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|
# Railroad Crossing 2 for RVController - User Interface
# A product of Scheiße & Broken Signalling Systems, a Cheapie Systems company
# This is free and unencumbered software released into the public domain.
# See http://unlicense.org/ for more information
# UI Pages
# Page 0: Idle/Active Screen
# Page 1: Main Menu
# Page 2: Country Selection
# Page 3: Timing Menu
# Page 4: Gate Drop Time Adjustment
# Page 5: Initial Active Time Adjustment
# Page 6: Extension Time Adjustment
# Page 7: Invalid Input Message for Time Adjustments
# Page 8: Diagnostics Menu
# Page 9: Output Test Menu
# Page 10: Road Signal Test
# Page 11: Rail Signal Test
# Page 12: Bell Test
# Page 13: Gate Test
# Page 14: Statistics
# Page 15: About 1
# Page 16: About 2
# Page 17: About 3
# Page 18: About 4
mainloop:
la t0,uipage
lbu t0,0(t0) # Read the desired page number
addi t2,t0,1 # Landing pad label will be page number + 1 (to avoid 0)
slli t2,t2,12
la t1,uidrawpointers
sh2add t1,t0,t1 # Calculate the location of the pointer to the desired function
lw t1,0(t1) # Load the pointer from memory
jalr ra,t1,0 # And call it
wfi # Program is entirely interrupt-driven, so wait for something to happen
j mainloop
handler_console:
li t0,262144 # 2^18, value of MCIP bit
csrc mip,t0
la t0,uipage
lbu t0,0(t0) # Read the desired page number
addi t2,t0,1 # Landing pad label will be page number + 1 (to avoid 0)
slli t2,t2,12
la t1,uihandlepointers
sh2add t1,t0,t1 # Calculate the location of the pointer to the desired function
lw t1,0(t1) # Load the pointer from memory
jalr ra,t1,0 # And call it
li a7,131
ecall # Drop anything else the user may have typed
j handler_epilogue
copystring:
# Destination pointer in a0, source pointer in a1, copies until null is reached (but doesn't copy the null), not very optimized
lb t0,0(a1)
beqz t0,1f
sb t0,0(a0)
addi a0,a0,1
addi a1,a1,1
j copystring
1: ret
.align 2
uidrawidle:
lpad 1
cm.push {ra},-16
la a0,uiidle+44
la a3,uiidle
la t0,currstate # Check if currently running or not
lbu t0,0(t0)
andi t0,t0,0xf
beqz t0,1f
la a0,uiactive+44 # If so, then show the active message instead
la a3,uiactive
1: la a1,uide
la t0,country
lb t0,0(t0)
li t1,1
bne t0,t1,1f
la a1,uiuk
1: li t1,2
bne t0,t1,1f
la a1,uius
1: call copystring
mv a0,a3
li a7,4
ecall
cm.popret {ra},16
.align 2
uihandleidle:
lpad 1
cm.push {ra},-16
li a7,132
ecall # Read one character of input
li t0,'m'
bne a0,t0,1f # If it was 'm'...
la t0,uipage
li t1,1
sb t1,0(t0) # ...go to the main menu (page 1)
1: li t0,'a'
bne a0,t0,1f # If it was 'a', then start the sequence now
la t0,currstate
lbu t0,0(t0)
andi t0,t0,0xf
bnez t0,1f # Unless it's already running, that is
la t1,country
lb t1,0(t1) # Read current country setting
slli t1,t1,4 # Multiply by 16 to get the offset into the state table
addi t1,t1,1 # And add 1 to get to the first non-idle state
la t0,currstate
sb t1,0(t0) # Update state in RAM to the first state in the current country
la t0,states
sh2add t0,t1,t0 # Calculate the proper offset in the list of pointers (state number * 4 + base address)
lw t0,0(t0) # Load the pointer
jalr ra,t0,0 # And call that function
1: cm.popret {ra},16
ret
.align 2
uidrawmainmenu:
lpad 2
la a0,uimainmenu
li a7,4
ecall
ret
.align 2
uihandlemainmenu:
lpad 2
li a7,132
ecall # Read one character of input
li t0,'1'
bne a0,t0,1f
la t1,uipage
li t2,2
sb t2,0(t1) # User entered '1', go to country selection (page 2)
1: li t0,'2'
bne a0,t0,1f
la t1,uipage
li t2,3
sb t2,0(t1) # User entered '2', go to timing adjustment (page 3)
1: li t0,'3'
bne a0,t0,1f
la t1,uipage
li t2,8
sb t2,0(t1) # User entered '3', go to diagnostics (page 8)
1: li t0,'4'
bne a0,t0,1f
la t1,uipage
li t2,15
sb t2,0(t1) # User entered '4', go to about 1 (page 15)
1: li t0,'0'
bne a0,t0,1f
la t1,uipage
sb x0,0(t1) # User entered '0', go to idle screen (page 0)
1: ret
.align 2
uidrawcountryselect:
lpad 3
la a0,uicountryselect
li a7,4
ecall
ret
.align 2
uihandlecountryselect:
lpad 3
li a7,132
ecall # Read one character of input
li t0,'1'
bne a0,t0,1f
la t1,country
sb x0,0(t1) # User entered '1', change country to DE (0)
la t1,uipage
li t2,1
sb t2,0(t1) # Return to main menu (page 1)
1: li t0,'2'
bne a0,t0,1f
la t1,country
li t2,1
sb t2,0(t1) # User entered '2', change country to UK (1)
la t1,uipage
li t2,1
sb t2,0(t1) # Return to main menu (page 1)
1: li t0,'3'
bne a0,t0,1f
la t1,country
li t2,2
sb t2,0(t1) # User entered '3', change country to US (2)
la t1,uipage
li t2,1
sb t2,0(t1) # Return to main menu (page 1)
1: li t0,'0'
bne a0,t0,1f
la t1,uipage
li t2,1
sb t2,0(t1) # User entered '0', return to main menu (page 1) without changing anything
1: ret
.align 2
uidrawadjusttiming:
lpad 4
la a0,uiadjusttiming
li a7,4
ecall
ret
.align 2
uihandleadjusttiming:
lpad 4
li a7,132
ecall # Read one character of input
li t0,'1'
bne a0,t0,1f
la t1,uipage
li t2,4
sb t2,0(t1) # User entered '1', go to gate drop time setting (page 4)
1: li t0,'2'
bne a0,t0,1f
la t1,uipage
li t2,5
sb t2,0(t1) # User entered '2', go to initial active time setting (page 5)
1: li t0,'3'
bne a0,t0,1f
la t1,uipage
li t2,6
sb t2,0(t1) # User entered '3', go to extension time setting (page 6)
1: li t0,'0'
bne a0,t0,1f
la t1,uipage
li t2,1
sb t2,0(t1) # User entered '0', go to main menu (page 1)
1: ret
ret
.align 2
uidrawgatedropdelay:
lpad 5
la a0,uigatedropdelay
la t0,gatedroptime
lbu t0,0(t0) # Load the current setting
li t1,10
div t2,t0,t1 # Split it into tens and ones places
rem t3,t0,t1
addi t2,t2,0x30 # Convert to ASCII
addi t3,t3,0x30
sb t2,27(a0) # Insert the digits into the string
sb t3,28(a0)
li a7,4
ecall # And print it
ret
.align 2
uihandlegatedropdelay:
lpad 5
# Read first digit
li a7,132
ecall
# Check if the user wanted to cancel
li t0,'c'
bne a0,t0,1f
la t0,uipage
li t1,3 # User chose to cancel, go back to timing adjustment (page 3)
sb t1,0(t0)
ret
1:
# Validate and process first digit
addi s0,a0,-0x30 # Convert the first digit to ASCII
li t0,10
bltu s0,t0,1f # Inputs less than 0x30 become negative in the addi above, this branch is unsigned so those become large positive numbers
la t0,uipage # ^ Thank the RISC-V manual for that trick
li t1,7
sb t1,0(t0) # First digit was not valid, go to invalid input error (page 7)
ret
1: mul s0,s0,t0 # Multiply the first digit by 10
# Read second digit
li a7,132
ecall
bnez a0,1f
div s0,s0,t0 # Second digit was null, so the first digit was really the ones place
li a0,0x30 # Pretend this digit was 0 so validation still passes but the addition doesn't change anything
1: addi a0,a0,-0x30
bltu a0,t0,1f # Inputs less than 0x30 become negative in the addi above
la t0,uipage
li t1,7
sb t1,0(t0) # Second digit was not valid, go to invalid input error (page 7)
ret
1: add s0,s0,a0 # Sum the two digits together
bnez s0,1f
la t0,uipage
li t1,7
sb t1,0(t0) # Input was 0, go to invalid input error (page 7)
ret
1: la t0,gatedroptime
sb s0,0(t0) # Write out the new setting
la t0,uipage
li t1,3 # Go back to timing adjustment (page 3)
sb t1,0(t0)
ret
.align 2
uidrawinitialtime:
lpad 6
la a0,uiinitialtime
la t0,activetime
lbu t0,0(t0) # Load the current setting
li t1,10
div t2,t0,t1 # Split it into tens and ones places
rem t3,t0,t1
addi t2,t2,0x30 # Convert to ASCII
addi t3,t3,0x30
sb t2,29(a0) # Insert the digits into the string
sb t3,30(a0)
li a7,4
ecall # And print it
ret
.align 2
uihandleinitialtime:
lpad 6
# Read first digit
li a7,132
ecall
# Check if the user wanted to cancel
li t0,'c'
bne a0,t0,1f
la t0,uipage
li t1,3 # User chose to cancel, go back to timing adjustment (page 3)
sb t1,0(t0)
ret
1:
# Validate and process first digit
addi s0,a0,-0x30 # Convert the first digit to ASCII
li t0,10
bltu s0,t0,1f # Inputs less than 0x30 become negative in the addi above, this branch is unsigned so those become large positive numbers
la t0,uipage # ^ Thank the RISC-V manual for that trick
li t1,7
sb t1,0(t0) # First digit was not valid, go to invalid input error (page 7)
ret
1: mul s0,s0,t0 # Multiply the first digit by 10
# Read second digit
li a7,132
ecall
bnez a0,1f
div s0,s0,t0 # Second digit was null, so the first digit was really the ones place
li a0,0x30 # Pretend this digit was 0 so validation still passes but the addition doesn't change anything
1: addi a0,a0,-0x30
bltu a0,t0,1f # Inputs less than 0x30 become negative in the addi above
la t0,uipage
li t1,7
sb t1,0(t0) # Second digit was not valid, go to invalid input error (page 7)
ret
1: add s0,s0,a0 # Sum the two digits together
bnez s0,1f
la t0,uipage
li t1,7
sb t1,0(t0) # Input was 0, go to invalid input error (page 7)
ret
1: la t0,activetime
sb s0,0(t0) # Write out the new setting
la t0,uipage
li t1,3 # Go back to timing adjustment (page 3)
sb t1,0(t0)
ret
.align 2
uidrawextensiontime:
lpad 7
la a0,uiextensiontime
la t0,extensiontime
lbu t0,0(t0) # Load the current setting
li t1,10
div t2,t0,t1 # Split it into tens and ones places
rem t3,t0,t1
addi t2,t2,0x30 # Convert to ASCII
addi t3,t3,0x30
sb t2,26(a0) # Insert the digits into the string
sb t3,27(a0)
li a7,4
ecall # And print it
ret
.align 2
uihandleextensiontime:
lpad 7
# Read first digit
li a7,132
ecall
# Check if the user wanted to cancel
li t0,'c'
bne a0,t0,1f
la t0,uipage
li t1,3 # User chose to cancel, go back to timing adjustment (page 3)
sb t1,0(t0)
ret
1:
# Validate and process first digit
addi s0,a0,-0x30 # Convert the first digit to ASCII
li t0,10
bltu s0,t0,1f # Inputs less than 0x30 become negative in the addi above, this branch is unsigned so those become large positive numbers
la t0,uipage # ^ Thank the RISC-V manual for that trick
li t1,7
sb t1,0(t0) # First digit was not valid, go to invalid input error (page 7)
ret
1: mul s0,s0,t0 # Multiply the first digit by 10
# Read second digit
li a7,132
ecall
bnez a0,1f
div s0,s0,t0 # Second digit was null, so the first digit was really the ones place
li a0,0x30 # Pretend this digit was 0 so validation still passes but the addition doesn't change anything
1: addi a0,a0,-0x30
bltu a0,t0,1f # Inputs less than 0x30 become negative in the addi above
la t0,uipage
li t1,7
sb t1,0(t0) # Second digit was not valid, go to invalid input error (page 7)
ret
1: add s0,s0,a0 # Sum the two digits together
bnez s0,1f
la t0,uipage
li t1,7
sb t1,0(t0) # Input was 0, go to invalid input error (page 7)
ret
1: la t0,extensiontime
sb s0,0(t0) # Write out the new setting
la t0,uipage
li t1,3 # Go back to timing adjustment (page 3)
sb t1,0(t0)
ret
.align 2
uidrawinvalidinput:
lpad 8
la a0,uiinvalidinput
li a7,4
ecall
ret
.align 2
uihandleinvalidinput:
lpad 8
la t0,uipage
li t1,3 # Go back to timing adjustment (page 3)
sb t1,0(t0)
ret
.align 2
uidrawdiagnostics:
lpad 9
la a0,uidiagnostics
li a7,4
ecall
ret
.align 2
uihandlediagnostics:
lpad 9
li a7,132
ecall # Read one character of input
li t0,'1'
bne a0,t0,1f
la t1,uipage
li t0,9
sb t0,0(t1) # User entered '1', go to output test (page 9)
1: li t0,'2'
bne a0,t0,1f
la t1,uipage
li t0,14
sb t0,0(t1) # User entered '1', go to statistics (page 14)
1: li t0,'0'
bne a0,t0,1f
la t1,uipage
li t0,1
sb t0,0(t1) # User entered '0', go to main menu (page 1)
1: ret
.align 2
uidrawoutputtest:
lpad 10
la a0,uioutputtest
li a7,4
ecall
ret
.align 2
uihandleoutputtest:
lpad 10
li a7,132
ecall # Read one character of input
li t0,'1'
bne a0,t0,1f
la t1,uipage
li t0,10
sb t0,0(t1) # User entered '1', go to light test (page 10)
1: li t0,'2'
bne a0,t0,1f
la t1,uipage
li t0,11
sb t0,0(t1) # User entered '2', go to signal test (page 11)
1: li t0,'3'
bne a0,t0,1f
la t1,uipage
li t0,12
sb t0,0(t1) # User entered '3', go to bell test (page 12)
1: li t0,'4'
bne a0,t0,1f
la t1,uipage
li t0,13
sb t0,0(t1) # User entered '4', go to gate test (page 13)
1: li t0,'0'
bne a0,t0,1f
la t1,uipage
li t0,8
sb t0,0(t1) # User entered '0', go to diagnostics (page 8)
1: ret
.align 2
uidrawlighttest:
lpad 11
la a0,uilighttest
li a7,4
ecall
ret
.align 2
uihandlelighttest:
lpad 11
li a7,132
ecall # Read one character of input
li t0,'1'
bne a0,t0,1f
la a0,lightchannel
la a1,lightoffmsg
li a7,129
ecall # User entered '1', command light to off
1: li t0,'2'
bne a0,t0,1f
la a0,lightchannel
la a1,lightredmsg
li a7,129
ecall # User entered '2', command light to red
1: li t0,'3'
bne a0,t0,1f
la a0,lightchannel
la a1,lightyellowmsg
li a7,129
ecall # User entered '3', command light to yellow
1: li t0,'4'
bne a0,t0,1f
la a0,lightchannel
la a1,lightgreenmsg
li a7,129
ecall # User entered '4', command light to green
1: li t0,'5'
bne a0,t0,1f
la a0,lightchannel
la a1,lightflashredmsg
li a7,129
ecall # User entered '5', command light to flashing red
1: li t0,'6'
bne a0,t0,1f
la a0,lightchannel
la a1,lightflashyellowmsg
li a7,129
ecall # User entered '6', command light to flashing yellow
1: li t0,'0'
bne a0,t0,1f
la t1,uipage
li t0,9
sb t0,0(t1) # User entered '0', go to output test (page 9)
1: ret
.align 2
uidrawsignaltest:
lpad 12
la a0,uisignaltest
li a7,4
ecall
ret
.align 2
uihandlesignaltest:
lpad 12
li a7,132
ecall # Read one character of input
li t0,'1'
bne a0,t0,1f
la a0,signalchannel
la a1,lightoffmsg
li a7,129
ecall # User entered '1', command signal to off
1: li t0,'2'
bne a0,t0,1f
la a0,signalchannel
la a1,lightredmsg
li a7,129
ecall # User entered '2', command signal to red
1: li t0,'3'
bne a0,t0,1f
la a0,signalchannel
la a1,lightyellowmsg
li a7,129
ecall # User entered '3', command signal to yellow
1: li t0,'4'
bne a0,t0,1f
la a0,signalchannel
la a1,lightgreenmsg
li a7,129
ecall # User entered '4', command signal to green
1: li t0,'5'
bne a0,t0,1f
la a0,signalchannel
la a1,lightflashredmsg
li a7,129
ecall # User entered '5', command signal to flashing red
1: li t0,'6'
bne a0,t0,1f
la a0,signalchannel
la a1,lightflashyellowmsg
li a7,129
ecall # User entered '6', command signal to flashing yellow
1: li t0,'0'
bne a0,t0,1f
la t1,uipage
li t0,9
sb t0,0(t1) # User entered '0', go to output test (page 9)
1: ret
.align 2
uidrawbelltest:
lpad 13
la a0,uibelltest
li a7,4
ecall
ret
.align 2
uihandlebelltest:
lpad 13
li a7,132
ecall # Read one character of input
li t0,'1'
bne a0,t0,1f
la a0,bellchannel
la a1,belloffmsg
li a7,129
ecall # User entered '1', command bell to off
1: li t0,'2'
bne a0,t0,1f
la a0,bellchannel
la a1,bellonmsg
li a7,129
ecall # User entered '2', command bell to on
1: li t0,'0'
bne a0,t0,1f
la t1,uipage
li t0,9
sb t0,0(t1) # User entered '0', go to output test (page 9)
1: ret
.align 2
uidrawgatetest:
lpad 14
la a0,uigatetest
li a7,4
ecall
ret
.align 2
uihandlegatetest:
lpad 14
li a7,132
ecall # Read one character of input
li t0,'1'
bne a0,t0,1f
la a0,gatechannel
la a1,gateupmsg
li a7,129
ecall # User entered '1', command gate to up
1: li t0,'2'
bne a0,t0,1f
la a0,gatechannel
la a1,gatedownmsg
li a7,129
ecall # User entered '2', command gate to down
1: li t0,'0'
bne a0,t0,1f
la t1,uipage
li t0,9
sb t0,0(t1) # User entered '0', go to output test (page 9)
1: ret
.align 2
uidrawstatistics:
lpad 15
cm.push {ra},-16
la a0,uistatistics+21
rdcycle a1
call hexdump
la a0,uistatistics+39
rdtime a1
call hexdump
la a0,uistatistics+57
rdinstret a1
call hexdump
la a0,uistatistics+75
la a1,traincounter
lw a1,0(a1)
call hexdump
la a0,uistatistics
li a7,4
ecall
cm.popret {ra},16
.align 2
uihandlestatistics:
lpad 15
li a7,132
ecall # Read one character of input
li t0,'0'
bne a0,t0,1f
la t1,uipage
li t0,8
sb t0,0(t1) # User entered '0', go to diagnostics (page 8)
1: ret
.align 2
uidrawabout1:
lpad 16
la a0,uiabout1
li a7,4
ecall
ret
.align 2
uihandleabout1:
lpad 16
li a7,132
ecall # Read one character of input
li t0,'1'
bne a0,t0,1f
la t1,uipage
li t0,16
sb t0,0(t1) # User entered '1', go to about 2 (page 16)
1: li t0,'0'
bne a0,t0,1f
la t1,uipage
li t0,1
sb t0,0(t1) # User entered '0', go to main menu (page 1)
1: ret
.align 2
uidrawabout2:
lpad 17
la a0,uiabout2
li a7,4
ecall
ret
.align 2
uihandleabout2:
lpad 17
li a7,132
ecall # Read one character of input
li t0,'1'
bne a0,t0,1f
la t1,uipage
li t0,17
sb t0,0(t1) # User entered '1', go to about 3 (page 17)
1: li t0,'0'
bne a0,t0,1f
la t1,uipage
li t0,1
sb t0,0(t1) # User entered '0', go to main menu (page 1)
1: ret
.align 2
uidrawabout3:
lpad 18
la a0,uiabout3
li a7,4
ecall
ret
.align 2
uihandleabout3:
lpad 18
li a7,132
ecall # Read one character of input
li t0,'1'
bne a0,t0,1f
la t1,uipage
li t0,18
sb t0,0(t1) # User entered '1', go to about 4 (page 18)
1: li t0,'0'
bne a0,t0,1f
la t1,uipage
li t0,1
sb t0,0(t1) # User entered '0', go to main menu (page 1)
1: ret
.align 2
uidrawabout4:
lpad 19
la a0,uiabout4
li a7,4
ecall
ret
.align 2
uihandleabout4:
lpad 19
li a7,132
ecall # Read one character of input
li t0,'0'
bne a0,t0,1f
la t1,uipage
li t0,1
sb t0,0(t1) # User entered '0', go to main menu (page 1)
1: ret
uidrawpointers: .word uidrawidle,uidrawmainmenu,uidrawcountryselect,uidrawadjusttiming,uidrawgatedropdelay,uidrawinitialtime,uidrawextensiontime,uidrawinvalidinput,uidrawdiagnostics
.word uidrawoutputtest,uidrawlighttest,uidrawsignaltest,uidrawbelltest,uidrawgatetest,uidrawstatistics,uidrawabout1,uidrawabout2,uidrawabout3,uidrawabout4
uihandlepointers: .word uihandleidle,uihandlemainmenu,uihandlecountryselect,uihandleadjusttiming,uihandlegatedropdelay,uihandleinitialtime,uihandleextensiontime,uihandleinvalidinput,uihandlediagnostics
.word uihandleoutputtest,uihandlelighttest,uihandlesignaltest,uihandlebelltest,uihandlegatetest,uihandlestatistics,uihandleabout1,uihandleabout2,uihandleabout3,uihandleabout4
uipage: .byte 0
uiidle: .asciz "\nRailroad Crossing 2\nfor RVController\nMode: ??\n\nPress 'm' for menu\n'a' to activate now"
uiactive: .asciz "\nRailroad Crossing 2\nfor RVController\nMode: ??\nCrossing is active\n\nPress 'm' for menu"
uimainmenu: .asciz "\nMAIN MENU\n1: Change Country\n2: Adjust Timing\n3: Diagnostics\n4: About\n0: Exit"
uicountryselect: .asciz "\nCHANGE COUNTRY\n1: Germany\n2: United Kingdom\n3: United States\n\n0: Cancel"
uiadjusttiming: .asciz "\nADJUST TIMING\n1: Gate Drop Delay\n2: Init. Active Time\n3: Extension Time\n\n0: Back"
uigatedropdelay: .asciz "\nGATE DROP DELAY\n\nCurrent: XX sec\n\nEnter new time or\n'c' to cancel:"
uiinitialtime: .asciz "\nINIT. ACTIVE TIME\n\nCurrent: XX sec\n\nEnter new time or\n'c' to cancel:"
uiextensiontime: .asciz "\nEXTENSION TIME\n\nCurrent: XX sec\n\nEnter new time or\n'c' to cancel:"
uiinvalidinput: .asciz "\nInvalid entry\n\nPress any key\n\n\n"
uidiagnostics: .asciz "\nDIAGNOSTICS\n1: Output Test\n2: Statistics\n\n\n0: Back"
uioutputtest: .asciz "\nOUTPUT TEST\n1: Road Signal\n2: Rail Signal\n3: Bell\n4: Gate\n0: Back"
uilighttest: .asciz "\nROAD SIGNAL TEST\n1: Off | 2: Red\n3: Yellow | 4: Green\n5: Flash Red\n6: Flash Yellow\n0: Back"
uisignaltest: .asciz "\nRAIL SIGNAL TEST\n1: Off | 2: Red\n3: Yellow | 4: Green\n5: Flash Red\n6: Flash Yellow\n0: Back"
uibelltest: .asciz "\nBELL TEST\n1: Off\n2: On\n\n\n0: Back"
uigatetest: .asciz "\nGATE TEST\n1: Up\n2: Down\n\n\n0: Back"
uistatistics: .asciz "\nSTATISTICS\n cycle: XXXXXXXX\n time: XXXXXXXX\ninstret: XXXXXXXX\n trains: XXXXXXXX\n0: Back"
uiabout1: .asciz "\nABOUT\nRailroad Crossing 2\nfor RVController\n\n\n1: Next | 0: Exit"
uiabout2: .asciz "\nA product of\nScheiße & Broken\nSignalling Systems,\na Cheapie Systems\ncompany\n1: Next | 0: Exit"
uiabout3: .asciz "\nThis is free and\nunencumbered\nsoftware released\ninto the public\ndomain\n1: Next | 0: Exit"
uiabout4: .asciz "\nFor full license\ntext, see the\nincluded LICENSE\nfile, or visit\nunlicense.org\n0: Exit"
uide: .asciz "DE"
uiuk: .asciz "UK"
uius: .asciz "US"
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