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author | cheapie <no-email-for-you@example.com> | 2025-01-11 23:10:13 -0600 |
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committer | cheapie <no-email-for-you@example.com> | 2025-01-11 23:10:13 -0600 |
commit | f9991863f5816920a1c8d8446e53895d95b4fc33 (patch) | |
tree | 8aa5df658642ed9730e65765b2e61bb003b1dcb7 /README | |
download | techage_forceload-main.tar techage_forceload-main.tar.gz techage_forceload-main.tar.bz2 techage_forceload-main.tar.xz techage_forceload-main.zip |
Diffstat (limited to 'README')
-rw-r--r-- | README | 8 |
1 files changed, 8 insertions, 0 deletions
@@ -0,0 +1,8 @@ +This is a rather basic adaptation of techage's forceload blocks/tiles to make them work outside of techage. +Techage is originally by joe7575 (Joachim Stolberg) and licensed under the AGPLv3, see LICENSE.txt for more information. + +========== + +These forceload blocks/tiles will forceload the mapblock they are placed in, but only when the player that owns them is online. +Use the minetest.conf setting "techage_forceload_max" (default 16) to control how many of these each player is allowed to use. +Additionally, you will probably want to set the overall forceload maximum for the server to at least this number times the expected maximum number of players. |