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2018-11-21Cache character texturesHEADmastercheapie
2018-11-08license fixups: use LGPL 3.0 for code,Vanessa Dannenberg
CC-by-SA 4.0 for media and everything else
2018-10-31use basic_materials for padlockVanessa Dannenberg
to make locked sign
2018-10-09add arrow symbols to fontsVanessa Dannenberg
accessible by putting ^1 to ^8 (think "arrow number 1", etc) in your text for narrow-width arrows (good for "wide font" highway signs), or ^a to ^h for double-width arrows (good for all of the normal narrow-font signs). in order, arrows 1 and "a" point up, 2/b points up-and-right, 3/c points right, and so on, turning clockwise Any other ^x pair just renders directly (no escape char, sorry)
2018-09-26Merge branch 'patch-1' into 'master'Vanessa Dannenberg
pass node information to sign update function, remove all entities on update incase of rogue See merge request VanessaE/signs_lib!1
2018-09-26remove printtenplus1
2018-09-26pass node information to sign update function, remove all entities on update ↵tenplus1
incase of rogue
2018-09-26fix screwdriver rotation on all sign typesVanessa Dannenberg
add it where missing
2018-09-25ditto for orange signVanessa Dannenberg
2018-09-25tweak yellow signs to comply with MUTCD 2009Vanessa Dannenberg
2018-05-24Merge pull request #32 from Jat15/patch-unknownVanessa Dannenberg
Fix crash if sign is "unknown block"
2018-05-25Fix crash if sign is "unknown block"Jat15
2018-05-11Merge pull request #26 from codexp/issue-25Vanessa Dannenberg
add support for cyrillic characters
2018-05-11Merge pull request #29 from codexp/german-translationVanessa Dannenberg
update german translation
2018-05-11Merge pull request #28 from codexp/russian-translationVanessa Dannenberg
add Russian translation
2018-03-24update german translationcodexp
2018-03-24add russian translationcodexp
2018-03-24add support for cyrillic cahracterscodexp
2017-11-16Merge pull request #23 from MuhdNurHidayat/masterVanessa Dannenberg
Add Malay translation
2017-11-17Add Malay translationMuhammad Nur Hidayat Yasuyoshi (MNH48.com)
2017-09-25remove unneeded recipe for locked signVanessa Ezekowitz
2017-08-12Merge pull request #21 from fat115/masterVanessa Ezekowitz
updated intllib method (po/pot files)
2017-07-31updated intllib method (po/pot files)fat115
added french translation (complete) german and spanish translations are incomplete
2017-07-20Merge pull request #20 from tenplus1/patch-1Vanessa Ezekowitz
add nil check
2017-07-19add nil checktenplus1
add nil check to fix this error: https://github.com/minetest-mods/signs_lib/issues/18
2017-05-20Add spanish translation.Carlos Barraza
2017-05-18Merge pull request #14 from AntumDeluge/settingsVanessa Ezekowitz
Replace deprecated methods
2017-05-18Merge pull request #13 from AntumDeluge/craft_guideVanessa Ezekowitz
Add cornernote's 'craft_guide' as optional dependency:
2017-05-12Replace deprecated methods:AntumDeluge
- 'setting_get' with 'settings:get' - 'setting_getbool' with 'settings:get_bool'
2017-05-11Add cornernote's 'craft_guide' as optional dependency:AntumDeluge
http://cornernote.github.io/minetest-craft_guide/
2017-03-05Merge pull request #11 from MinetestForFun/masterVanessa Ezekowitz
Fix unplaceable signs on blocks w/ on_rightclick when sneaking
2017-03-05Fix unplaceable signs on blocks w/ on_rightclick when sneakingDorian Wouters
2017-01-28pass pointed_thing to on_rightclickVanessa Ezekowitz
2016-10-04Merge pull request #7 from xisd/patch-1Vanessa Ezekowitz
make colored metal signs optional (default to enabled)
2016-10-04colored metal signs optional and display sizexisd
That a small change but for someone who try to prevent having one craft guide page per item (and multiples variants) it make all the difference :) This mod is great but it would be even greater if it was easier to configure like an option use_big_font_size that would change CHARS_PERLINE from 30 to 12 and NUMBER_OF_LINES from 6 to 3 (I tried to do that but I failed)
2016-09-15minor API change: defaultcolor -> default_colorVanessa Ezekowitz
2016-09-15infinite stacks only depend on creative mode nowVanessa Ezekowitz
(don't care of unified inventory is installed)
2016-09-15add default steel sign to restore-entities LBMVanessa Ezekowitz
2016-09-15allow custom nodes to define the text entity's sizeVanessa Ezekowitz
in your node def, add: text_size = {x=foo, y=bar}, Size defaults to x=0.8 and y=0.5, respectively.
2016-09-09removed metal sign -> locked wooden sign recipeVanessa Ezekowitz
(makes no sense in practice)
2016-09-09Allow setting default text color in sign node defVanessa Ezekowitz
Caveat: signs used to reset the text color to black at the start of each line. Now, they reset to the node's default text color, after which users' "#x" color codes are applied. This means some signs will change to a new color where the user didn't explicitly set it. This will only be visible on green, red w/white border, white w/red border, blue, and brown metal signs, as these have either white or red as the new default color. All other signs will render in black, as usual.
2016-09-09added option to specify text position when making a custom sign nodeVanessa Ezekowitz
2016-09-09remove debug stuffVanessa Ezekowitz
2016-09-09add support for visible text on default steel signsVanessa Ezekowitz
(if defined by subgame)
2016-09-09Use minetest_game steel sign to craft the various colored metal signsVanessa Ezekowitz
instead of using steel ingots. Reduced yield to one per craft. (the "sheet metal" recipes still exist for users of "steel" mod, yield there is unchanged)
2016-09-09adjusted positions of all signs' entitiesVanessa Ezekowitz
to move them to approx. 1 pixels in front of the surface (trying to workaround an apparent irrlicht/Minetest precision glitch on entity reload)
2016-09-09Clarify comment/reason for LBMVanessa Ezekowitz
2016-09-03Merge pull request #6 from cheapie/masterVanessa Ezekowitz
Use LBM instead of ABM to restore sign text
2016-09-03Use LBM instead of ABM to restore sign textCarter Kolwey
2016-04-23"debug" is not a valid log level.Auke Kok