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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2013-04-30 06:02:22 -0400
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2013-04-30 06:08:34 -0400
commita9c803b14f6289d2542e02c159fae798cb60f1b2 (patch)
tree58bc7ab07bf70fcb15f0a7efffe1742d0863e5cf /locale/template.txt
parent652a0c9a89871ac78255536e78c04a5a69b88ca9 (diff)
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Refactored the code to use default "common" dyes
rather than directly from flowers. This mod now depends on "default" and "dye" from the Minetest common sub-game. Since the default dye mod uses default flowers, this mod no longer checks for what version of flowers you're using, or even depends on it. Bottle-based textures have been replaced with piles of dye powder, based on the default red dye texture. All dyes are obtained by crafting, not cooking, for consistency with the default dye mod. The somewhat-complicated method using separate "pigment" powders, glass bottles and "liquid dye base" has been done away with. Now it's just dry dye powders, as with the default dye mod. Also, got rid of the whole paint scheme, in favor of dry powders. All old dyes, paints, and Unified Dyes pigment powders have been aliased back to the standard dye powders.
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