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Changelog
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2012-08-18: Total rewrite again. All pipes are now nice and round-looking, and
they auto-connect! Also added temporary nodes for pump and valve (each with an
on/off setting - punch to change). No crafting recipes yet and the pipes still
don't do anything useful yet. Soon.
2012-08-06: Moved this changelog off the forum post and into a separate file.
2012-08-05 (multiple updates): Rewrote pipeworks to use loops and tables to
create the nodes. Requires far less code now. Added -X, +X, -Y, +Y, -Z, +Z
capped stubs and a short centered horizontal segment. Changed node definitions
so that the aforementioned "short centered" segment is given on dig/drop.
Renamed it to just "pipeworks:pipe" (and pipe_loaded). Added empty/loaded
indicator images to the capped ends, removed some redundant comments. Made the
empty/loaded indication at the capped end more prominent.
2012-07-21: Added screenshot showing pipes as they look now that nodebox
texture rotation is fixed.
2012-07-18: Changed the mod name and all internals to 'pipeworks' instead of
'pipes'... after a couple of mistakes :-)
2012-07-12: moved project to github.
2012-06-23: Initial release, followed by reworking the textures a bit.
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