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authorVanessa Dannenberg <vanessa.e.dannenberg@gmail.com>2018-08-26 07:23:40 -0400
committerVanessa Dannenberg <vanessa.e.dannenberg@gmail.com>2018-08-26 07:23:40 -0400
commitfa71e3166c7029fb102ab039e798a01cbff857e2 (patch)
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parent414d72d2a60fd1ae59656673cfcfa8bb1f7ad95b (diff)
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allow replacement nodes during airbrushing
Diffstat (limited to 'API.md')
-rw-r--r--API.md3
1 files changed, 3 insertions, 0 deletions
diff --git a/API.md b/API.md
index 50de5d5..c42d5aa 100644
--- a/API.md
+++ b/API.md
@@ -13,6 +13,7 @@ minetest.register_node("mymod:colored_node", {
palette = "unifieddyes_palette_extended.png",
groups = {snappy = 1, cracky = 2, ud_param2_colorable = 1}
on_construct = unifieddyes.on_construct,
+ airbrush_replacement_node = "mymod:my_other_colored_node"
})
```
@@ -31,6 +32,8 @@ minetest.register_node("mymod:colored_node", {
`on_construct`: see below.
+`airbrush_replacement_node`: The node to swap in when the airbrush is used on this node. For example, you could `minetest.override_item()` on some default node to add this field, pointing to a colorable node of your own, so that when the default node is painted, it's replaced with yours in the new color.
+
#### Function calls
**`unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)`