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path: root/compat.lua
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default.furnace_inactive_formspec =
	"size[8,9]"..
	"image[2,2;1,1;default_furnace_fire_bg.png]"..
	"list[current_name;fuel;2,3;1,1;]"..
	"list[current_name;src;2,1;1,1;]"..
	"list[current_name;dst;5,1;2,2;]"..
	"list[current_player;main;0,5;8,4;]"

minetest.register_node(":default:furnace", {
	description = "Furnace",
	tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png",
		"default_furnace_side.png", "default_furnace_side.png", "default_furnace_front.png"},
	paramtype2 = "facedir",
	groups = {cracky=2,tubedevice=1,tubedevice_receiver=1},
	tube={insert_object=function(pos,node,stack,direction)
			local meta=minetest.env:get_meta(pos)
			local inv=meta:get_inventory()
			if direction.y==1 then
				return inv:add_item("fuel",stack)
			elseif direction.y==-1 then
				return inv:add_item("src",stack)
			else
				return stack
			end
		end,
		can_insert=function(pos,node,stack,direction)
			local meta=minetest.env:get_meta(pos)
			local inv=meta:get_inventory()
			if direction.y==1 then
				return inv:room_for_item("fuel",stack)
			elseif direction.y==-1 then
				return inv:room_for_item("src",stack)
			else
				return 0
			end
		end,
		input_inventory="dst"},
	legacy_facedir_simple = true,
	sounds = default.node_sound_stone_defaults(),
	on_construct = function(pos)
		local meta = minetest.env:get_meta(pos)
		meta:set_string("formspec", default.furnace_inactive_formspec)
		meta:set_string("infotext", "Furnace")
		local inv = meta:get_inventory()
		inv:set_size("fuel", 1)
		inv:set_size("src", 1)
		inv:set_size("dst", 4)
	end,
	can_dig = function(pos,player)
		local meta = minetest.env:get_meta(pos);
		local inv = meta:get_inventory()
		if not inv:is_empty("fuel") then
			return false
		elseif not inv:is_empty("dst") then
			return false
		elseif not inv:is_empty("src") then
			return false
		end
		return true
	end,
})

minetest.register_node(":default:furnace_active", {
	description = "Furnace",
	tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png",
		"default_furnace_side.png", "default_furnace_side.png", "default_furnace_front_active.png"},
	paramtype2 = "facedir",
	light_source = 8,
	drop = "default:furnace",
	groups = {cracky=2, not_in_creative_inventory=1,tubedevice=1,tubedevice_receiver=1},
	tube={insert_object=function(pos,node,stack,direction)
			local meta=minetest.env:get_meta(pos)
			local inv=meta:get_inventory()
			if direction.y==1 then
				return inv:add_item("fuel",stack)
			elseif direction.y==-1 then
				return inv:add_item("src",stack)
			else
				return stack
			end
		end,
		can_insert=function(pos,node,stack,direction)
			local meta=minetest.env:get_meta(pos)
			local inv=meta:get_inventory()
			if direction.y==1 then
				return inv:room_for_item("fuel",stack)
			elseif direction.y==-1 then
				return inv:room_for_item("src",stack)
			else
				return 0
			end
		end,
		input_inventory="dst"},
	legacy_facedir_simple = true,
	sounds = default.node_sound_stone_defaults(),
	on_construct = function(pos)
		local meta = minetest.env:get_meta(pos)
		meta:set_string("formspec", default.furnace_inactive_formspec)
		meta:set_string("infotext", "Furnace");
		local inv = meta:get_inventory()
		inv:set_size("fuel", 1)
		inv:set_size("src", 1)
		inv:set_size("dst", 4)
	end,
	can_dig = function(pos,player)
		local meta = minetest.env:get_meta(pos);
		local inv = meta:get_inventory()
		if not inv:is_empty("fuel") then
			return false
		elseif not inv:is_empty("dst") then
			return false
		elseif not inv:is_empty("src") then
			return false
		end
		return true
	end,
})

minetest.register_node(":default:chest", {
	description = "Chest",
	tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
		"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
	paramtype2 = "facedir",
	groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
	tube={insert_object=function(pos,node,stack,direction)
			local meta=minetest.env:get_meta(pos)
			local inv=meta:get_inventory()
			return inv:add_item("main",stack)
		end,
		can_insert=function(pos,node,stack,direction)
			local meta=minetest.env:get_meta(pos)
			local inv=meta:get_inventory()
			return inv:room_for_item("main",stack)
		end,
		input_inventory="main"},
	legacy_facedir_simple = true,
	sounds = default.node_sound_wood_defaults(),
	on_construct = function(pos)
		local meta = minetest.env:get_meta(pos)
		meta:set_string("formspec",
				"size[8,9]"..
				"list[current_name;main;0,0;8,4;]"..
				"list[current_player;main;0,5;8,4;]")
		meta:set_string("infotext", "Chest")
		local inv = meta:get_inventory()
		inv:set_size("main", 8*4)
	end,
	can_dig = function(pos,player)
		local meta = minetest.env:get_meta(pos);
		local inv = meta:get_inventory()
		return inv:is_empty("main")
	end,
	on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
		minetest.log("action", player:get_player_name()..
				" moves stuff in chest at "..minetest.pos_to_string(pos))
	end,
    on_metadata_inventory_put = function(pos, listname, index, stack, player)
		minetest.log("action", player:get_player_name()..
				" moves stuff to chest at "..minetest.pos_to_string(pos))
	end,
    on_metadata_inventory_take = function(pos, listname, index, stack, player)
		minetest.log("action", player:get_player_name()..
				" takes stuff from chest at "..minetest.pos_to_string(pos))
	end,
})