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new_flow_logic
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Author
2017-10-01
move pump flow logic registration to devices.lua
thetaepsilon-gamedev
2017-10-01
move pipe node registration for new flow logic closer to their definition in ↵
thetaepsilon-gamedev
pipes.lua
2017-10-01
new flow logic: flowable_node_registry_install.lua: add registration tracing
thetaepsilon-gamedev
2017-10-01
new flow logic: node registry: add initial stub for flow directionality check
thetaepsilon-gamedev
2017-10-01
new flow logic: node registry: split registration functions into seperate ↵
thetaepsilon-gamedev
file to allow ABM code to inspect tables
2017-10-01
new flow logic: register_local_pipes.lua: make spigots work again
thetaepsilon-gamedev
2017-10-01
new flow logic: flowable_node_registry.lua: add output node registration
thetaepsilon-gamedev
2017-10-01
new flow logic: abm_register.lua: add register_abm_output routine
thetaepsilon-gamedev
2017-10-01
new flow logic: abm_register.lua: update doc comments for register_abm_input()
thetaepsilon-gamedev
2017-10-01
new flow logic: abms.lua: start splitting apart spigot code into generalised ↵
thetaepsilon-gamedev
output ABM
2017-10-01
new flow logic: register_local_pipes.lua: fix leftover calls to abmregister
thetaepsilon-gamedev
2017-10-01
abms.lua: refactor and generalise run_pump_intake() to allow passing custom ↵
thetaepsilon-gamedev
intake functions
2017-10-01
new_flow_logic/register_local_pipes.lua: remove old ABM note in header
thetaepsilon-gamedev
2017-10-01
new_flow_logic/flowable_node_registry.lua: integrate existing ABM ↵
thetaepsilon-gamedev
registration from register_local_pipes.lua
2017-10-01
new_flow_logic/abms.lua: run_pump_intake(): use passed-in maxpressure ↵
thetaepsilon-gamedev
instead of table lookup, pass through in abm_register.lua
2017-09-30
move all current new_flow_logic code to dedicated sub-directory
thetaepsilon-gamedev