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2017-10-01move pump flow logic registration to devices.luathetaepsilon-gamedev
2017-10-01move pipe node registration for new flow logic closer to their definition in ↵thetaepsilon-gamedev
pipes.lua
2017-10-01new flow logic: flowable_node_registry_install.lua: add registration tracingthetaepsilon-gamedev
2017-10-01new flow logic: node registry: add initial stub for flow directionality checkthetaepsilon-gamedev
2017-10-01new flow logic: node registry: split registration functions into seperate ↵thetaepsilon-gamedev
file to allow ABM code to inspect tables
2017-10-01new flow logic: register_local_pipes.lua: make spigots work againthetaepsilon-gamedev
2017-10-01new flow logic: flowable_node_registry.lua: add output node registrationthetaepsilon-gamedev
2017-10-01new flow logic: abm_register.lua: add register_abm_output routinethetaepsilon-gamedev
2017-10-01new flow logic: abm_register.lua: update doc comments for register_abm_input()thetaepsilon-gamedev
2017-10-01new flow logic: abms.lua: start splitting apart spigot code into generalised ↵thetaepsilon-gamedev
output ABM
2017-10-01new flow logic: register_local_pipes.lua: fix leftover calls to abmregisterthetaepsilon-gamedev
2017-10-01abms.lua: refactor and generalise run_pump_intake() to allow passing custom ↵thetaepsilon-gamedev
intake functions
2017-10-01new_flow_logic/register_local_pipes.lua: remove old ABM note in headerthetaepsilon-gamedev
2017-10-01new_flow_logic/flowable_node_registry.lua: integrate existing ABM ↵thetaepsilon-gamedev
registration from register_local_pipes.lua
2017-10-01new_flow_logic/abms.lua: run_pump_intake(): use passed-in maxpressure ↵thetaepsilon-gamedev
instead of table lookup, pass through in abm_register.lua
2017-09-30move all current new_flow_logic code to dedicated sub-directorythetaepsilon-gamedev