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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2012-07-14 01:38:44 -0400
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2012-07-14 01:38:44 -0400
commitefc793f3af8bea0a3c95d044df9f492e7b483232 (patch)
tree98042470dc5bb23cb2edf5293397359145c0cd0f
parentf63d48b6f2c7a5e8bf17f34106158fe0c1d1e350 (diff)
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added notes about the new example template code and related download links to
README
-rw-r--r--README24
-rw-r--r--modtemplate.lua78
2 files changed, 69 insertions, 33 deletions
diff --git a/README b/README
index cbb2af1..0ebead8 100644
--- a/README
+++ b/README
@@ -166,3 +166,27 @@ mod). All of the output files will be placed in that folder.
Use your favorite image browser or file manager to review the results, and if
they're right, copy them over to the textures/ folder in your mod.
+
+
+Example Code
+============
+
+Along with this mod, you should also download my template mod, which is quite
+easy to transform into whatever mod you want to create that needs this mod.
+
+It's just a skeleton, but all you should need to do to get started is to rename
+the folder to whatever your mod will be named, tweak a few variables near the
+start of the template's init.lua, and follow the above instructions regarding
+the creation of your textures.
+
+If you do it right, you should end up with a very basic mod giving you craft
+and /give access to your various items. After that part is confirmed working,
+just add whatever code you need to the end of the init.lua to define additional
+functions, items, crafts, and smelting recipes, etc., as needed by your mod,
+and start coding and testing like usual.
+
+This template is not supplied as part of the unifieddyes mod, rather you need
+fetch it separately from here:
+
+Download Template: https://github.com/VanessaE/modtemplate/zipball/master
+...or browse the code: https://github.com/VanessaE/modtemplate
diff --git a/modtemplate.lua b/modtemplate.lua
index a7b8642..f8104f0 100644
--- a/modtemplate.lua
+++ b/modtemplate.lua
@@ -20,7 +20,7 @@
-- First, the standard machine-readable name of your mod
-colored_block_modname = "template_mod"
+colored_block_modname = "template"
-- Human-readable description of the category of nodes you want to generate
@@ -31,7 +31,7 @@ colored_block_description = "My Colored Block"
-- applied. Typically, this should refer to the white version of your
-- mod's main block, but it can be anything as long as it makes sense.
-neutral_block = colored_block_modname .. ":white"
+neutral_block = colored_block_modname..":white"
-- This variable defines just how many of a given block a crafting operation
-- should give. In most cases, the default (1) is correct.
@@ -48,13 +48,14 @@ colored_block_sunlight = "false"
colored_block_walkable = "true"
--- What groups should the generated nodes belong to?
+-- What groups should the generated nodes belong to? Note that this must
+-- be in the form of a table as in the default.
-colored_block_groups = "{ snappy = 3, flammable = 2 }"
+colored_block_groups = { snappy=3, flammable=2 }
-- What sound should be played when the node is digged?
-colored_block_groups = "default.node_sound_leaves_defaults()"
+colored_block_sound = "default.node_sound_leaves_defaults()"
-- ======================================================
@@ -72,8 +73,8 @@ colored_block_groups = "default.node_sound_leaves_defaults()"
-- and 33% ("dark").
shades = {
- "dark",
- "medium",
+ "dark_",
+ "medium_",
"" -- represents "no special shade name", e.g. bright.
}
@@ -146,46 +147,53 @@ for shade = 1, 3 do
huename = hues[hue]
huename2 = hues2[hue]
-
- minetest.register_node(colored_block_modname .. ":" .. shadename .. "_" .. huename, {
- description = shadename2 .. huename2 .. colored_block_description,
- tiles = { colored_block_modname .. "_" .. shadename .. "_" .. huename .. ".png" },
- inventory_image = colored_block_modname .. "_" .. shadename .. "_" .. huename .. ".png",
- wield_image = colored_block_modname .. "_" .. shadename .. "_" .. huename .. ".png",
+
+ colorname = colored_block_modname..":"..shadename..huename
+ pngname = colored_block_modname.."_"..shadename..huename..".png"
+ nodedesc = shadename2..huename2..colored_block_description
+ s50colorname = colored_block_modname..":"..shadename..huename.."_s50"
+ s50pngname = colored_block_modname.."_"..shadename..huename.."_s50.png"
+ s50nodedesc = shadename2..huename2..colored_block_description.." (50% Saturation)"
+
+ minetest.register_node(colorname, {
+ description = nodedesc,
+ tiles = { pngname },
+ inventory_image = pngname,
+ wield_image = pngname,
sunlight_propagates = colored_block_sunlight,
paramtype = "light",
walkable = colored_block_walkable,
groups = colored_block_groups,
- sounds = colored_block_groups
+ sounds = colored_block_sound
})
-
- minetest.register_node(colored_block_modname .. ":" .. shadename .. "_" .. huename .. "_s50", {
- description = shadename2 .. huename2 .. colored_block_description .. " (50% Saturation)",
- tiles = { colored_block_modname .. "_" .. shadename .. "_" .. huename .. "_s50.png" },
- inventory_image = colored_block_modname .. "_" .. shadename .. "_" .. huename .. "_s50.png",
- wield_image = colored_block_modname .. "_" .. shadename .. "_" .. huename .. "_s50.png",
+
+ minetest.register_node(s50colorname, {
+ description = s50nodedesc,
+ tiles = { s50pngname },
+ inventory_image = s50pngname,
+ wield_image = s50pngname,
sunlight_propagates = colored_block_sunlight,
paramtype = "light",
walkable = colored_block_walkable,
groups = colored_block_groups,
- sounds = colored_block_groups
+ sounds = colored_block_sound
})
minetest.register_craft( {
type = "shapeless",
- output = colored_block_modname .. ":" .. shadename .. "_" .. huename .. " " .. colored_block_yield,
+ output = colorname.." "..colored_block_yield,
recipe = {
neutral_block,
- "unifieddyes:" .. shadename .. "_" .. huename
+ "unifieddyes:"..shadename.."_"..huename
}
})
minetest.register_craft( {
type = "shapeless",
- output = colored_block_modname .. ":" .. shadename .. "_" .. huename "_s50 " .. colored_block_yield,
+ output = colorname.." "..colored_block_yield,
recipe = {
neutral_block,
- "unifieddyes:" .. shadename .. "_" .. huename .. "_s50"
+ "unifieddyes:"..shadename.."_"..huename.."_s50"
}
})
@@ -206,24 +214,28 @@ for grey = 1,5 do
greyname2 = greys2[grey]
greyname3 = greys3[grey]
- minetest.register_node(colored_block_modname .. ":" .. greyname, {
- description = greyname2 .. colored_block_description,
- tiles = { colored_block_modname .. "_" .. greyname .. ".png" },
- inventory_image = colored_block_modname .. "_" .. greyname .. ".png",
- wield_image = colored_block_modname .. "_" .. greyname .. ".png",
+ greyshadename = colored_block_modname..":"..greyname
+ pngname = colored_block_modname.."_"..greyname..".png"
+ nodedesc = greyname2..colored_block_description
+
+ minetest.register_node(greyshadename, {
+ description = nodedesc,
+ tiles = { pngname },
+ inventory_image = pngname,
+ wield_image = pngname,
sunlight_propagates = colored_block_sunlight,
paramtype = "light",
walkable = colored_block_walkable,
groups = colored_block_groups,
- sounds = colored_block_groups
+ sounds = colored_block_sound
})
minetest.register_craft( {
type = "shapeless",
- output = colored_block_modname .. ":" .. greyname .. " " .. colored_block_yield,
+ output = greyshadename.." "..colored_block_yield,
recipe = {
neutral_block,
- "unifieddyes:" .. greyname3
+ "unifieddyes:"..greyname3
}
})