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|
-- This file supplies the various kinds of pneumatic tubes
pipeworks.tubenodes = {}
minetest.register_alias("pipeworks:tube", "pipeworks:tube_000000")
-- now, a function to define the tubes
local REGISTER_COMPATIBILITY = true
local vti = {4, 3, 2, 1, 6, 5}
local register_one_tube = function(name, tname, dropname, desc, plain, noctrs, ends, short, inv, special, connects, style)
local outboxes = {}
local outsel = {}
local outimgs = {}
for i = 1, 6 do
outimgs[vti[i]] = plain[i]
end
for _, v in ipairs(connects) do
table.extend(outboxes, pipeworks.tube_boxes[v])
table.insert(outsel, pipeworks.tube_selectboxes[v])
outimgs[vti[v]] = noctrs[v]
end
if #connects == 1 then
local v = connects[1]
v = v-1 + 2*(v%2) -- Opposite side
outimgs[vti[v]] = ends[v]
end
local tgroups = {snappy = 3, tube = 1, tubedevice = 1, not_in_creative_inventory = 1}
local tubedesc = desc.." "..dump(connects).."... You hacker, you."
local iimg = plain[1]
local wscale = {x = 1, y = 1, z = 1}
if #connects == 0 then
tgroups = {snappy = 3, tube = 1, tubedevice = 1}
tubedesc = desc
iimg=inv
outimgs = {
short, short,
ends[3],ends[4],
short, short
}
outboxes = { -24/64, -9/64, -9/64, 24/64, 9/64, 9/64 }
outsel = { -24/64, -10/64, -10/64, 24/64, 10/64, 10/64 }
wscale = {x = 1, y = 1, z = 0.01}
end
local rname = name.."_"..tname
table.insert(pipeworks.tubenodes, rname)
local nodedef = {
description = tubedesc,
drawtype = "nodebox",
tiles = outimgs,
sunlight_propagates = true,
inventory_image = iimg,
wield_image = iimg,
wield_scale = wscale,
paramtype = "light",
selection_box = {
type = "fixed",
fixed = outsel
},
node_box = {
type = "fixed",
fixed = outboxes
},
groups = tgroups,
sounds = default.node_sound_wood_defaults(),
walkable = true,
stack_max = 99,
basename = name,
style = style,
drop = name.."_"..dropname,
tubelike = 1,
tube = {
connect_sides = {front = 1, back = 1, left = 1, right = 1, top = 1, bottom = 1},
priority = 50
},
--[[after_place_node = function(pos)
pipeworks.scan_for_tube_objects(pos)
if minetest.registered_nodes[rname].after_place_node_ then
minetest.registered_nodes[rname].after_place_node_(pos)
end
end,
after_dig_node = function(pos)
pipeworks.scan_for_tube_objects(pos)
if minetest.registered_nodes[rname].after_dig_node_ then
minetest.registered_nodes[rname].after_dig_node_(pos)
end
end]]
}
if style == "6d" then
nodedef.paramtype2 = "facedir"
end
if special == nil then special = {} end
for key, value in pairs(special) do
--if key == "after_dig_node" or key == "after_place_node" then
-- nodedef[key.."_"] = value
if key == "groups" then
for group, val in pairs(value) do
nodedef.groups[group] = val
end
elseif key == "tube" then
for key, val in pairs(value) do
nodedef.tube[key] = val
end
else
nodedef[key] = table.recursive_replace(value, "#id", tname)
end
end
minetest.register_node(rname, nodedef)
end
pipeworks.register_tube = function(name, desc, plain, noctrs, ends, short, inv, special, old_registration)
if old_registration then
for xm = 0, 1 do
for xp = 0, 1 do
for ym = 0, 1 do
for yp = 0, 1 do
for zm = 0, 1 do
for zp = 0, 1 do
local connects = {}
if xm == 1 then
connects[#connects+1] = 1
end
if xp == 1 then
connects[#connects+1] = 2
end
if ym == 1 then
connects[#connects+1] = 3
end
if yp == 1 then
connects[#connects+1] = 4
end
if zm == 1 then
connects[#connects+1] = 5
end
if zp == 1 then
connects[#connects+1] = 6
end
local tname = xm..xp..ym..yp..zm..zp
register_one_tube(name, tname, "000000", desc, plain, noctrs, ends, short, inv, special, connects, "old")
end
end
end
end
end
end
else
-- 6d tubes: uses only 10 nodes instead of 64, but the textures must be rotated
local cconnects = {{}, {1}, {1, 2}, {1, 3}, {1, 3, 5}, {1, 2, 3}, {1, 2, 3, 5}, {1, 2, 3, 4}, {1, 2, 3, 4, 5}, {1, 2, 3, 4, 5, 6}}
for index, connects in ipairs(cconnects) do
register_one_tube(name, tostring(index), "1", desc, plain, noctrs, ends, short, inv, special, connects, "6d")
end
if REGISTER_COMPATIBILITY then
local cname = name.."_compatibility"
minetest.register_node(cname, {
drawtype = "airlike",
style = "6d",
basename = name,
inventory_image = inv,
wield_image = inv,
paramtype = "light",
sunlight_propagates = true,
description = "Pneumatic tube segment (legacy)",
--[[after_place_node = function(pos)
pipeworks.scan_for_tube_objects(pos)
if minetest.registered_nodes[name.."_1"].after_place_node_ then
minetest.registered_nodes[name.."_1"].after_place_node_(pos)
end
end,]]
groups = {not_in_creative_inventory = 1, tube_to_update = 1, tube = 1},
tube = {connect_sides = {front = 1, back = 1, left = 1, right = 1, top = 1, bottom = 1}},
drop = name.."_1",
})
table.insert(pipeworks.tubenodes, cname)
for xm = 0, 1 do
for xp = 0, 1 do
for ym = 0, 1 do
for yp = 0, 1 do
for zm = 0, 1 do
for zp = 0, 1 do
local tname = xm..xp..ym..yp..zm..zp
minetest.register_alias(name.."_"..tname, cname)
end
end
end
end
end
end
end
end
end
if REGISTER_COMPATIBILITY then
minetest.register_abm({
nodenames = {"group:tube_to_update"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local minp = vector.subtract(pos, 1)
local maxp = vector.add(pos, 1)
if table.getn(minetest.find_nodes_in_area(minp, maxp, "ignore")) == 0 then
pipeworks.scan_for_tube_objects(pos)
end
end
})
end
-- now let's actually call that function to get the real work done!
local noctr_textures = {"pipeworks_tube_noctr.png", "pipeworks_tube_noctr.png", "pipeworks_tube_noctr.png",
"pipeworks_tube_noctr.png", "pipeworks_tube_noctr.png", "pipeworks_tube_noctr.png"}
local plain_textures = {"pipeworks_tube_plain.png", "pipeworks_tube_plain.png", "pipeworks_tube_plain.png",
"pipeworks_tube_plain.png", "pipeworks_tube_plain.png", "pipeworks_tube_plain.png"}
local end_textures = {"pipeworks_tube_end.png", "pipeworks_tube_end.png", "pipeworks_tube_end.png",
"pipeworks_tube_end.png", "pipeworks_tube_end.png", "pipeworks_tube_end.png"}
local short_texture = "pipeworks_tube_short.png"
local inv_texture = "pipeworks_tube_inv.png"
pipeworks.register_tube("pipeworks:tube", "Pneumatic tube segment", plain_textures, noctr_textures, end_textures, short_texture, inv_texture)
if pipeworks.enable_mese_tube then
local mese_noctr_textures = {"pipeworks_mese_tube_noctr_1.png", "pipeworks_mese_tube_noctr_2.png", "pipeworks_mese_tube_noctr_3.png",
"pipeworks_mese_tube_noctr_4.png", "pipeworks_mese_tube_noctr_5.png", "pipeworks_mese_tube_noctr_6.png"}
local mese_plain_textures = {"pipeworks_mese_tube_plain_1.png", "pipeworks_mese_tube_plain_2.png", "pipeworks_mese_tube_plain_3.png",
"pipeworks_mese_tube_plain_4.png", "pipeworks_mese_tube_plain_5.png", "pipeworks_mese_tube_plain_6.png"}
local mese_end_textures = {"pipeworks_mese_tube_end.png", "pipeworks_mese_tube_end.png", "pipeworks_mese_tube_end.png",
"pipeworks_mese_tube_end.png", "pipeworks_mese_tube_end.png", "pipeworks_mese_tube_end.png"}
local mese_short_texture = "pipeworks_mese_tube_short.png"
local mese_inv_texture = "pipeworks_mese_tube_inv.png"
local function update_formspec(pos)
local meta = minetest.get_meta(pos)
local old_formspec = meta:get_string("formspec")
if string.find(old_formspec, "button1") then -- Old version
local inv = meta:get_inventory()
for i = 1, 6 do
for _, stack in ipairs(inv:get_list("line"..i)) do
minetest.item_drop(stack, "", pos)
end
end
end
local buttons_formspec = ""
for i = 0, 5 do
buttons_formspec = buttons_formspec .. fs_helpers.cycling_button(meta,
"image_button[7,"..(i)..";1,1", "l"..(i+1).."s",
{{text="",texture="pipeworks_button_off.png", addopts="false;false;pipeworks_button_interm.png"}, {text="",texture="pipeworks_button_on.png", addopts="false;false;pipeworks_button_interm.png"}})
end
meta:set_string("formspec",
"size[8,11]"..
"list[current_name;line1;1,0;6,1;]"..
"list[current_name;line2;1,1;6,1;]"..
"list[current_name;line3;1,2;6,1;]"..
"list[current_name;line4;1,3;6,1;]"..
"list[current_name;line5;1,4;6,1;]"..
"list[current_name;line6;1,5;6,1;]"..
"image[0,0;1,1;pipeworks_white.png]"..
"image[0,1;1,1;pipeworks_black.png]"..
"image[0,2;1,1;pipeworks_green.png]"..
"image[0,3;1,1;pipeworks_yellow.png]"..
"image[0,4;1,1;pipeworks_blue.png]"..
"image[0,5;1,1;pipeworks_red.png]"..
buttons_formspec..
"list[current_player;main;0,7;8,4;]")
end
pipeworks.register_tube("pipeworks:mese_tube", "Sorting Pneumatic Tube Segment", mese_plain_textures, mese_noctr_textures,
mese_end_textures, mese_short_texture, mese_inv_texture,
{tube = {can_go = function(pos, node, velocity, stack)
local tbl, tbln = {}, 0
local found, foundn = {}, 0
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local name = stack:get_name()
for i, vect in ipairs(pipeworks.meseadjlist) do
if meta:get_int("l"..i.."s") == 1 then
local invname = "line"..i
local is_empty = true
for _, st in ipairs(inv:get_list(invname)) do
if not st:is_empty() then
is_empty = false
if st:get_name() == name then
foundn = foundn + 1
found[foundn] = vect
end
end
end
if is_empty then
tbln = tbln + 1
tbl[tbln] = vect
end
end
end
return (foundn > 0) and found or tbl
end},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
for i = 1, 6 do
meta:set_int("l"..tostring(i).."s", 1)
inv:set_size("line"..tostring(i), 6*1)
end
update_formspec(pos)
meta:set_string("infotext", "Mese pneumatic tube")
end,
on_punch = update_formspec,
on_receive_fields = function(pos, formname, fields, sender)
fs_helpers.on_receive_fields(pos, fields)
update_formspec(pos)
end,
can_dig = function(pos, player)
update_formspec(pos) -- so non-virtual items would be dropped for old tubes
return true
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
update_formspec(pos) -- For old tubes
local inv = minetest.get_meta(pos):get_inventory()
local stack_copy = ItemStack(stack)
stack_copy:set_count(1)
inv:set_stack(listname, index, stack_copy)
return 0
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
update_formspec(pos) -- For old tubes
local inv = minetest.get_meta(pos):get_inventory()
inv:set_stack(listname, index, ItemStack(""))
return 0
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
update_formspec(pos) -- For old tubes
local inv = minetest.get_meta(pos):get_inventory()
inv:set_stack(from_list, from_index, ItemStack(""))
return 0
end,
}, true) -- Must use old tubes, since the textures are rotated with 6d ones
end
if pipeworks.enable_detector_tube then
local detector_plain_textures = {"pipeworks_detector_tube_plain.png", "pipeworks_detector_tube_plain.png", "pipeworks_detector_tube_plain.png",
"pipeworks_detector_tube_plain.png", "pipeworks_detector_tube_plain.png", "pipeworks_detector_tube_plain.png"}
local detector_inv_texture = "pipeworks_detector_tube_inv.png"
local detector_tube_step = 2 * tonumber(minetest.setting_get("dedicated_server_step"))
pipeworks.register_tube("pipeworks:detector_tube_on", "Detecting Pneumatic Tube Segment on (you hacker you)", detector_plain_textures, noctr_textures,
end_textures, short_texture, detector_inv_texture,
{tube = {can_go = function(pos, node, velocity, stack)
local meta = minetest.get_meta(pos)
local name = minetest.get_node(pos).name
local nitems = meta:get_int("nitems")+1
meta:set_int("nitems", nitems)
local saved_pos = vector.new(pos)
minetest.after(detector_tube_step, minetest.registered_nodes[name].item_exit, saved_pos)
return pipeworks.notvel(pipeworks.meseadjlist,velocity)
end},
groups = {mesecon = 2, not_in_creative_inventory = 1},
drop = "pipeworks:detector_tube_off_1",
mesecons = {receptor = {state = "on",
rules = pipeworks.mesecons_rules}},
item_exit = function(pos)
local meta = minetest.get_meta(pos)
local nitems = meta:get_int("nitems")-1
local node = minetest.get_node(pos)
local name = node.name
local fdir = node.param2
if nitems == 0 then
minetest.set_node(pos, {name = string.gsub(name, "on", "off"), param2 = fdir})
mesecon.receptor_off(pos, pipeworks.mesecons_rules)
else
meta:set_int("nitems", nitems)
end
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_int("nitems", 1)
local name = minetest.get_node(pos).name
local saved_pos = vector.new(pos)
minetest.after(detector_tube_step, minetest.registered_nodes[name].item_exit, saved_pos)
end
})
pipeworks.register_tube("pipeworks:detector_tube_off", "Detecting Pneumatic Tube Segment", detector_plain_textures, noctr_textures,
end_textures, short_texture, detector_inv_texture,
{tube = {can_go = function(pos, node, velocity, stack)
local node = minetest.get_node(pos)
local name = node.name
local fdir = node.param2
minetest.set_node(pos,{name = string.gsub(name, "off", "on"), param2 = fdir})
mesecon.receptor_on(pos, pipeworks.mesecons_rules)
return pipeworks.notvel(pipeworks.meseadjlist, velocity)
end},
groups = {mesecon = 2},
mesecons = {receptor = {state = "off",
rules = pipeworks.mesecons_rules}}
})
end
if pipeworks.enable_conductor_tube then
local conductor_plain_textures = {"pipeworks_conductor_tube_plain.png", "pipeworks_conductor_tube_plain.png", "pipeworks_conductor_tube_plain.png",
"pipeworks_conductor_tube_plain.png", "pipeworks_conductor_tube_plain.png", "pipeworks_conductor_tube_plain.png"}
local conductor_noctr_textures = {"pipeworks_conductor_tube_noctr.png", "pipeworks_conductor_tube_noctr.png", "pipeworks_conductor_tube_noctr.png",
"pipeworks_conductor_tube_noctr.png", "pipeworks_conductor_tube_noctr.png", "pipeworks_conductor_tube_noctr.png"}
local conductor_end_textures = {"pipeworks_conductor_tube_end.png", "pipeworks_conductor_tube_end.png", "pipeworks_conductor_tube_end.png",
"pipeworks_conductor_tube_end.png", "pipeworks_conductor_tube_end.png", "pipeworks_conductor_tube_end.png"}
local conductor_short_texture = "pipeworks_conductor_tube_short.png"
local conductor_inv_texture = "pipeworks_conductor_tube_inv.png"
local conductor_on_plain_textures = {"pipeworks_conductor_tube_on_plain.png", "pipeworks_conductor_tube_on_plain.png", "pipeworks_conductor_tube_on_plain.png",
"pipeworks_conductor_tube_on_plain.png", "pipeworks_conductor_tube_on_plain.png", "pipeworks_conductor_tube_on_plain.png"}
local conductor_on_noctr_textures = {"pipeworks_conductor_tube_on_noctr.png", "pipeworks_conductor_tube_on_noctr.png", "pipeworks_conductor_tube_on_noctr.png",
"pipeworks_conductor_tube_on_noctr.png", "pipeworks_conductor_tube_on_noctr.png", "pipeworks_conductor_tube_on_noctr.png"}
local conductor_on_end_textures = {"pipeworks_conductor_tube_on_end.png", "pipeworks_conductor_tube_on_end.png", "pipeworks_conductor_tube_on_end.png",
"pipeworks_conductor_tube_on_end.png", "pipeworks_conductor_tube_on_end.png", "pipeworks_conductor_tube_on_end.png"}
pipeworks.register_tube("pipeworks:conductor_tube_off", "Conducting Pneumatic Tube Segment", conductor_plain_textures, conductor_noctr_textures,
conductor_end_textures, conductor_short_texture, conductor_inv_texture,
{groups = {mesecon = 2},
mesecons = {conductor = {state = "off",
rules = pipeworks.mesecons_rules,
onstate = "pipeworks:conductor_tube_on_#id"}}
})
pipeworks.register_tube("pipeworks:conductor_tube_on", "Conducting Pneumatic Tube Segment on (you hacker you)", conductor_on_plain_textures, conductor_on_noctr_textures,
conductor_on_end_textures, conductor_short_texture, conductor_inv_texture,
{groups = {mesecon = 2, not_in_creative_inventory = 1},
drop = "pipeworks:conductor_tube_off_1",
mesecons = {conductor = {state = "on",
rules = pipeworks.mesecons_rules,
offstate = "pipeworks:conductor_tube_off_#id"}}
})
end
if pipeworks.enable_accelerator_tube then
local accelerator_noctr_textures = {"pipeworks_accelerator_tube_noctr.png", "pipeworks_accelerator_tube_noctr.png", "pipeworks_accelerator_tube_noctr.png",
"pipeworks_accelerator_tube_noctr.png", "pipeworks_accelerator_tube_noctr.png", "pipeworks_accelerator_tube_noctr.png"}
local accelerator_plain_textures = {"pipeworks_accelerator_tube_plain.png" ,"pipeworks_accelerator_tube_plain.png", "pipeworks_accelerator_tube_plain.png",
"pipeworks_accelerator_tube_plain.png", "pipeworks_accelerator_tube_plain.png", "pipeworks_accelerator_tube_plain.png"}
local accelerator_end_textures = {"pipeworks_accelerator_tube_end.png", "pipeworks_accelerator_tube_end.png", "pipeworks_accelerator_tube_end.png",
"pipeworks_accelerator_tube_end.png", "pipeworks_accelerator_tube_end.png", "pipeworks_accelerator_tube_end.png"}
local accelerator_short_texture = "pipeworks_accelerator_tube_short.png"
local accelerator_inv_texture = "pipeworks_accelerator_tube_inv.png"
pipeworks.register_tube("pipeworks:accelerator_tube", "Accelerating Pneumatic Tube Segment", accelerator_plain_textures,
accelerator_noctr_textures, accelerator_end_textures, accelerator_short_texture, accelerator_inv_texture,
{tube = {can_go = function(pos, node, velocity, stack)
velocity.speed = velocity.speed+1
return pipeworks.notvel(pipeworks.meseadjlist, velocity)
end}
})
end
if pipeworks.enable_crossing_tube then
local crossing_noctr_textures = {"pipeworks_crossing_tube_noctr.png", "pipeworks_crossing_tube_noctr.png", "pipeworks_crossing_tube_noctr.png",
"pipeworks_crossing_tube_noctr.png", "pipeworks_crossing_tube_noctr.png", "pipeworks_crossing_tube_noctr.png"}
local crossing_plain_textures = {"pipeworks_crossing_tube_plain.png" ,"pipeworks_crossing_tube_plain.png", "pipeworks_crossing_tube_plain.png",
"pipeworks_crossing_tube_plain.png", "pipeworks_crossing_tube_plain.png", "pipeworks_crossing_tube_plain.png"}
local crossing_end_textures = {"pipeworks_crossing_tube_end.png", "pipeworks_crossing_tube_end.png", "pipeworks_crossing_tube_end.png",
"pipeworks_crossing_tube_end.png", "pipeworks_crossing_tube_end.png", "pipeworks_crossing_tube_end.png"}
local crossing_short_texture = "pipeworks_crossing_tube_short.png"
local crossing_inv_texture = "pipeworks_crossing_tube_inv.png"
pipeworks.register_tube("pipeworks:crossing_tube", "Crossing Pneumatic Tube Segment", crossing_plain_textures,
crossing_noctr_textures, crossing_end_textures, crossing_short_texture, crossing_inv_texture,
{tube = {can_go = function(pos, node, velocity, stack)
return {velocity}
end}
})
end
if pipeworks.enable_sand_tube then
local sand_noctr_textures = {"pipeworks_sand_tube_noctr.png", "pipeworks_sand_tube_noctr.png", "pipeworks_sand_tube_noctr.png",
"pipeworks_sand_tube_noctr.png", "pipeworks_sand_tube_noctr.png", "pipeworks_sand_tube_noctr.png"}
local sand_plain_textures = {"pipeworks_sand_tube_plain.png", "pipeworks_sand_tube_plain.png", "pipeworks_sand_tube_plain.png",
"pipeworks_sand_tube_plain.png", "pipeworks_sand_tube_plain.png", "pipeworks_sand_tube_plain.png"}
local sand_end_textures = {"pipeworks_sand_tube_end.png", "pipeworks_sand_tube_end.png", "pipeworks_sand_tube_end.png",
"pipeworks_sand_tube_end.png", "pipeworks_sand_tube_end.png", "pipeworks_sand_tube_end.png"}
local sand_short_texture = "pipeworks_sand_tube_short.png"
local sand_inv_texture = "pipeworks_sand_tube_inv.png"
pipeworks.register_tube("pipeworks:sand_tube", "Vacuuming Pneumatic Tube Segment", sand_plain_textures, sand_noctr_textures, sand_end_textures,
sand_short_texture, sand_inv_texture,
{groups = {sand_tube = 1}})
minetest.register_abm({nodenames = {"group:sand_tube"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
for _, object in ipairs(minetest.get_objects_inside_radius(pos, 2)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
if object:get_luaentity().itemstring ~= "" then
pipeworks.tube_inject_item(pos, pos, vector.new(0, 0, 0), object:get_luaentity().itemstring)
end
object:get_luaentity().itemstring = ""
object:remove()
end
end
end
})
end
if pipeworks.enable_mese_sand_tube then
local mese_sand_noctr_textures = {"pipeworks_mese_sand_tube_noctr.png", "pipeworks_mese_sand_tube_noctr.png", "pipeworks_mese_sand_tube_noctr.png",
"pipeworks_mese_sand_tube_noctr.png", "pipeworks_mese_sand_tube_noctr.png", "pipeworks_mese_sand_tube_noctr.png"}
local mese_sand_plain_textures = {"pipeworks_mese_sand_tube_plain.png", "pipeworks_mese_sand_tube_plain.png", "pipeworks_mese_sand_tube_plain.png",
"pipeworks_mese_sand_tube_plain.png", "pipeworks_mese_sand_tube_plain.png", "pipeworks_mese_sand_tube_plain.png"}
local mese_sand_end_textures = {"pipeworks_mese_sand_tube_end.png", "pipeworks_mese_sand_tube_end.png", "pipeworks_mese_sand_tube_end.png",
"pipeworks_mese_sand_tube_end.png", "pipeworks_mese_sand_tube_end.png", "pipeworks_mese_sand_tube_end.png"}
local mese_sand_short_texture = "pipeworks_mese_sand_tube_short.png"
local mese_sand_inv_texture = "pipeworks_mese_sand_tube_inv.png"
pipeworks.register_tube("pipeworks:mese_sand_tube", "Adjustable Vacuuming Pneumatic Tube Segment", mese_sand_plain_textures, mese_sand_noctr_textures,
mese_sand_end_textures, mese_sand_short_texture,mese_sand_inv_texture,
{groups = {mese_sand_tube = 1},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_int("dist", 0)
meta:set_string("formspec",
"size[2,1]"..
"field[.5,.5;1.5,1;dist;distance;${dist}]")
meta:set_string("infotext", "Adjustable Vacuuming Pneumatic Tube Segment")
end,
on_receive_fields = function(pos,formname,fields,sender)
local meta = minetest.get_meta(pos)
local dist
_, dist = pcall(tonumber, fields.dist)
if dist and 0 <= dist and dist <= 8 then meta:set_int("dist", dist) end
end,
})
local function get_objects_with_square_radius(pos, rad)
rad = rad + .5;
local objs = {}
for _,object in ipairs(minetest.get_objects_inside_radius(pos, math.sqrt(3)*rad)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
local opos = object:getpos()
if pos.x - rad <= opos.x and opos.x <= pos.x + rad and pos.y - rad <= opos.y and opos.y <= pos.y + rad and pos.z - rad <= opos.z and opos.z <= pos.z + rad then
objs[#objs + 1] = object
end
end
end
return objs
end
minetest.register_abm({nodenames = {"group:mese_sand_tube"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
for _,object in ipairs(get_objects_with_square_radius(pos, minetest.get_meta(pos):get_int("dist"))) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
if object:get_luaentity().itemstring ~= "" then
pipeworks.tube_inject_item(pos, pos, vector.new(0, 0, 0), object:get_luaentity().itemstring)
end
object:get_luaentity().itemstring = ""
object:remove()
end
end
end
})
end
if pipeworks.enable_one_way_tube then
minetest.register_node("pipeworks:one_way_tube", {
description = "One way tube",
tiles = {"pipeworks_one_way_tube_top.png", "pipeworks_one_way_tube_top.png", "pipeworks_one_way_tube_output.png",
"pipeworks_one_way_tube_input.png", "pipeworks_one_way_tube_side.png", "pipeworks_one_way_tube_top.png"},
paramtype2 = "facedir",
drawtype = "nodebox",
paramtype = "light",
node_box = {type = "fixed",
fixed = {{-1/2, -9/64, -9/64, 1/2, 9/64, 9/64}}},
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, tubedevice = 1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
tube = {
connect_sides = {left = 1, right = 1},
can_go = function(pos, node, velocity, stack)
return {velocity}
end,
can_insert = function(pos, node, stack, direction)
local dir = minetest.facedir_to_right_dir(node.param2)
return vector.equals(dir, direction)
end,
priority = 75 -- Higher than normal tubes, but lower than receivers
},
})
end
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