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-rw-r--r--init.lua~566
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+++ /dev/null
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--- Unified Dyes Mod by Vanessa Ezekowitz ~~ 2012-07-24
---
--- License: GPL
---
--- This mod depends on ironzorg's flowers mod
---
-
---===========================================================================
--- First you need something to put the dyes into - glass bottles
---
--- Smelt some sand into glass as usual, then craft 5 of those into an upside-
--- down "U" to get 15 empty bottles.
-
-minetest.register_craftitem("unifieddyes:empty_bottle", {
- description = "Empty Glass Bottle",
- inventory_image = "unifieddyes_empty_bottle.png",
-})
-
-minetest.register_craft( {
- output = "unifieddyes:empty_bottle 15",
- recipe = {
- { "default:glass", "", "default:glass" },
- { "default:glass", "", "default:glass" },
- { "", "default:glass", "" }
- }
-})
-
--- Make sure we can recycle the bottles. 3 bottles -> 1 glass block.
-
-minetest.register_craft( {
- type = "shapeless",
- output = "default:glass",
- recipe = {
- "unifieddyes:empty_bottle",
- "unifieddyes:empty_bottle",
- "unifieddyes:empty_bottle",
- },
-})
-
-
---============================================================================
--- Now let's use some of those bottles along with some other stuff to make
--- dye base. Craft six empty bottles along with a bucket of water and a piece
--- of jungle grass to get 6 portions of dye base.
-
-minetest.register_craftitem("unifieddyes:dye_base", {
- description = "Uncolored Dye Base Liquid",
- inventory_image = "unifieddyes_dye_base.png",
-})
-
-minetest.register_craft( {
- type = "shapeless",
- output = "unifieddyes:dye_base 6",
- recipe = {
- "unifieddyes:empty_bottle",
- "unifieddyes:empty_bottle",
- "unifieddyes:empty_bottle",
- "unifieddyes:empty_bottle",
- "unifieddyes:empty_bottle",
- "unifieddyes:empty_bottle",
- "bucket:bucket_water",
- "default:junglegrass",
- },
- replacements = { {'bucket:bucket_water', 'bucket:bucket_empty'}, },
-})
-
---==========================================================================
--- Now we need to turn our color sources (flowers, etc) into pigments and from
--- there into actual usable dyes. There are seven base colors - one for each
--- flower, plus black (as "carbon black") from coal, and white (as "titanium
--- dioxide") from stone. Most give two portions of pigment; cactus gives 6,
--- stone gives 10.
-
-pigments = {
- "red",
- "orange",
- "yellow",
- "green",
- "blue",
-}
-
-dyesdesc = {
- "Red",
- "Orange",
- "Yellow",
- "Green",
- "Blue",
-}
-
-colorsources = {
- "flowers:flower_rose",
- "flowers:flower_tulip",
- "flowers:flower_dandelion_yellow",
- "flowers:flower_waterlily",
- "flowers:flower_viola",
-}
-
-for color = 1, 5 do
-
- groupcolor =
- -- the recipes to turn sources into pigments
-
- minetest.register_craftitem("unifieddyes:pigment_"..pigments[color], {
- description = dyesdesc[color].." Pigment",
- inventory_image = "unifieddyes_pigment_"..pigments[color]..".png",
- })
-
- minetest.register_craft({
- type = "cooking",
- output = "unifieddyes:pigment_"..pigments[color].." 2",
- recipe = colorsources[color],
- })
-
- -- The recipes to turn pigments into usable dyes
-
- minetest.register_craftitem("unifieddyes:"..pigments[color], {
- description = "Full "..dyesdesc[color].." Dye",
- inventory_image = "unifieddyes_"..pigments[color]..".png",
- groups = { dye=1, ["basecolor_"..pigments[color]]=1, ["excolor_"..pigments[color]]=1, ["unicolor_"..pigments[color]]=1 }
- })
-
- minetest.register_craft( {
- type = "shapeless",
- output = "unifieddyes:"..pigments[color],
- recipe = {
- "unifieddyes:pigment_"..pigments[color],
- "unifieddyes:dye_base"
- }
- })
-end
-
--- Stone->titanium dioxide and cactus->green pigment are done separately
--- because of their larger yields
-
-minetest.register_craftitem("unifieddyes:titanium_dioxide", {
- description = "Titanium Dioxide",
- inventory_image = "unifieddyes_titanium_dioxide.png",
-})
-
-minetest.register_craft({
- type = "cooking",
- output = "unifieddyes:titanium_dioxide 10",
- recipe = "default:stone",
-})
-
-minetest.register_craft({
- type = "cooking",
- output = "unifieddyes:pigment_green 6",
- recipe = "default:cactus",
-})
-
--- coal->carbon black and carbon black -> black dye are done separately
--- because of the different names
-
-minetest.register_craftitem("unifieddyes:carbon_black", {
- description = "Carbon Black",
- inventory_image = "unifieddyes_carbon_black.png",
- groups = { dye=1, basecolor_black=1, excolor_black=1, unicolor_black=1 }
-})
-
-minetest.register_craft({
- type = "cooking",
- output = "unifieddyes:carbon_black 2",
- recipe = "default:coal_lump",
-})
-
-minetest.register_craftitem("unifieddyes:black", {
- description = "Black Dye",
- inventory_image = "unifieddyes_black.png",
-})
-
-minetest.register_craft( {
- type = "shapeless",
- output = "unifieddyes:black",
- recipe = {
- "unifieddyes:carbon_black",
- "unifieddyes:dye_base",
- },
-})
-
---=======================================================================
--- Now that we have the dyes in a usable form, let's mix the various
--- ingredients together to create the rest of the mod's colors and greys.
-
-
-----------------------------
--- The 5 levels of greyscale
-
--- White paint
-
-minetest.register_craft( {
- type = "shapeless",
- output = "unifieddyes:white_paint",
- recipe = {
- "unifieddyes:titanium_dioxide",
- "bucket:bucket_water",
- "default:junglegrass",
- },
-})
-
-minetest.register_craftitem("unifieddyes:white_paint", {
- description = "White Paint",
- inventory_image = "unifieddyes_white_paint.png",
- groups = { dye=1, basecolor_white=1, excolor_white=1, unicolor_white=1 }
-})
-
--- Light grey paint
-
-minetest.register_craft( {
- type = "shapeless",
- output = "unifieddyes:lightgrey_paint 3",
- recipe = {
- "unifieddyes:white_paint",
- "unifieddyes:white_paint",
- "unifieddyes:carbon_black",
- },
-})
-
-minetest.register_craftitem("unifieddyes:lightgrey_paint", {
- description = "Light Grey Paint",
- inventory_image = "unifieddyes_lightgrey_paint.png",
- groups = { dye=1, excolor_lightgrey=1, unicolor_lightgrey=1 }
-})
-
--- Medium grey paint
-
-minetest.register_craft( {
- type = "shapeless",
- output = "unifieddyes:grey_paint 2",
- recipe = {
- "unifieddyes:white_paint",
- "unifieddyes:carbon_black",
- },
-})
-
-minetest.register_craftitem("unifieddyes:grey_paint", {
- description = "Medium Grey Paint",
- inventory_image = "unifieddyes_grey_paint.png",
- groups = { dye=1, basecolor_grey=1, excolor_grey=1, unicolor_grey=1 }
-})
-
--- Dark grey paint
-
-minetest.register_craft( {
- type = "shapeless",
- output = "unifieddyes:darkgrey_paint 3",
- recipe = {
- "unifieddyes:white_paint",
- "unifieddyes:carbon_black",
- "unifieddyes:carbon_black",
- },
-})
-
-minetest.register_craftitem("unifieddyes:darkgrey_paint", {
- description = "Dark Grey Paint",
- inventory_image = "unifieddyes_darkgrey_paint.png",
- groups = { dye=1, excolor_darkgrey=1, unicolor_darkgrey=1 }
-})
-
-
---=============================================================================
--- Smelting/crafting recipes needed to generate various remaining 'full' colors
--- (the register_craftitem functions are in the generate-the-rest loop below).
-
--- Cyan
-
-minetest.register_craftitem("unifieddyes:cyan", {
- description = "Full Cyan Dye",
- inventory_image = "unifieddyes_cyan.png",
- groups = { dye=1, basecolor_cyan=1, excolor_cyan=1, unicolor_cyan=1 }
-})
-
-minetest.register_craft( {
- type = "shapeless",
- output = "unifieddyes:cyan 2",
- recipe = {
- "unifieddyes:blue",
- "unifieddyes:green",
- },
-})
-
--- Magenta
-
-minetest.register_craftitem("unifieddyes:magenta", {
- description = "Full Magenta Dye",
- inventory_image = "unifieddyes_magenta.png",
- groups = { dye=1, basecolor_magenta=1, excolor_magenta=1, unicolor_magenta=1 }
-})
-
-minetest.register_craft( {
- type = "shapeless",
- output = "unifieddyes:magenta 2",
- recipe = {
- "unifieddyes:blue",
- "unifieddyes:red",
- },
-})
-
--- Lime
-
-minetest.register_craftitem("unifieddyes:lime", {
- description = "Full Lime Dye",
- inventory_image = "unifieddyes_lime.png",
- groups = { dye=1, excolor_lime=1, unicolor_lime=1 }
-})
-
-minetest.register_craft( {
- type = "shapeless",
- output = "unifieddyes:lime 2",
- recipe = {
- "unifieddyes:yellow",
- "unifieddyes:green",
- },
-})
-
--- Aqua
-
-minetest.register_craftitem("unifieddyes:aqua", {
- description = "Full Aqua Dye",
- inventory_image = "unifieddyes_aqua.png",
- groups = { dye=1, excolor_aqua=1, unicolor_aqua=1 }
-})
-
-minetest.register_craft( {
- type = "shapeless",
- output = "unifieddyes:aqua 2",
- recipe = {
- "unifieddyes:cyan",
- "unifieddyes:green",
- },
-})
-
--- Sky blue
-
-minetest.register_craftitem("unifieddyes:skyblue", {
- description = "Full Sky-blue Dye",
- inventory_image = "unifieddyes_skyblue.png",
- groups = { dye=1, excolor_sky_blue=1, unicolor_sky_blue=1 }
-})
-
-minetest.register_craft( {
- type = "shapeless",
- output = "unifieddyes:skyblue 2",
- recipe = {
- "unifieddyes:cyan",
- "unifieddyes:blue",
- },
-})
-
--- Violet
-
-minetest.register_craftitem("unifieddyes:violet", {
- description = "Full Violet/Purple Dye",
- inventory_image = "unifieddyes_violet.png",
- groups = { dye=1, basecolor_violet=1, excolor_violet=1, unicolor_violet=1 }
-})
-
-minetest.register_craft( {
- type = "shapeless",
- output = "unifieddyes:violet 2",
- recipe = {
- "unifieddyes:blue",
- "unifieddyes:magenta",
- },
-})
-
-minetest.register_craft( {
- type = "shapeless",
- output = "unifieddyes:violet 3",
- recipe = {
- "unifieddyes:blue",
- "unifieddyes:blue",
- "unifieddyes:red",
- },
-})
-
--- Red-violet
-
-minetest.register_craftitem("unifieddyes:redviolet", {
- description = "Full Red-violet Dye",
- inventory_image = "unifieddyes_redviolet.png",
- groups = { dye=1, excolor_red_violet=1, unicolor_red_violet=1 }
-})
-
-minetest.register_craft( {
- type = "shapeless",
- output = "unifieddyes:redviolet 2",
- recipe = {
- "unifieddyes:red",
- "unifieddyes:magenta",
- },
-})
-
-
--- =================================================================
-
--- Finally, generate all of additional variants of hue, saturation, and
--- brightness.
-
--- "s50" in a file/item name means "saturation: 50%".
--- Brightness levels in the textures are 33% ("dark"), 66% ("medium"),
--- 100% ("full" but not so-named), and 150% ("light").
-
-HUES = {
- "red",
- "orange",
- "yellow",
- "lime",
- "green",
- "aqua",
- "cyan",
- "skyblue",
- "blue",
- "violet",
- "magenta",
- "redviolet"
-}
-
-HUES2 = {
- "Red",
- "Orange",
- "Yellow",
- "Lime",
- "Green",
- "Aqua",
- "Cyan",
- "Sky-blue",
- "Blue",
- "Violet",
- "Magenta",
- "Red-violet"
-}
-
-
-for i = 1, 12 do
-
- hue = HUES[i]
- hue2 = HUES2[i]
-
- minetest.register_craft( {
- type = "shapeless",
- output = "unifieddyes:dark_" .. hue .. "_s50 2",
- recipe = {
- "unifieddyes:" .. hue,
- "unifieddyes:darkgrey_paint",
- },
- })
-
- minetest.register_craft( {
- type = "shapeless",
- output = "unifieddyes:dark_" .. hue .. "_s50 4",
- recipe = {
- "unifieddyes:" .. hue,
- "unifieddyes:black",
- "unifieddyes:black",
- "unifieddyes:white_paint"
- },
- })
-
- minetest.register_craft( {
- type = "shapeless",
- output = "unifieddyes:dark_" .. hue .. " 3",
- recipe = {
- "unifieddyes:" .. hue,
- "unifieddyes:black",
- "unifieddyes:black",
- },
- })
-
- minetest.register_craft( {
- type = "shapeless",
- output = "unifieddyes:medium_" .. hue .. "_s50 2",
- recipe = {
- "unifieddyes:" .. hue,
- "unifieddyes:grey_paint",
- },
- })
-
- minetest.register_craft( {
- type = "shapeless",
- output = "unifieddyes:medium_" .. hue .. "_s50 3",
- recipe = {
- "unifieddyes:" .. hue,
- "unifieddyes:black",
- "unifieddyes:white_paint",
- },
- })
-
- minetest.register_craft( {
- type = "shapeless",
- output = "unifieddyes:medium_" .. hue .. " 2",
- recipe = {
- "unifieddyes:" .. hue,
- "unifieddyes:black",
- },
- })
-
- minetest.register_craft( {
- type = "shapeless",
- output = "unifieddyes:" .. hue .. "_s50 2",
- recipe = {
- "unifieddyes:" .. hue,
- "unifieddyes:lightgrey_paint",
- },
- })
-
- minetest.register_craft( {
- type = "shapeless",
- output = "unifieddyes:" .. hue .. "_s50 4",
- recipe = {
- "unifieddyes:" .. hue,
- "unifieddyes:white_paint",
- "unifieddyes:white_paint",
- "unifieddyes:black",
- },
- })
-
- minetest.register_craft( {
- type = "shapeless",
- output = "unifieddyes:light_" .. hue .. " 2",
- recipe = {
- "unifieddyes:" .. hue,
- "unifieddyes:white_paint",
- },
- })
-
- minetest.register_craftitem("unifieddyes:dark_" .. hue .. "_s50", {
- description = "Dark " .. hue2 .. " Dye (low saturation)",
- inventory_image = "unifieddyes_dark_" .. hue .. "_s50.png",
- groups = { dye=1, ["unicolor_dark_"..hue.."_s50"]=1 }
- })
-
- minetest.register_craftitem("unifieddyes:dark_" .. hue, {
- description = "Dark " .. hue2 .. " Dye",
- inventory_image = "unifieddyes_dark_" .. hue .. ".png",
- groups = { dye=1, ["unicolor_dark_"..hue]=1 }
- })
-
- minetest.register_craftitem("unifieddyes:medium_" .. hue .. "_s50", {
- description = "Medium " .. hue2 .. " Dye (low saturation)",
- inventory_image = "unifieddyes_medium_" .. hue .. "_s50.png",
- groups = { dye=1, ["unicolor_medium_"..hue.."_s50"]=1 }
- })
-
- minetest.register_craftitem("unifieddyes:medium_" .. hue, {
- description = "Medium " .. hue2 .. " Dye",
- inventory_image = "unifieddyes_medium_" .. hue .. ".png",
- groups = { dye=1, ["unicolor_medium_"..hue]=1 }
- })
-
- minetest.register_craftitem("unifieddyes:" .. hue .. "_s50", {
- description = "Full " .. hue2 .. " Dye (low saturation)",
- inventory_image = "unifieddyes_" .. hue .. "_s50.png",
- groups = { dye=1, ["unicolor_"..hue.."_s50"]=1 }
- })
-
- minetest.register_craftitem("unifieddyes:light_" .. hue, {
- description = "Light " .. hue2 .. " Dye",
- inventory_image = "unifieddyes_light_" .. hue .. ".png",
- groups = { dye=1, ["unicolor_light_"..hue]=1 }
- })
-
-end
-
-print("[UnifiedDyes] Loaded!")
-