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--[[
StreetsMod: Create signs in the signworkshop
]]
local forms = {
inactive = {
"size[12,10]",
"label[3.5,0;Sign workshop - Create signs for your roads!]",
"label[0,0.5;Available signs:]",
"list[context;streets:signworkshop_list;0,1;5,4]",
"label[9,0.5;Needed stuff:]",
"list[context;streets:signworkshop_recipe;8,1;4,1]",
"label[9,2;Put it here:]",
"list[context;streets:signworkshop_input;8,3;4,1]",
"button[8,4;2,1;streets:signworkshop_send;Start!]",
"label[5.8,0.5;Selected:]",
"list[context;streets:signworkshop_select;6,1;1,1]",
"label[5.8,2.5;Output:]",
"list[context;streets:signworkshop_output;6,3;1,1]",
"list[current_player;main;2,6;8,4]",
},
active = {
"size[12,10]",
"label[3.5,0;Sign workshop - Create signs for your roads!]",
"label[0,0.5;Available signs:]",
"list[context;streets:signworkshop_list;0,1;5,4]",
"label[9,0.5;Needed stuff:]",
"list[context;streets:signworkshop_recipe;8,1;4,1]",
"label[9,2;Put it here:]",
"list[context;streets:signworkshop_input;8,3;4,1]",
"label[5.8,0.5;Selected:]",
"list[context;streets:signworkshop_select;6,1;1,1]",
"label[5.8,2.5;Output:]",
"list[context;streets:signworkshop_output;6,3;1,1]",
"list[current_player;main;2,6;8,4]"
--
}
}
minetest.register_node(":streets:signworkshop",{
description = S("Sign workshop"),
tiles = {"streets_signworkshop_top.png","streets_signworkshop_bottom.png","streets_signworkshop_side.png","streets_signworkshop_side.png","streets_signworkshop_side.png","streets_signworkshop_front.png"},
groups = {cracky = 1, level = 2},
paramtype2 = "facedir",
after_place_node = function(pos)
minetest.get_meta(pos):set_string("formspec",table.concat(forms.inactive))
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("streets:signworkshop_list",5*4)
inv:set_size("streets:signworkshop_recipe",3*2)
inv:set_size("streets:signworkshop_input",4*1)
inv:set_size("streets:signworkshop_select",1*1)
inv:set_size("streets:signworkshop_output",1*1)
-- Fill
inv:add_item("streets:signworkshop_list","streets:sign_blank")
inv:add_item("streets:signworkshop_list","streets:sign_lava")
inv:add_item("streets:signworkshop_list","streets:sign_water")
inv:add_item("streets:signworkshop_list","streets:sign_construction")
-- Meta
meta:set_string("infotext","Sign workshop idle")
meta:set_string("idle","y")
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname ~= "streets:signworkshop_input" then
return 0
else
return 1
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-- Move items inside input slots
if to_list == "streets:signworkshop_input" and from_list == "streets:signworkshop_input" then
return 1
-- List -> selection
elseif from_list == "streets:signworkshop_list" and to_list == "streets:signworkshop_select" then
local inv = minetest.get_meta(pos):get_inventory()
local selected = inv:get_stack("streets:signworkshop_list",from_index):to_table()
local need = minetest.registered_nodes[selected.name].streets.signworkshop.recipe
inv:set_list("streets:signworkshop_recipe",{need[1],need[2],need[3],need[4]})
return 1
-- selection -> list
elseif from_list == "streets:signworkshop_select" and to_list == "streets:signworkshop_list" then
local inv = minetest.get_meta(pos):get_inventory()
inv:set_list("streets:signworkshop_recipe",{"","","",""})
return 1
-- Every other case
else
return 0
end
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if listname == "streets:signworkshop_input" or listname == "streets:signworkshop_output" then
return 99
else
return 0
end
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
--
if inv:is_empty("streets:signworkshop_input") ~= true and inv:is_empty("streets:signworkshop_select") ~= true and meta:get_string("idle") == "y" then
local selection = inv:get_stack("streets:signworkshop_select",1):get_name()
local def = minetest.registered_nodes[selection].streets.signworkshop
local need = inv:get_list("streets:signworkshop_recipe")
local has = inv:get_list("streets:signworkshop_input")
need[1] = need[1]:to_table()
need[2] = need[2]:to_table()
need[3] = need[3]:to_table()
need[4] = need[4]:to_table()
has[1] = has[1]:to_table()
has[2] = has[2]:to_table()
has[3] = has[3]:to_table()
has[4] = has[4]:to_table()
if need[1] == nil then need[1] = { name = "" } end
if need[2] == nil then need[2] = { name = "" } end
if need[3] == nil then need[3] = { name = "" } end
if need[4] == nil then need[4] = { name = "" } end
if has[1] == nil then has[1] = { name = "" } end
if has[2] == nil then has[2] = { name = "" } end
if has[3] == nil then has[3] = { name = "" } end
if has[4] == nil then has[4] = { name = "" } end
if need[1].name == has[1].name and need[2].name == has[2].name and need[3].name == has[3].name and need[4].name == has[4].name then
meta:set_string("infotext","Sign workshop working")
meta:set_string("idle","n")
meta:set_string("formspec",table.concat(forms.active) .. "label[8,4;Please wait " .. def.time .. " seconds...]")
-- Clear input
inv:set_list("streets:signworkshop_input",{"","","",""})
minetest.after(def.time,function()
-- Reset infotext and meta
meta:set_string("infotext","Sign workshop idle")
meta:set_string("idle","y")
meta:set_string("formspec",table.concat(forms.inactive))
-- Fill output
inv:add_item("streets:signworkshop_output",selection)
end)
end
end
end
})
minetest.register_craft({
output = "streets:signworkshop",
recipe = {
{"default:steel_ingot","default:glass","default:steel_ingot"},
{"default:steel_ingot","default:diamond","default:steel_ingot"},
{"default:cobble","default:cobble","default:cobble"}
}
})
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