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path: root/new_flow_logic/abms.lua
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2017-10-08new flow logic: implement post-transition hook with mesecons support, add mes...thetaepsilon-gamedev
2017-10-08new flow logic: abms.lua: implement node transitionsthetaepsilon-gamedev
2017-10-08new flow logic: algorithmic and value tuning for non-finite modethetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: implement non-finite mode cleanupfn invocation in r...thetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: pass initial pressure to run_output() to allow fall...thetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: implement non-finite mode behaviour for neighbour o...thetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: pass finite mod flag to output handler callbacks in...thetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: pass finite mode flag to run_output()thetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: don't unpack outputdef variables in flowlogic.run()...thetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: refactor run_input to run as part of master run() ABMthetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: refactor flowlogic.run_output() into a processing s...thetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: refactor ABM logic into new master ABM, make balanc...thetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: wrap up pressure value accesses behind accessor objectthetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: add companion cleaner helper for neighbour outputthetaepsilon-gamedev
2017-10-01new flow logic: abms.lua: rename neighbour output helper to better indicate l...thetaepsilon-gamedev
2017-10-01new flow logic: abms.lua: generalise spigot output code to support arbitary n...thetaepsilon-gamedev
2017-10-01new flow logic: abms.lua: remove intake limit coercion causing water to be va...thetaepsilon-gamedev
2017-10-01new flow logic: abms.lua: use flowable nodes registry to determine viable nei...thetaepsilon-gamedev
2017-10-01new flow logic: abms.lua: start splitting apart spigot code into generalised ...thetaepsilon-gamedev
2017-10-01abms.lua: refactor and generalise run_pump_intake() to allow passing custom i...thetaepsilon-gamedev
2017-10-01new_flow_logic/abms.lua: run_pump_intake(): use passed-in maxpressure instead...thetaepsilon-gamedev
2017-09-30move all current new_flow_logic code to dedicated sub-directorythetaepsilon-gamedev