| Age | Commit message (Collapse) | Author | 
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|  | in your node def, add:
text_size = {x=foo, y=bar},
Size defaults to x=0.8 and y=0.5, respectively. | 
|  | (makes no sense in practice) | 
|  | Caveat: signs used to reset the text color to black at the start of each
line. Now, they reset to the node's default text color, after which
users' "#x" color codes are applied.  This means some signs will change
to a new color where the user didn't explicitly set it.  This will only
be visible on green, red w/white border, white w/red border, blue, and
brown metal signs, as these have either white or red as the new default
color.  All other signs will render in black, as usual. | 
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|  | (if defined by subgame) | 
|  | instead of using steel ingots.  Reduced yield to one per craft.
(the "sheet metal" recipes still exist for users of "steel" mod, yield
there is unchanged) | 
|  | to move them to approx. 1 pixels in front of the surface
(trying to workaround an apparent irrlicht/Minetest precision glitch on
entity reload) | 
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|  | Use LBM instead of ABM to restore sign text | 
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|  | Split from [homedecor](https://github.com/VanessaE/homedecor_modpack).
See the homedecor repository's commit log for full history.
Additionally, removed extra fonts. These will be distributed separately
to avoid bloating the repo too much. |