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init.lua
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Author
2017-02-26
only use the node def's palette entry to check palette type
Vanessa Ezekowitz
2017-02-25
define on_use for default dyes
Vanessa Ezekowitz
2017-02-25
override default dyes to keep their hues/shades consistent
Vanessa Ezekowitz
2017-02-25
clean up greyscale portion of extended palette
Vanessa Ezekowitz
2017-02-25
add grey crafts and consolidate slightly
Vanessa Ezekowitz
2017-02-25
greys were mapped slightly wrong, fixed
Vanessa Ezekowitz
2017-02-25
fix missing full-s50 defs,
Vanessa Ezekowitz
2017-02-25
add crafting recipes for all hues and some greys
Vanessa Ezekowitz
2017-02-24
make some color tables globally accessible (in unifieddyes namespace)
Vanessa Ezekowitz
2017-02-24
remove some debug statements
Vanessa Ezekowitz
2017-02-24
dyes -> not in creative inv
Vanessa Ezekowitz
2017-02-24
fix greys in palette conversion table
Vanessa Ezekowitz
2017-02-24
it's okay to use an oversized palette
Vanessa Ezekowitz
2017-02-24
Mark the node via its metadata if it's been painted with 256-color palette
Vanessa Ezekowitz
2017-02-24
translate new dye names to old for 89-color palette check
Vanessa Ezekowitz
2017-02-24
Add detection and setting of new palette
Vanessa Ezekowitz
2017-02-24
auto-generate the various dye craftitems
Vanessa Ezekowitz
2017-02-24
get rid of HUES2 table (use string ops to replace it)
Vanessa Ezekowitz
2017-02-24
add extended palette
Vanessa Ezekowitz
2017-02-21
fix not being able to pick up dropped objects while wielding dye
adrido
2017-02-18
add on_rotate handler
Vanessa Ezekowitz
2017-02-17
"widen" the range for floor/ceiling placement checking
Vanessa Ezekowitz
2017-02-17
add helper functions for rotation correction
Vanessa Ezekowitz
2017-02-06
add light_blue to wallmounted palette
Vanessa Ezekowitz
2017-02-06
Pink/brown color translation tweaks
Vanessa Ezekowitz
2017-02-05
fix broken check-for-colorable
Vanessa Ezekowitz
2017-02-04
use on_use instead of on_rightclick to apply dyes
Vanessa Ezekowitz
2017-01-30
don't set a custom param2 if the placed node has no facedir/wallmount
Vanessa Ezekowitz
2017-01-30
fix wallmounted grey numbering
Vanessa Ezekowitz
2017-01-29
fix messed-up grayscale color select logic
Vanessa Ezekowitz
2017-01-28
remove some debug statements
Vanessa Ezekowitz
2017-01-28
add API option for "colorwallmounted" paramtype2
Vanessa Ezekowitz
2017-01-28
only crop the palleteidx if param2 is colorfacedir
Vanessa Ezekowitz
2017-01-28
colorfdir -> is_color_fdir
Vanessa Ezekowitz
2017-01-28
fix a couple more missing aliases
Vanessa Ezekowitz
2017-01-28
fix several dye-handling bugs
Vanessa Ezekowitz
2017-01-28
API CHANGE: after_dig_node instead of on_destruct
Vanessa Ezekowitz
2017-01-28
fix facedir not being set when simple node placement fall-through is called
Vanessa Ezekowitz
2017-01-26
fix wrong param2 setting
Vanessa Ezekowitz
2017-01-26
handle both cases of nodes being set with facedir
Vanessa Ezekowitz
2017-01-26
remove debug statements
Vanessa Ezekowitz
2017-01-26
improve handling of greyscale in get-hsv function
Vanessa Ezekowitz
2017-01-26
add an alternate "find HSV" function.
Vanessa Ezekowitz
2017-01-26
handle a few more color-to-grey and grey-to-color cases
Vanessa Ezekowitz
2017-01-26
Just do the node's color search manually
Vanessa Ezekowitz
2017-01-26
handle special cases for greyscale dyes and unpainted nodes
Vanessa Ezekowitz
2017-01-26
rework how split palettes are handled
Vanessa Ezekowitz
2017-01-25
add "split" palette for mods that need facedir + param2 color
Vanessa Ezekowitz
2017-01-25
only allow placing the wielded thing if it's actually a node
Vanessa Ezekowitz
2017-01-25
add a few missing aliases
Vanessa Ezekowitz
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