Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-02-06 | Pink/brown color translation tweaks | Vanessa Ezekowitz | |
Only perform pink -> light_red and brown -> dark_orange translations if not using the "colorwallmounted" palette. | |||
2017-02-05 | fix broken check-for-colorable | Vanessa Ezekowitz | |
2017-02-04 | use on_use instead of on_rightclick to apply dyes | Vanessa Ezekowitz | |
also add some useful messages if the target was already the same color as the dye, can't be colored, can't take the requested color, etc. | |||
2017-01-30 | better pink shade in the colorwallmounted palette | Vanessa Ezekowitz | |
(now it's standard web pink, but shifted 15 degrees toward red and saturation maxed out) | |||
2017-01-30 | don't set a custom param2 if the placed node has no facedir/wallmount | Vanessa Ezekowitz | |
2017-01-30 | fix wallmounted grey numbering | Vanessa Ezekowitz | |
2017-01-29 | fix messed-up grayscale color select logic | Vanessa Ezekowitz | |
2017-01-28 | remove some debug statements | Vanessa Ezekowitz | |
2017-01-28 | add API option for "colorwallmounted" paramtype2 | Vanessa Ezekowitz | |
(pass "wallmounted" to the "is_color_fdir" field where needed) Comes with an abridged, 32-color version of the master palette, containing Red, Orange, Yellow, Green, Cyan, Blue, Violet, and Magenta, in three shades each, plus the usual black/three greys/white, plus pink and brown in two of the extrs spaces. | |||
2017-01-28 | only crop the palleteidx if param2 is colorfacedir | Vanessa Ezekowitz | |
(prevent a potential bug later: some day, maybe there will be more than 89 colors in UD) | |||
2017-01-28 | colorfdir -> is_color_fdir | Vanessa Ezekowitz | |
(preparing for later inclusion of some kind of wallmounted palette) | |||
2017-01-28 | fix a couple more missing aliases | Vanessa Ezekowitz | |
2017-01-28 | fix several dye-handling bugs | Vanessa Ezekowitz | |
2017-01-28 | API CHANGE: after_dig_node instead of on_destruct | Vanessa Ezekowitz | |
This also fixes the case where digging a block just drops the dye on the ground instead of putting it in the player's inv. | |||
2017-01-28 | fix facedir not being set when simple node placement fall-through is called | Vanessa Ezekowitz | |
2017-01-26 | removed obsolete scripts and image | Vanessa Ezekowitz | |
2017-01-26 | fix wrong param2 setting | Vanessa Ezekowitz | |
2017-01-26 | handle both cases of nodes being set with facedir | Vanessa Ezekowitz | |
2017-01-26 | remove debug statements | Vanessa Ezekowitz | |
2017-01-26 | improve handling of greyscale in get-hsv function | Vanessa Ezekowitz | |
2017-01-26 | add an alternate "find HSV" function. | Vanessa Ezekowitz | |
Note that if the result is greyscale, the name ("black", "grey", ...) is returned in the "hue" field, sat is empty string, and val is "light", "dark", or empty string. | |||
2017-01-26 | handle a few more color-to-grey and grey-to-color cases | Vanessa Ezekowitz | |
2017-01-26 | Just do the node's color search manually | Vanessa Ezekowitz | |
(to handle cases where the node has more than just the standard-format nodename:[shade_]hue[_s50] naming, e.g. stairsplus nodes like: nodename:stair_[shade_]hue[_s50][_some_extra_details] | |||
2017-01-26 | handle special cases for greyscale dyes and unpainted nodes | Vanessa Ezekowitz | |
2017-01-26 | rework how split palettes are handled | Vanessa Ezekowitz | |
2017-01-25 | add "split" palette for mods that need facedir + param2 color | Vanessa Ezekowitz | |
2017-01-25 | only allow placing the wielded thing if it's actually a node | Vanessa Ezekowitz | |
2017-01-25 | include standard 89-color UD palette | Vanessa Ezekowitz | |
2017-01-25 | add a few missing aliases | Vanessa Ezekowitz | |
2017-01-25 | Add some helper functions to support the new param2-style coloring | Vanessa Ezekowitz | |
Most of the code came from cheapie's plasticbox mod | |||
2016-03-27 | Adding standard mod files | Auke Kok | |
2015-03-02 | Update and rename locale to locale/tr.txt | Mahmut Elmas | |
2015-01-23 | OPTIMIZE _ALL_ THE TEXTURES! \:D/ | Vanessa Ezekowitz | |
2014-12-27 | use current intllib API | Vanessa Ezekowitz | |
2014-10-04 | fix licensing since bucket images aren't used anymore | Vanessa Ezekowitz | |
2014-03-20 | add support for intllib translation mod | Xanthin | |
2014-03-20 | german translation | Xanthin | |
2014-03-20 | Create template.txt | Xanthin | |
2013-12-15 | local-ize a few variables/tables | Vanessa Ezekowitz | |
2013-08-11 | fix brain-o (copy&paste error) in groups for light grey | Vanessa Ezekowitz | |
2013-07-21 | removed all dye colors from the creative inventory, to reduce clutter. | Vanessa Ezekowitz | |
2013-05-30 | Ran all textures through pngquant. | Vanessa Ezekowitz | |
2013-05-30 | Ran all textures through pngcrush. | Vanessa Ezekowitz | |
2013-04-30 | Removed "Full" from descriptions - it's redundant if everything else says | Vanessa Ezekowitz | |
"light", "medium", or "dark". | |||
2013-04-30 | Tweak readme slightly | Vanessa Ezekowitz | |
2013-04-30 | update readme, delete obsolete unified dyes textures | Vanessa Ezekowitz | |
2013-04-30 | Refactored the code to use default "common" dyes | Vanessa Ezekowitz | |
rather than directly from flowers. This mod now depends on "default" and "dye" from the Minetest common sub-game. Since the default dye mod uses default flowers, this mod no longer checks for what version of flowers you're using, or even depends on it. Bottle-based textures have been replaced with piles of dye powder, based on the default red dye texture. All dyes are obtained by crafting, not cooking, for consistency with the default dye mod. The somewhat-complicated method using separate "pigment" powders, glass bottles and "liquid dye base" has been done away with. Now it's just dry dye powders, as with the default dye mod. Also, got rid of the whole paint scheme, in favor of dry powders. All old dyes, paints, and Unified Dyes pigment powders have been aliased back to the standard dye powders. | |||
2013-04-19 | Added a version of gentextures that uses jpeg for the base and output images | Vanessa Ezekowitz | |
(overlay still needs to be png or some other alpha-capable format). | |||
2013-02-07 | Added creative commons license to the license file. | Vanessa Ezekowitz | |
2013-02-07 | Added licensing information headers and LICENSE file. | Vanessa Ezekowitz | |