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Diffstat (limited to 'changelog.txt')
-rw-r--r-- | changelog.txt | 122 |
1 files changed, 76 insertions, 46 deletions
diff --git a/changelog.txt b/changelog.txt index 143911e..f556fb9 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,71 +1,101 @@ Changelog --------- -2012-07-26: Added a "version" check for the flowers dependency: If the -flowers mod defines "flowers:flower_geranium" (as is the case with my update -of 2012-08-01), then those will be used to get blue pigment powder, and violas -will produce violet powder, both of which can be directly used to create their -respective liquid dye colors. If it is not defined (e.g. the user has an -older version of the flowers mod), then violas produce blue dye powder. Violet -dye can still be formed by mixing blue and magenta or blue and red dyes, as -before. +2013-04-30: Multiple changes -2012-07-26: Better bottle textures. Note that these are blended against the -50% grey field they normally appear on in the inventory display, so they will -show artifacts if you try to wield them. Don't do that. :-) +* Refactored the code to use default "common" dyes +rather than directly from flowers. -2012-07-26: Split off glass bottles into a separate mod, "Vessels". This mod -now depends on it. +* This mod now depends on "default" and "dye" from the Minetest common +sub-game. Since the default dye mod uses default flowers, this mod no +longer checks for what version of flowers you're using, or even depends +on it. -2012-07-25 (almost immediately after): Fixed a copy&paste error for black dye. +* Bottle-based textures have been replaced with piles of dye powder, based +on the default red dye texture. -2012-07-25: Replaced missing craftitem entries and got rid of some redundant -code left over from last update. Added group settings for all dyes according -to recently-published standard. Fixed a few typos in item descriptions, and -straightened up capitalization. +* All dyes are obtained by crafting, not cooking, for consistency with the +default dye mod. + +* The somewhat-complicated method using separate "pigment" powders, glass +bottles and "liquid dye base" has been done away with. Now it's just +dry dye powders, as with the default dye mod. + +* Also, got rid of the whole paint scheme, in favor of dry powders. + +* All old dyes, paints, and Unified Dyes pigment powders have been aliased +back to the standard dye powders. + +2012-07-26: Added a "version" check for the flowers dependency: If the +flowers mod defines "flowers:flower_geranium" (as is the case with my +update of 2012-08-01), then those will be used to get blue pigment +powder, and violas will produce violet powder, both of which can be +directly used to create their respective liquid dye colors. If it is +not defined (e.g. the user has an older version of the flowers mod), +then violas produce blue dye powder. Violet dye can still be formed by +mixing blue and magenta or blue and red dyes, as before. + +2012-07-26: Better bottle textures. Note that these are blended against +the 50% grey field they normally appear on in the inventory display, so +they will show artifacts if you try to wield them. Don't do that. :-) + +2012-07-26: Split off glass bottles into a separate mod, "Vessels". +This mod now depends on it. + +2012-07-25 (almost immediately after): Fixed a copy&paste error for +black dye. + +2012-07-25: Replaced missing craftitem entries and got rid of some +redundant code left over from last update. Added group settings for all +dyes according to recently-published standard. Fixed a few typos in +item descriptions, and straightened up capitalization. 2012-07-24: Added some extra steps to the dye-making process, added -recommendation that empty bottles be given back to the player on use. Dyes -are still easy to make, they just require a more realistic (and this, harder) -process now. +recommendation that empty bottles be given back to the player on use. +Dyes are still easy to make, they just require a more realistic (and +this, harder) process now. -2012-07-16 (a bit later): fixed a minor error in generation of medium grey. +2012-07-16 (a bit later): fixed a minor error in generation of medium +grey. -2012-07-16: Added a new set of colors, "light" (brightness of 150% versus the -'full' shade), for a total of 89. No 50% saturation version of this set. -Added a palette image showing the full set of colors. +2012-07-16: Added a new set of colors, "light" (brightness of 150% +versus the 'full' shade), for a total of 89. No 50% saturation version +of this set. Added a palette image showing the full set of colors. -2012-07-13: Fixed some missing commas. +2012-07-13: Fixed some missing commas. -2012-07-13: Added a script to aid in the generation of new textures for mods -that depend on unifieddyes. Moved this changelog from the forum into the -distribution directory. Rewrote the README to contain everything from the -forum post, and expanded it to document the new generation script. +2012-07-13: Added a script to aid in the generation of new textures for +mods that depend on unifieddyes. Moved this changelog from the forum +into the distribution directory. Rewrote the README to contain +everything from the forum post, and expanded it to document the new +generation script. -2012-07-12 (a bit later): added groups = {dye=1}, to each register_craftitem -call, to make it easier for other mods to identify the dyes and categorize -them. +2012-07-12 (a bit later): added groups = {dye=1}, to each +register_craftitem call, to make it easier for other mods to identify +the dyes and categorize them. 2012-07-12: moved project to github. -2012-07-11 (continuing): Tweaked the script to remove titanium dioxide from the -output, since it isn't intended to be directly used as a dye/paint (but rather, -to make paint that can then be used). Regenerated colors.txt. +2012-07-11 (continuing): Tweaked the script to remove titanium dioxide +from the output, since it isn't intended to be directly used as a +dye/paint (but rather, to make paint that can then be used). +Regenerated colors.txt. -2012-07-11 (immediately after): The script was reading the wrong pixel from the -image, resulting in lighter-than-correct colors. Fixed it and regenerated the -colors.txt file. +2012-07-11 (immediately after): The script was reading the wrong pixel +from the image, resulting in lighter-than-correct colors. Fixed it and +regenerated the colors.txt file. -2012-07-11: Added a script to list all of the colors and their RGB values and -texture filenames, and a text file containing the output thereof. +2012-07-11: Added a script to list all of the colors and their RGB +values and texture filenames, and a text file containing the output +thereof. 2012-07-08 (a bit later): deleted a few unused files (copy&paste error). -2012-07-08: Major boost in the number of available colors - was 8, now 77. -Should cover pretty much the entire spectrum of colors one might use in this -game. +2012-07-08: Major boost in the number of available colors - was 8, now +77. Should cover pretty much the entire spectrum of colors one might +use in this game. -2012-07-02: Deleted a few redundant files (leftovers from when I wanted to -merge in flowers and then changed my mind). +2012-07-02: Deleted a few redundant files (leftovers from when I wanted +to merge in flowers and then changed my mind). 2012-06-26: Initial upload. |