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authorCraig <craig.davison3@gmail.com>2014-04-08 08:23:34 +0100
committerCraig <craig.davison3@gmail.com>2014-04-08 08:23:34 +0100
commitfa17792cbaa9e4a2291c04cff757dd79fbfd978e (patch)
treed025ead15ce23d3d70945809fb2c04cebbc8d0e8 /constructionarea
parent893a2da6624991771dde8057b1fb4483e6181f49 (diff)
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Bug fix with construction fence
If you placed the construction fence and not leave enough space it would crash the game.
Diffstat (limited to 'constructionarea')
-rw-r--r--constructionarea/init.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/constructionarea/init.lua b/constructionarea/init.lua
index d9e328b..6ae32fe 100644
--- a/constructionarea/init.lua
+++ b/constructionarea/init.lua
@@ -29,7 +29,7 @@ minetest.register_node(":streets:constructionfence_bottom",{
if minetest.get_node(pos).name == "air" then
minetest.add_node(pos,{name = "streets:constructionfence_top", param2 = minetest.dir_to_facedir(placer:get_look_dir())})
else
- minetest.chat_send_player(placer:get_player_name("Not enough free space! A construction fence has a height of 2 blocks!"))
+ minetest.chat_send_player(placer:get_player_name(),"Not enough free space! A construction fence has a height of 2 blocks!")
end
end
})