diff options
Diffstat (limited to 'mark.lua')
-rw-r--r-- | mark.lua | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/mark.lua b/mark.lua new file mode 100644 index 0000000..ebbe68e --- /dev/null +++ b/mark.lua @@ -0,0 +1,100 @@ +--[[ + + Based primarily on code from: + TechAge + ======= + + Copyright (C) 2019 Joachim Stolberg + + AGPL v3 + See LICENSE.txt for more information + + mark.lua: + +]]-- + +local marker_region = {} + +function techage_forceload.unmark_region(name) + if marker_region[name] ~= nil then --marker already exists + --wip: make the area stay loaded somehow + for _, entity in ipairs(marker_region[name]) do + entity:remove() + end + marker_region[name] = nil + end +end + +function techage_forceload.mark_region(name, pos1, pos2, owner, secs) + + if not name or not pos1 or not pos2 then return end + + techage_forceload.unmark_region(name) + + local sizex, sizey, sizez = (1 + pos2.x - pos1.x) / 2, (1 + pos2.y - pos1.y) / 2, (1 + pos2.z - pos1.z) / 2 + local markers = {} + + --XY plane markers + for _, z in ipairs({pos1.z - 0.5, pos2.z + 0.5}) do + local markerpos = {x=pos1.x + sizex - 0.5, y=pos1.y + sizey - 0.5, z=z} + local marker = minetest.add_entity(markerpos, "techage_forceload:region_cube") + if marker ~= nil then + marker:set_properties({ + visual_size={x=sizex * 2, y=sizey * 2}, + --collisionbox = {-sizex, -sizey, -thickness, sizex, sizey, thickness}, + collisionbox = {0,0,0, 0,0,0}, + }) + if owner then + marker:set_nametag_attributes({text = owner}) + end + marker:get_luaentity().player_name = name + table.insert(markers, marker) + end + end + + --YZ plane markers + for _, x in ipairs({pos1.x - 0.5, pos2.x + 0.5}) do + local markerpos = {x=x, y=pos1.y + sizey - 0.5, z=pos1.z + sizez - 0.5} + local marker = minetest.add_entity(markerpos, "techage_forceload:region_cube") + if marker ~= nil then + marker:set_properties({ + visual_size={x=sizez * 2, y=sizey * 2}, + --collisionbox = {-thickness, -sizey, -sizez, thickness, sizey, sizez}, + collisionbox = {0,0,0, 0,0,0}, + }) + marker:set_yaw(math.pi / 2) + marker:get_luaentity().player_name = name + table.insert(markers, marker) + end + end + + marker_region[name] = markers + minetest.after(secs or 20, techage_forceload.unmark_region, name) +end + +function techage_forceload.switch_region(name, pos1, pos2) + if marker_region[name] ~= nil then --marker already exists + techage_forceload.unmark_region(name) + else + techage_forceload.mark_region(name, pos1, pos2) + end +end + +minetest.register_entity(":techage_forceload:region_cube", { + initial_properties = { + visual = "upright_sprite", + textures = {"techage_cube_mark.png"}, + use_texture_alpha = true, + physical = false, + glow = 12, + }, + on_step = function(self) + if marker_region[self.player_name] == nil then + self.object:remove() + return + end + end, + on_punch = function(self) + techage_forceload.unmark_region(self.player_name) + end, +}) |