diff options
-rw-r--r-- | init.lua | 172 |
1 files changed, 117 insertions, 55 deletions
@@ -73,6 +73,24 @@ local HUES2 = { "Red-violet" } +local default_dyes = { + "black", + "blue", + "brown", + "cyan", + "dark_green", + "dark_grey", + "green", + "grey", + "magenta", + "orange", + "pink", + "red", + "violet", + "white", + "yellow" +} + -- code borrowed from homedecor function unifieddyes.select_node(pointed_thing) @@ -271,17 +289,49 @@ function unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger) end end -function unifieddyes.on_rightclick(pos, node, player, stack, pointed_thing, newnode, is_color_fdir) - local name = player:get_player_name() - if minetest.is_protected(pos,name) and not minetest.check_player_privs(name,{protection_bypass=true}) then - minetest.record_protection_violation(pos,name) - return stack +function unifieddyes.on_use(itemstack, player, pointed_thing) + + if not pointed_thing or pointed_thing.type == "nothing" then return end -- if "using" the dye on air + + local pos = minetest.get_pointed_thing_position(pointed_thing) + local node = minetest.get_node(pos) + local nodedef = minetest.registered_nodes[node.name] + + -- if the node has an on_punch defined, bail out and call that instead. + local onpunch = nodedef.on_punch(pos, node, player, pointed_thing) + if onpunch then + return onpunch + end + + -- if the target is unknown, has no groups defined, or isn't UD-colorable, just bail out + if not (nodedef and nodedef.groups and nodedef.groups.ud_param2_colorable) then return end + + local newnode = nodedef.ud_replacement_node + local is_color_fdir + + if nodedef.paramtype2 == "color" then + is_color_fdir = false + elseif nodedef.paramtype2 == "colorfacedir" + then is_color_fdir = true + elseif nodedef.paramtype2 == "colorwallmounted" + then is_color_fdir = "wallmounted" end - local name = stack:get_name() - local pos2 = unifieddyes.select_node(pointed_thing) - local paletteidx, hue = unifieddyes.getpaletteidx(name, is_color_fdir) - print(dump(paletteidx)) + local playername = player:get_player_name() + + if is_color_fdir == nil then -- target node doesn't support coloring at all. + minetest.chat_send_player(playername, "That node can't be colored.") + return + end + + if minetest.is_protected(pos, playername) and not minetest.check_player_privs(playername, {protection_bypass=true}) then + minetest.record_protection_violation(pos, playername) + return + end + + local stackname = itemstack:get_name() + local pos2 = unifieddyes.select_node(pointed_thing) + local paletteidx, hue = unifieddyes.getpaletteidx(stackname, is_color_fdir) if paletteidx then @@ -297,14 +347,19 @@ function unifieddyes.on_rightclick(pos, node, player, stack, pointed_thing, newn end end - meta:set_string("dye", name) - if not creative_mode and prevdye ~= name then - stack:take_item() + meta:set_string("dye", stackname) + + if prevdye == stackname then + local a,b = string.find(stackname, ":") + minetest.chat_send_player(playername, "That node is already "..string.sub(stackname, a + 1).."." ) + return + elseif not creative_mode then + itemstack:take_item() end + node.param2 = paletteidx local oldpaletteidx, oldhuenum = unifieddyes.getpaletteidx(prevdye, is_color_fdir) - local oldnode = minetest.get_node(pos) local oldhue = nil @@ -343,6 +398,9 @@ function unifieddyes.on_rightclick(pos, node, player, stack, pointed_thing, newn end node.name = newnode minetest.swap_node(pos, node) + if not creative_mode then + return itemstack + end else -- this path is used when you're just painting an existing node, rather than replacing one. newnode = oldnode -- note that here, newnode/oldnode are a full node, not just the name. if is_color_fdir == "wallmounted" then @@ -362,42 +420,36 @@ function unifieddyes.on_rightclick(pos, node, player, stack, pointed_thing, newn newnode.param2 = paletteidx end minetest.swap_node(pos, newnode) - end - else -- here is where a node is just being placed, not something being colored - if unifieddyes.is_buildable_to(player:get_player_name(), pos2) and - minetest.registered_nodes[name] then - local placeable_node = minetest.registered_nodes[stack:get_name()] - - local fdir = 0 - - if is_color_fdir == "wallmounted" then - local yaw = player:get_look_yaw() - local dir = minetest.yaw_to_dir(yaw-1.5) - fdir = minetest.dir_to_wallmounted(dir) - elseif is_color_fdir then - local yaw = player:get_look_yaw() - local dir = minetest.yaw_to_dir(yaw-1.5) - fdir = minetest.dir_to_facedir(dir) - end - - minetest.set_node(pos2, { name = placeable_node.name, param2 = fdir }) if not creative_mode then - stack:take_item() + return itemstack end - return stack + end + else + local a,b = string.find(stackname, ":") + if a then + minetest.chat_send_player(playername, "That node can't be colored "..string.sub(stackname, a + 1).."." ) end end end +-- re-define default dyes slightly, to add on_use + +for _, color in ipairs(default_dyes) do + minetest.override_item("dye:"..color, { + on_use = unifieddyes.on_use + }) +end + -- Items/recipes needed to generate the few base colors that are not -- provided by the standard dyes mod. -- Lime minetest.register_craftitem(":dye:lime", { - description = S("Lime Dye"), - inventory_image = "unifieddyes_lime.png", - groups = { dye=1, excolor_lime=1, unicolor_lime=1, not_in_creative_inventory=1 } + description = S("Lime Dye"), + inventory_image = "unifieddyes_lime.png", + groups = { dye=1, excolor_lime=1, unicolor_lime=1, not_in_creative_inventory=1 }, + on_use = unifieddyes.on_use }) minetest.register_craft( { @@ -412,9 +464,10 @@ minetest.register_craft( { -- Aqua minetest.register_craftitem(":dye:aqua", { - description = S("Aqua Dye"), - inventory_image = "unifieddyes_aqua.png", - groups = { dye=1, excolor_aqua=1, unicolor_aqua=1, not_in_creative_inventory=1 } + description = S("Aqua Dye"), + inventory_image = "unifieddyes_aqua.png", + groups = { dye=1, excolor_aqua=1, unicolor_aqua=1, not_in_creative_inventory=1 }, + on_use = unifieddyes.on_use }) minetest.register_craft( { @@ -429,9 +482,10 @@ minetest.register_craft( { -- Sky blue minetest.register_craftitem(":dye:skyblue", { - description = S("Sky-blue Dye"), - inventory_image = "unifieddyes_skyblue.png", - groups = { dye=1, excolor_sky_blue=1, unicolor_sky_blue=1, not_in_creative_inventory=1 } + description = S("Sky-blue Dye"), + inventory_image = "unifieddyes_skyblue.png", + groups = { dye=1, excolor_sky_blue=1, unicolor_sky_blue=1, not_in_creative_inventory=1 }, + on_use = unifieddyes.on_use }) minetest.register_craft( { @@ -446,9 +500,10 @@ minetest.register_craft( { -- Red-violet minetest.register_craftitem(":dye:redviolet", { - description = S("Red-violet Dye"), - inventory_image = "unifieddyes_redviolet.png", - groups = { dye=1, excolor_red_violet=1, unicolor_red_violet=1, not_in_creative_inventory=1 } + description = S("Red-violet Dye"), + inventory_image = "unifieddyes_redviolet.png", + groups = { dye=1, excolor_red_violet=1, unicolor_red_violet=1, not_in_creative_inventory=1 }, + on_use = unifieddyes.on_use }) minetest.register_craft( { @@ -464,9 +519,10 @@ minetest.register_craft( { -- Light grey minetest.register_craftitem(":dye:light_grey", { - description = S("Light Grey Dye"), - inventory_image = "unifieddyes_lightgrey.png", - groups = { dye=1, excolor_lightgrey=1, unicolor_light_grey=1, not_in_creative_inventory=1 } + description = S("Light Grey Dye"), + inventory_image = "unifieddyes_lightgrey.png", + groups = { dye=1, excolor_lightgrey=1, unicolor_light_grey=1, not_in_creative_inventory=1 }, + on_use = unifieddyes.on_use }) minetest.register_craft( { @@ -643,40 +699,46 @@ for i = 1, 12 do minetest.register_craftitem("unifieddyes:dark_" .. hue .. "_s50", { description = S("Dark " .. hue2 .. " Dye (low saturation)"), inventory_image = "unifieddyes_dark_" .. hue .. "_s50.png", - groups = { dye=1, ["unicolor_dark_"..hue.."_s50"]=1, not_in_creative_inventory=1 } + groups = { dye=1, ["unicolor_dark_"..hue.."_s50"]=1, not_in_creative_inventory=1 }, + on_use = unifieddyes.on_use }) if hue ~= "green" then minetest.register_craftitem("unifieddyes:dark_" .. hue, { description = S("Dark " .. hue2 .. " Dye"), inventory_image = "unifieddyes_dark_" .. hue .. ".png", - groups = { dye=1, ["unicolor_dark_"..hue]=1, not_in_creative_inventory=1 } + groups = { dye=1, ["unicolor_dark_"..hue]=1, not_in_creative_inventory=1 }, + on_use = unifieddyes.on_use }) end minetest.register_craftitem("unifieddyes:medium_" .. hue .. "_s50", { description = S("Medium " .. hue2 .. " Dye (low saturation)"), inventory_image = "unifieddyes_medium_" .. hue .. "_s50.png", - groups = { dye=1, ["unicolor_medium_"..hue.."_s50"]=1, not_in_creative_inventory=1 } + groups = { dye=1, ["unicolor_medium_"..hue.."_s50"]=1, not_in_creative_inventory=1 }, + on_use = unifieddyes.on_use }) minetest.register_craftitem("unifieddyes:medium_" .. hue, { description = S("Medium " .. hue2 .. " Dye"), inventory_image = "unifieddyes_medium_" .. hue .. ".png", - groups = { dye=1, ["unicolor_medium_"..hue]=1, not_in_creative_inventory=1 } + groups = { dye=1, ["unicolor_medium_"..hue]=1, not_in_creative_inventory=1 }, + on_use = unifieddyes.on_use }) minetest.register_craftitem("unifieddyes:" .. hue .. "_s50", { description = S(hue2 .. " Dye (low saturation)"), inventory_image = "unifieddyes_" .. hue .. "_s50.png", - groups = { dye=1, ["unicolor_"..hue.."_s50"]=1, not_in_creative_inventory=1 } + groups = { dye=1, ["unicolor_"..hue.."_s50"]=1, not_in_creative_inventory=1 }, + on_use = unifieddyes.on_use }) if hue ~= "red" then minetest.register_craftitem("unifieddyes:light_" .. hue, { description = S("Light " .. hue2 .. " Dye"), inventory_image = "unifieddyes_light_" .. hue .. ".png", - groups = { dye=1, ["unicolor_light_"..hue]=1, not_in_creative_inventory=1 } + groups = { dye=1, ["unicolor_light_"..hue]=1, not_in_creative_inventory=1 }, + on_use = unifieddyes.on_use }) end minetest.register_alias("unifieddyes:"..hue, "dye:"..hue) |