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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2012-07-13 23:23:39 -0400
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2012-07-13 23:23:39 -0400
commitf63d48b6f2c7a5e8bf17f34106158fe0c1d1e350 (patch)
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fixed some missing commas caused byt he previous groups= change.
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+-- Generic colored-objects template by Vanessa Ezekowitz ~~ 2012-07-13
+
+-- License: WTFPL
+
+-- Before using this code, consult the README, particularly the "Semi-
+-- automatic generation of textures" section at the end, which descibes the
+-- use of the gentextures.sh BASH script included in this package. You"ll
+-- need to either follow those instructions or create your textures the usual,
+-- manual way. Without textures, this code won"t be very useful. :-)
+
+-- When configured properly, this code creates node names that follow the
+-- naming convention established in Unified Dyes, such as "mymod:red" or
+-- "mymod:dark_yellow_s50".
+
+
+-- ===========================================================================
+-- Edit the next several variables to define what mod this template will
+-- generate and how it should behave in general.
+-- ===========================================================================
+
+-- First, the standard machine-readable name of your mod
+
+colored_block_modname = "mymod"
+
+-- Human-readable description of the category of nodes you want to generate
+
+colored_block_description = "My Colored Block"
+
+-- The full node name of the neutral version of your main block as it
+-- exists right after crafting or mining it, before any dyes have been
+-- applied. Typically, this should refer to the white version of your
+-- mod's main block, but it can be anything as long as it makes sense.
+
+neutral_block = colored_block_modname .. ":white"
+
+-- This variable defines just how many of a given block a crafting operation
+-- should give. In most cases, the default (1) is correct.
+
+colored_block_yield = "1"
+
+-- If this object should let sunlight pass through it, set this to "true".
+-- Otherwise, set it to "false" (the default).
+
+colored_block_sunlight = "false"
+
+-- If the node should be something you can stand on, set this to "true"
+-- (the default). Otherwise, set it to false.
+
+colored_block_walkable = "true"
+
+-- What groups should the generated nodes belong to?
+
+colored_block_groups = "{ snappy = 3, flammable = 2 }"
+
+-- What sound should be played when the node is digged?
+
+colored_block_groups = "default.node_sound_leaves_defaults()"
+
+
+-- ======================================================
+-- You shouldn"t need to edit anything below this point.
+-- ======================================================
+
+
+-- ------------------------------------------------------------------
+-- Generate all of the base color node definitions and all variations
+-- except for the greyscale stuff.
+
+-- Hues are on a 30 degree spacing starting at red = 0 degrees.
+-- "s50" in a file/item name means "saturation: 50%".
+-- Texture brightness levels for the colors are 100%, 66% ("medium"),
+-- and 33% ("dark").
+
+shades = {
+ "dark",
+ "medium",
+ "" -- represents "no special shade name", e.g. bright.
+}
+
+shades2 = {
+ "Dark ",
+ "Medium ",
+ "" -- represents "no special shade name", e.g. bright.
+}
+
+hues = {
+ "red",
+ "orange",
+ "yellow",
+ "lime",
+ "green",
+ "aqua",
+ "cyan",
+ "skyblue",
+ "blue",
+ "violet",
+ "magenta",
+ "redviolet"
+}
+
+hues2 = {
+ "Red ",
+ "Orange ",
+ "Yellow ",
+ "Lime ",
+ "Green ",
+ "Aqua ",
+ "Cyan ",
+ "Sky Blue ",
+ "Blue ",
+ "Violet ",
+ "Magenta ",
+ "Red-violet "
+}
+
+greys = {
+ "black",
+ "darkgrey",
+ "mediumgrey",
+ "lightgrey",
+ "white"
+}
+
+greys2 = {
+ "Black ",
+ "Dark Grey ",
+ "Medium Grey ",
+ "Light Grey ",
+ "White "
+}
+
+greys3 = {
+ "black",
+ "darkgrey_paint",
+ "mediumgrey_paint",
+ "lightgrey_paint",
+ "white_paint"
+}
+
+for shade = 1, 3 do
+
+ shadename = shades[shade]
+ shadename2 = shades2[shade]
+
+ for hue = 1, 12 do
+
+ huename = hues[hue]
+ huename2 = hues2[hue]
+
+ minetest.register_node(colored_block_modname .. ":" .. shadename .. "_" .. huename, {
+ description = shadename2 .. huename2 .. colored_block_description,
+ tiles = { colored_block_modname .. "_" .. shadename .. "_" .. huename .. ".png" },
+ inventory_image = colored_block_modname .. "_" .. shadename .. "_" .. huename .. ".png",
+ wield_image = colored_block_modname .. "_" .. shadename .. "_" .. huename .. ".png",
+ sunlight_propagates = colored_block_sunlight,
+ paramtype = "light",
+ walkable = colored_block_walkable,
+ groups = colored_block_groups,
+ sounds = colored_block_groups
+ })
+
+ minetest.register_node(colored_block_modname .. ":" .. shadename .. "_" .. huename .. "_s50", {
+ description = shadename2 .. huename2 .. colored_block_description .. " (50% Saturation)",
+ tiles = { colored_block_modname .. "_" .. shadename .. "_" .. huename .. "_s50.png" },
+ inventory_image = colored_block_modname .. "_" .. shadename .. "_" .. huename .. "_s50.png",
+ wield_image = colored_block_modname .. "_" .. shadename .. "_" .. huename .. "_s50.png",
+ sunlight_propagates = colored_block_sunlight,
+ paramtype = "light",
+ walkable = colored_block_walkable,
+ groups = colored_block_groups,
+ sounds = colored_block_groups
+ })
+
+ minetest.register_craft( {
+ type = "shapeless",
+ output = colored_block_modname .. ":" .. shadename .. "_" .. huename .. " " .. colored_block_yield,
+ recipe = {
+ neutral_block,
+ "unifieddyes:" .. shadename .. "_" .. huename
+ }
+ })
+
+ minetest.register_craft( {
+ type = "shapeless",
+ output = colored_block_modname .. ":" .. shadename .. "_" .. huename "_s50 " .. colored_block_yield,
+ recipe = {
+ neutral_block,
+ "unifieddyes:" .. shadename .. "_" .. huename .. "_s50"
+ }
+ })
+
+ end
+end
+
+
+-- ============================================================
+-- The 5 levels of greyscale.
+--
+-- Oficially these are 0, 25, 50, 75, and 100% relative to white,
+-- but in practice, they're actually 7.5%, 25%, 50%, 75%, and 95%.
+-- (otherwise black and white would wash out).
+
+for grey = 1,5 do
+
+ greyname = greys[grey]
+ greyname2 = greys2[grey]
+ greyname3 = greys3[grey]
+
+ minetest.register_node(colored_block_modname .. ":" .. greyname, {
+ description = greyname2 .. colored_block_description,
+ tiles = { colored_block_modname .. "_" .. greyname .. ".png" },
+ inventory_image = colored_block_modname .. "_" .. greyname .. ".png",
+ wield_image = colored_block_modname .. "_" .. greyname .. ".png",
+ sunlight_propagates = colored_block_sunlight,
+ paramtype = "light",
+ walkable = colored_block_walkable,
+ groups = colored_block_groups,
+ sounds = colored_block_groups
+ })
+
+ minetest.register_craft( {
+ type = "shapeless",
+ output = colored_block_modname .. ":" .. greyname .. " " .. colored_block_yield,
+ recipe = {
+ neutral_block,
+ "unifieddyes:" .. greyname3
+ }
+ })
+
+end
+
+
+print("[" .. colored_block_modname .. "] Loaded!")
+
+