",
	"green",
	"aqua",
	"cyan",
	"skyblue",
	"blue",
	"violet",
	"magenta",
	"redviolet"
}

local SATS = {
	"",
	"_s50"
}

local VALS = {
	"",
	"medium_",
	"dark_"
}

local GREYS = {
	"white",
	"light_grey",
	"grey",
	"dark_grey",
	"black"
}

local default_dyes = {
	"black",
	"blue",
	"brown",
	"cyan",
	"dark_green",
	"dark_grey",
	"green",
	"grey",
	"magenta",
	"orange",
	"pink",
	"red",
	"violet",
	"white",
	"yellow"
}

-- this tiles the "extended" palette sideways and then crops it to 256x1
-- to convert it from human readable to something the engine can use as a palette.
--
-- in machine-readable form, the selected color is:
-- 16 + [hue] - [shade]*24 for the light colors, or
-- 16 + [hue] + [saturation]*24 + [shade]*48 for the dark colors, or
-- [shade] (no math) for the greys, 0 = white.

unifieddyes.extended_palette = "[combine:256x1"
	..":0,0=unifieddyes_palette_extended.png"
	..":16,-1=unifieddyes_palette_extended.png"
	..":40,-2=unifieddyes_palette_extended.png"
	..":64,-3=unifieddyes_palette_extended.png"
	..":88,-4=unifieddyes_palette_extended.png"
	..":112,-5=unifieddyes_palette_extended.png"
	..":136,-6=unifieddyes_palette_extended.png"
	..":160,-7=unifieddyes_palette_extended.png"
	..":184,-8=unifieddyes_palette_extended.png"
	..":208,-9=unifieddyes_palette_extended.png"
	..":232,-10=unifieddyes_palette_extended.png"

-- code borrowed from homedecor

-- call this function to reset the rotation of a "wallmounted" object on place

function unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
	local node = minetest.get_node(pos)
	local yaw = placer:get_look_yaw()
	local dir = minetest.yaw_to_dir(yaw-1.5)
	local pitch = placer:get_look_vertical()

	local fdir = minetest.dir_to_wallmounted(dir)

	if pitch < -(math.pi/8) then
		fdir = 0
	elseif pitch > math.pi/8 then
		fdir = 1
	end
	minetest.swap_node(pos, { name = node.name, param2 = fdir })
end

-- use this when you have a "wallmounted" node that should never be oriented
-- to floor or ceiling...

function unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
	local node = minetest.get_node(pos)
	local yaw = placer:get_look_yaw()
	local dir = minetest.yaw_to_dir(yaw)
	local fdir = minetest.dir_to_wallmounted(dir)
	minetest.swap_node(pos, { name = node.name, param2 = fdir })
end

-- ... and use this one to force that kind of node off of floor/ceiling
-- orientation after the screwdriver rotates it.

function unifieddyes.fix_after_screwdriver_nsew(pos, node, user, mode, new_param2)
	local new_fdir = new_param2 % 8
	local color = new_param2 - new_fdir
	print(new_fdir)

	if new_fdir < 2 then
		new_fdir = 2
		minetest.swap_node(pos, { name = node.name, param2 = new_fdir + color })
		return true
	end
end

function unifieddyes.select_node(pointed_thing)
	local pos = pointed_thing.under
	local node = minetest.get_node_or_nil(pos)
	local def = node and minetest.registered_nodes[node.name]

	if not def or not def.buildable_to then
		pos = pointed_thing.above
		node = minetest.get_node_or_nil(pos)
		def = node and minetest.registered_nodes[node.name]
	end
	return def and pos, def
end

function unifieddyes.is_buildable_to(placer_name, ...)
	for _, pos in ipairs({...}) do
		local node = minetest.get_node_or_nil(pos)
		local def = node and minetest.registered_nodes[node.name]
		if not (def and def.buildable_to) or minetest.is_protected(pos, placer_name) then
			return false
		end
	end
	return true
end

function unifieddyes.get_hsv(name) -- expects a node/item name
	local hue = ""
	local a,b
	for _, i in ipairs(HUES) do
		a,b = string.find(name, "_"..i)
		if a and not ( string.find(name, "_redviolet") and i == "red" ) then
			hue = i
			break
		end
	end

	if string.find(name, "_light_grey")     then hue = "light_grey"
	elseif string.find(name, "_lightgrey")  then hue = "light_grey"
	elseif string.find(name, "_dark_grey")  then hue = "dark_grey"
	elseif string.find(name, "_darkgrey")   then hue = "dark_grey"
	elseif string.find(name, "_grey")       then hue = "grey"
	elseif string.find(name, "_white")      then hue = "white"
	elseif string.find(name, "_black")      then hue = "black"
	end

	local sat = ""
	if string.find(name, "_s50")    then sat = "_s50" end

	local val = ""
	if string.find(name, "dark_")   then val = "dark_"   end
	if string.find(name, "medium_") then val = "medium_" end
	if string.find(name, "light_")  then val = "light_"  end

	return hue, sat, val
end

-- code borrowed from cheapie's plasticbox mod

function unifieddyes.getpaletteidx(color, is_color_fdir)
	local origcolor = color
	local aliases = {
		["pink"] = "light_red",
		["brown"] = "dark_orange",
	}

	local grayscale = {
		["white"] = 1,
		["light_grey"] = 2,
		["grey"] = 3,
		["dark_grey"] = 4,
		["black"] = 5,
	}

	local grayscale_wallmounted = {
		["white"] = 0,
		["light_grey"] = 1,
		["grey"] = 2,
		["dark_grey"] = 3,
		["black"] = 4,
	}

	local hues = {
		["red"] = 1,
		["orange"] = 2,
		["yellow"] = 3,
		["lime"] = 4,
		["green"] = 5,
		["aqua"] = 6,
		["cyan"] = 7,
		["skyblue"] = 8,
		["blue"] = 9,
		["violet"] = 10,
		["magenta"] = 11,
		["redviolet"] = 12,
	}

	local hues_wallmounted = {
		["red"] = 0,
		["orange"] = 1,
		["yellow"] = 2,
		["green"] = 3,
		["cyan"] = 4,
		["blue"] = 5,
		["violet"] = 6,
		["magenta"] = 7
	}

	local shades = {
		[""] = 1,
		["s50"] = 2,
		["light"] = 3,
		["medium"] = 4,
		["mediums50"] = 5,
		["dark"] = 6,
		["darks50"] = 7,
	}

	local shades_wallmounted = {
		[""] = 1,
		["medium"] = 2,
		["dark"] = 3
	}

	if string.sub(color,1,4) == "dye:" then
		color = string.sub(color,5,-1)
	elseif string.sub(color,1,12) == "unifieddyes:" then
		color = string.sub(color,13,-1)
	else
		return
	end

	if is_color_fdir == "wallmounted" then
		if grayscale_wallmounted[color] then
			return (grayscale_wallmounted[color] * 8), 0
		end
	elseif is_color_fdir then
		if grayscale[color] then
			return (grayscale[color] * 32), 0
		end
	else
		if grayscale[color] then
			return grayscale[color], 0
		end
	end

	local shade = ""
	if string.sub(color,1,6) == "light_" then
		shade = "light"
		color = string.sub(color,7,-1)
	elseif string.sub(color,1,7) == "medium_" then
		shade = "medium"
		color = string.sub(color,8,-1)
	elseif string.sub(color,1,5) == "dark_" then
		shade = "dark"
		color = string.sub(color,6,-1)
	end
	if string.sub(color,-4,-1) == "_s50" then
		shade = shade.."s50"
		color = string.sub(color,1,-5)
	end

	if is_color_fdir == "wallmounted" then
		if color == "brown" then return 48,1
		elseif color == "pink" then return 56,7
		elseif color == "blue" and shade == "light" then return 40,5
		elseif hues_wallmounted[color] and shades_wallmounted[shade] then
			return (shades_wallmounted[shade] * 64 + hues_wallmounted[color] * 8), hues_wallmounted[color]
		end
	else
		if color == "brown" then
			color = "orange"
			shade = "dark"
		elseif color == "pink" then
			color = "red"
			shade = "light"
		end
		if hues[color] and shades[shade] then
			if is_color_fdir then
				return (shades[shade] * 32), hues[color]
			else
				return (hues[color] * 8 + shades[shade]), hues[color]
			end
		end
	end
end

function unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)
	local prevdye

	if oldmetadata and oldmetadata.fields then
		prevdye = oldmetadata.fields.dye
	end

	local inv = digger:get_inventory()

	if prevdye and not (inv:contains_item("main", prevdye) and creative_mode) and minetest.registered_items[prevdye] then
		if inv:room_for_item("main", prevdye) then
			inv:add_item("main", prevdye)
		else
			minetest.add_item(pos, prevdye)
		end
	end
end

function unifieddyes.on_use(itemstack, player, pointed_thing)

	if pointed_thing and pointed_thing.type == "object" then
		pointed_thing.ref:punch(player, 0, itemstack:get_tool_capabilities())
		return player:get_wielded_item() -- punch may modified the wielded item, load the new and return it
	end

	if not (pointed_thing and pointed_thing.type == "node") then return end  -- if "using" the dye not on a node

	local pos = minetest.get_pointed_thing_position(pointed_thing)
	local node = minetest.get_node(pos)
	local nodedef = minetest.registered_nodes[node.name]
	local playername = player:get_player_name()

	-- if the node has an on_punch defined, bail out and call that instead, unless "sneak" is pressed.
	if not player:get_player_control().sneak then
		local onpunch = nodedef.on_punch(pos, node, player, pointed_thing)
		if onpunch then
			return onpunch
		end
	end

	-- if the target is unknown, has no groups defined, or isn't UD-colorable, just bail out
	if not (nodedef and nodedef.groups and nodedef.groups.ud_param2_colorable) then
		minetest.chat_send_player(playername, "That node can't be colored.")
		return
	end

	local newnode = nodedef.ud_replacement_node
	local is_color_fdir

	if nodedef.paramtype2 == "color" then
		is_color_fdir = false
	elseif nodedef.paramtype2 == "colorfacedir"
		then is_color_fdir = true
	elseif nodedef.paramtype2 == "colorwallmounted"
		then is_color_fdir = "wallmounted"
	end

	if minetest.is_protected(pos, playername) and not minetest.check_player_privs(playername, {protection_bypass=true}) then
		minetest.record_protection_violation(pos, playername)
		return
	end

	local stackname = itemstack:get_name()
	local pos2 = unifieddyes.select_node(pointed_thing)
	local paletteidx, hue = unifieddyes.getpaletteidx(stackname, is_color_fdir)

	if paletteidx then

		local meta = minetest.get_meta(pos)
		local prevdye = meta:get_string("dye")
		local inv = player:get_inventory()

		if not (inv:contains_item("main", prevdye) and creative_mode) and minetest.registered_items[prevdye] then
			if inv:room_for_item("main", prevdye) then
				inv:add_item("main", prevdye)
			else
				minetest.add_item(pos, prevdye)
			end
		end

		meta:set_string("dye", stackname)

		if prevdye == stackname then
			local a,b = string.find(stackname, ":")
			minetest.chat_send_player(playername, "That node is already "..string.sub(stackname, a + 1).."." )
			return
		elseif not creative_mode then
			itemstack:take_item()
		end

		node.param2 = paletteidx

		local oldpaletteidx, oldhuenum = unifieddyes.getpaletteidx(prevdye, is_color_fdir)
		local oldnode = minetest.get_node(pos)

		local oldhue = nil
		for _, i in ipairs(HUES) do
			if string.find(oldnode.name, "_"..i) and not
				( string.find(oldnode.name, "_redviolet") and i == "red" ) then
				oldhue = i
				break
			end
		end

		if newnode then -- this path is used when the calling mod want to supply a replacement node
			if is_color_fdir == "wallmounted" then
				node.param2 = paletteidx + (minetest.get_node(pos).param2 % 8)
			elseif is_color_fdir then  -- we probably need to change the hue of the node too
				if oldhue ~=0 then -- it's colored, not grey
					if oldhue ~= nil then -- it's been painted before
						if hue ~= 0 then -- the player's wielding a colored dye
							newnode = string.gsub(newnode, "_"..oldhue, "_"..HUES[hue])
						else -- it's a greyscale dye
							newnode = string.gsub(newnode, "_"..oldhue, "_grey")
						end
					else -- it's never had a color at all
						if hue ~= 0 then -- and if the wield is greyscale, don't change the node name
							newnode = string.gsub(newnode, "_grey", "_"..HUES[hue])
						end
					end
				else
					if hue ~= 0 then  -- greyscale dye on greyscale node = no hue change
						newnode = string.gsub(newnode, "_grey", "_"..HUES[hue])
					end
				end
				node.param2 = paletteidx + (minetest.get_node(pos).param2 % 32)
			else
				node.param2 = paletteidx
			end
			node.name = newnode
			minetest.swap_node(pos, node)
			if not creative_mode then
				return itemstack
			end
		else -- this path is used when you're just painting an existing node, rather than replacing one.
			newnode = oldnode  -- note that here, newnode/oldnode are a full node, not just the name.
			if is_color_fdir == "wallmounted" then
				newnode.param2 = paletteidx + (minetest.get_node(pos).param2 % 8)
			elseif is_color_fdir then
				if oldhue then
					if hue ~= 0 then
						newnode.name = string.gsub(newnode.name, "_"..oldhue, "_"..HUES[hue])
					else
						newnode.name = string.gsub(newnode.name, "_"..oldhue, "_grey")
					end
				elseif string.find(minetest.get_node(pos).name, "_grey") and hue ~= 0 then
					newnode.name = string.gsub(newnode.name, "_grey", "_"..HUES[hue])
				end
				newnode.param2 = paletteidx + (minetest.get_node(pos).param2 % 32)
			else
				newnode.param2 = paletteidx
			end
			minetest.swap_node(pos, newnode)
			if not creative_mode then
				return itemstack
			end
		end
	else
		local a,b = string.find(stackname, ":")
		if a then
			minetest.chat_send_player(playername, "That node can't be colored "..string.sub(stackname, a + 1).."." )
		end
	end
end

-- re-define default dyes slightly, to add on_use

for _, color in ipairs(default_dyes) do
	minetest.override_item("dye:"..color, {
		on_use = unifieddyes.on_use
	})
end

-- build a table to convert from classic/89-color palette to extended palette

unifieddyes.convert_classic_palette = {}

for hue = 0, 11 do
	-- light
	local paletteidx = unifieddyes.getpaletteidx("dye:light_"..HUES[hue+1], false)
	unifieddyes.convert_classic_palette[paletteidx] = 16 + hue*2 + 48
	for sat = 0, 1 do
		for val = 0, 2 do
			-- full
			local paletteidx = unifieddyes.getpaletteidx("dye:"..VALS[val+1]..HUES[hue+1]..SATS[sat+1], false)
			unifieddyes.convert_classic_palette[paletteidx] = 16 + hue*2 + sat*24 + (val+4)*48
		end
	end
end

for grey = 0, 4 do
	local paletteidx = unifieddyes.getpaletteidx("dye:"..GREYS[grey+1], false)
	unifieddyes.convert_classic_palette[paletteidx] = grey
end

-- Items/recipes needed to generate the few base colors that are not
-- provided by the standard dyes mod.

-- Lime

minetest.register_craftitem(":dye:lime", {
	description = S("Lime Dye"),
	inventory_image = "unifieddyes_lime.png",
	groups = { dye=1, excolor_lime=1, unicolor_lime=1, not_in_creative_inventory=1 },
	on_use = unifieddyes.on_use
})

minetest.register_craft( {
       type = "shapeless",
       output = "dye:lime 2",
       recipe = {
               "dye:yellow",
               "dye:green",
		},
})

-- Aqua

minetest.register_craftitem(":dye:aqua", {
	description = S("Aqua Dye"),
	inventory_image = "unifieddyes_aqua.png",
	groups = { dye=1, excolor_aqua=1, unicolor_aqua=1, not_in_creative_inventory=1 },
	on_use = unifieddyes.on_use
})

minetest.register_craft( {
       type = "shapeless",
       output = "dye:aqua 2",
       recipe = {
               "dye:cyan",
               "dye:green",
		},
})

-- Sky blue

minetest.register_craftitem(":dye:skyblue", {
	description = S("Sky-blue Dye"),
	inventory_image = "unifieddyes_skyblue.png",
	groups = { dye=1, excolor_sky_blue=1, unicolor_sky_blue=1, not_in_creative_inventory=1 },
	on_use = unifieddyes.on_use
})

minetest.register_craft( {
       type = "shapeless",
       output = "dye:skyblue 2",
       recipe = {
               "dye:cyan",
               "dye:blue",
		},
})

-- Red-violet

minetest.register_craftitem(":dye:redviolet", {
	description = S("Red-violet Dye"),
	inventory_image = "unifieddyes_redviolet.png",
	groups = { dye=1, excolor_red_violet=1, unicolor_red_violet=1, not_in_creative_inventory=1 },
	on_use = unifieddyes.on_use
})

minetest.register_craft( {
       type = "shapeless",
       output = "dye:redviolet 2",
       recipe = {
               "dye:red",
               "dye:magenta",
		},
})


-- Light grey

minetest.register_craftitem(":dye:light_grey", {
	description = S("Light Grey Dye"),
	inventory_image = "unifieddyes_lightgrey.png",
	groups = { dye=1, excolor_lightgrey=1, unicolor_light_grey=1, not_in_creative_inventory=1 },
	on_use = unifieddyes.on_use
})

minetest.register_craft( {
       type = "shapeless",
       output = "dye:light_grey 2",
       recipe = {
               "dye:grey",
               "dye:white",
		},
})

-- Extra craft for black dye

minetest.register_craft( {
       type = "shapeless",
       output = "dye:black 4",
       recipe = {
               "default:coal_lump",
		},
})

-- Extra craft for dark grey dye

minetest.register_craft( {
       type = "shapeless",
       output = "dye:dark_grey 3",
       recipe = {
               "dye:black",
               "dye:black",
               "dye:white",
		},
})

-- Extra craft for light grey dye

minetest.register_craft( {
       type = "shapeless",
       output = "dye:light_grey 3",
       recipe = {
               "dye:black",
               "dye:white",
               "dye:white",
		},
})

-- Extra craft for green dye

minetest.register_craft( {
       type = "shapeless",
       output = "dye:green 4",
       recipe = {
               "default:cactus",
		},
})

-- =================================================================

-- Generate all of additional variants of hue, saturation, and
-- brightness.

-- "s50" in a file/item name means "saturation: 50%".
-- Brightness levels in the textures are 33% ("dark"), 66% ("medium"),
-- 100% ("full", but not so-named), and 150% ("light").


for i = 1, 12 do

	local hue = HUES[i]
	local hue2 = HUES[i]:gsub("%a", string.upper, 1)

	if hue == "skyblue" then
		hue2 = "Sky Blue"
	elseif hue == "redviolet" then
		hue2 = "Red-violet"
	end

	minetest.register_craft( {
        type = "shapeless",
        output = "unifieddyes:dark_" .. hue .. "_s50 2",
        recipe = {
                "dye:" .. hue,
                "dye:dark_grey",
	        },
	})

	minetest.register_craft( {
        type = "shapeless",
        output = "unifieddyes:dark_" .. hue .. "_s50 4",
        recipe = {
                "dye:" .. hue,
                "dye:black",
                "dye:black",
		"dye:white"
	        },
	})

	if hue == "green" then

		minetest.register_craft( {
		type = "shapeless",
		output = "dye:dark_green 3",
		recipe = {
		        "dye:" .. hue,
		        "dye:black",
		        "dye:black",
			},
		})
	else
		minetest.register_craft( {
		type = "shapeless",
		output = "unifieddyes:dark_" .. hue .. " 3",
		recipe = {
		        "dye:" .. hue,
		        "dye:black",
		        "dye:black",
			},
		})
	end

	minetest.register_craft( {
        type = "shapeless",
        output = "unifieddyes:medium_" .. hue .. "_s50 2",
        recipe = {
                "dye:" .. hue,
                "dye:grey",
	        },
	})

	minetest.register_craft( {
        type = "shapeless",
        output = "unifieddyes:medium_" .. hue .. "_s50 3",
        recipe = {
                "dye:" .. hue,
		"dye:black",
                "dye:white",
	        },
	})

	minetest.register_craft( {
        type = "shapeless",
        output = "unifieddyes:medium_" .. hue .. " 2",
        recipe = {
                "dye:" .. hue,
                "dye:black",
	        },
	})

	minetest.register_craft( {
        type = "shapeless",
        output = "unifieddyes:" .. hue .. "_s50 2",
        recipe = {
                "dye:" .. hue,
                "dye:grey",
                "dye:white",
	        },
	})

	minetest.register_craft( {
        type = "shapeless",
        output = "unifieddyes:" .. hue .. "_s50 4",
        recipe = {
                "dye:" .. hue,
                "dye:white",
                "dye:white",
                "dye:black",
	        },
	})

	if hue ~= "red" then
		minetest.register_craft( {
		type = "shapeless",
		output = "unifieddyes:light_" .. hue .. " 2",
		recipe = {
			"dye:" .. hue,
			"dye:white",
			},
		})
	end

	minetest.register_craftitem("unifieddyes:dark_" .. hue .. "_s50", {
		description = S("Dark " .. hue2 .. " Dye (low saturation)"),
		inventory_image = "unifieddyes_dark_" .. hue .. "_s50.png",
		groups = { dye=1, ["unicolor_dark_"..hue.."_s50"]=1, not_in_creative_inventory=1 },
		on_use = unifieddyes.on_use
	})

	if hue ~= "green" then
		minetest.register_craftitem("unifieddyes:dark_" .. hue, {
			description = S("Dark " .. hue2 .. " Dye"),
			inventory_image = "unifieddyes_dark_" .. hue .. ".png",
			groups = { dye=1, ["unicolor_dark_"..hue]=1, not_in_creative_inventory=1 },
			on_use = unifieddyes.on_use
		})
	end

	minetest.register_craftitem("unifieddyes:medium_" .. hue .. "_s50", {
		description = S("Medium " .. hue2 .. " Dye (low saturation)"),
		inventory_image = "unifieddyes_medium_" .. hue .. "_s50.png",
		groups = { dye=1, ["unicolor_medium_"..hue.."_s50"]=1, not_in_creative_inventory=1 },
		on_use = unifieddyes.on_use
	})

	minetest.register_craftitem("unifieddyes:medium_" .. hue, {
		description = S("Medium " .. hue2 .. " Dye"),
		inventory_image = "unifieddyes_medium_" .. hue .. ".png",
		groups = { dye=1, ["unicolor_medium_"..hue]=1, not_in_creative_inventory=1 },
		on_use = unifieddyes.on_use
	})

	minetest.register_craftitem("unifieddyes:" .. hue .. "_s50", {
		description = S(hue2 .. " Dye (low saturation)"),
		inventory_image = "unifieddyes_" .. hue .. "_s50.png",
		groups = { dye=1, ["unicolor_"..hue.."_s50"]=1, not_in_creative_inventory=1 },
		on_use = unifieddyes.on_use
	})

	if hue ~= "red" then
		minetest.register_craftitem("unifieddyes:light_" .. hue, {
			description = S("Light " .. hue2 .. " Dye"),
			inventory_image = "unifieddyes_light_" .. hue .. ".png",
			groups = { dye=1, ["unicolor_light_"..hue]=1, not_in_creative_inventory=1 },
			on_use = unifieddyes.on_use
		})
	end
	minetest.register_alias("unifieddyes:"..hue, "dye:"..hue)
	minetest.register_alias("unifieddyes:pigment_"..hue, "dye:"..hue)
end

minetest.register_alias("unifieddyes:light_red",  "dye:pink")
minetest.register_alias("unifieddyes:dark_green", "dye:dark_green")
minetest.register_alias("unifieddyes:black",      "dye:black")
minetest.register_alias("unifieddyes:darkgrey",   "dye:dark_grey")
minetest.register_alias("unifieddyes:dark_grey",   "dye:dark_grey")
minetest.register_alias("unifieddyes:grey",       "dye:grey")
minetest.register_alias("unifieddyes:lightgrey",  "dye:light_grey")
minetest.register_alias("unifieddyes:light_grey",  "dye:light_grey")
minetest.register_alias("unifieddyes:white",      "dye:white")

minetest.register_alias("unifieddyes:white_paint", "dye:white")
minetest.register_alias("unifieddyes:titanium_dioxide", "dye:white")
minetest.register_alias("unifieddyes:lightgrey_paint", "dye:light_grey")
minetest.register_alias("unifieddyes:grey_paint", "dye:grey")
minetest.register_alias("unifieddyes:darkgrey_paint", "dye:dark_grey")
minetest.register_alias("unifieddyes:carbon_black", "dye:black")

print(S("[UnifiedDyes] Loaded!"))