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2017-10-07devices.lua: raise maximum pressure for pumpsthetaepsilon-gamedev
2017-10-07new flow logic: flowable_node_registry_install.lua: separate pressure thresho...thetaepsilon-gamedev
2017-10-07devices.lua: factor out usage of flowlogic helper into dedicated registry fun...thetaepsilon-gamedev
2017-10-01new flow logic: abms.lua: rename neighbour output helper to better indicate l...thetaepsilon-gamedev
2017-10-01devices.lua: make fountains functional under new flow logic using new neighbo...thetaepsilon-gamedev
2017-10-01new flow logic: abms.lua: generalise spigot output code to support arbitary n...thetaepsilon-gamedev
2017-10-01move flowable registration for flow sensor to devices.lua near node definitionthetaepsilon-gamedev
2017-10-01move flowable registration for airtight entry panel to devices.lua near node ...thetaepsilon-gamedev
2017-10-01move spigot behaviour registration to devices.luathetaepsilon-gamedev
2017-10-01migrate flowable registration for valve nodes to devices.luathetaepsilon-gamedev
2017-10-01move pump flow logic registration to devices.luathetaepsilon-gamedev
2017-10-01devices.lua: create local variables for device node names in preparation for ...thetaepsilon-gamedev
2017-09-27devices.lua: replace calls to add_node() with swap_node() to preserve node me...thetaepsilon-gamedev
2017-04-12allow external devices to connect to pipesVanessa Ezekowitz
2017-03-17prevent being able to place "loaded" and "on" itemsVanessa Ezekowitz
2017-03-17add turn-to-vertical handling to valve, flow sensorVanessa Ezekowitz
2017-03-17add screwdriver rotation handling on most pipes-related nodesVanessa Ezekowitz
2017-03-17make valve and pump turn on/off via on_rightclickVanessa Ezekowitz
2016-04-14Squelch a warning if no mesecons.Auke Kok
2015-03-23drop direct support for dedicated protection modsVanessa Ezekowitz
2015-03-12add missing alias for entry panelVanessa Ezekowitz
2015-01-16use animated water for pouring spigotVanessa Ezekowitz
2015-01-15Use mesh nodes for all nodebox-based pipe-related nodesVanessa Ezekowitz
2014-11-22update to use current mesecons APIVanessa Ezekowitz
2014-07-02Fix drops for storage tanksZefram
2013-12-21fix a missed function name (due to being renamed)Vanessa Ezekowitz
2013-12-21local-ize a couple more variablesVanessa Ezekowitz
2013-12-21mesecons_rules must be global. made so, confined to pipeworks.{} table.Vanessa Ezekowitz
2013-12-15fix incorrect variable nameVanessa Ezekowitz
2013-12-15local-ize a few more variables, move all of the nodebox modelsVanessa Ezekowitz
2013-12-15local-ize pretty muchg everything that was previously global except whereVanessa Ezekowitz
2013-11-28Phased out old register_on_punchnode() calls in favor of per-node on_punchVanessa Ezekowitz
2013-11-25get rid of some extraneous print statementsVanessa Ezekowitz
2013-11-09fix non-working water flow sensor, add proper side texture for itVanessa Ezekowitz
2013-10-27Add fountainhead (vertical spigot, basically).Vanessa Ezekowitz
2013-07-13added ability to disable most components via config file in world folderVanessa Ezekowitz
2013-07-04remove a bunch of useless metadata and settingsVanessa Ezekowitz
2013-06-30Phased out all deprecated minetest.env:* uses in favor of minetest.*Vanessa Ezekowitz
2013-06-09more minor lighting/texture tweaksVanessa Ezekowitz
2013-06-09Made spigot animated, so the water actually looks like it's pouringVanessa Ezekowitz
2013-06-09added sunlight_propagates=true to most devices to fix lighting issuesVanessa Ezekowitz
2013-06-08Add vertical version of airtight pipe entryVanessa Ezekowitz
2013-05-10add flow sensor. Sends mesecons signal when water is flowing through it.Vanessa Ezekowitz
2013-05-10Make pumps and valves respond to mesecons signalsVanessa Ezekowitz
2013-05-10made valves and airtight entry panels work.Vanessa Ezekowitz
2013-03-18Add inventory images for devices.Anthony
2013-01-14Added a little stub to the bottom of the spigot, showing the water texture,Vanessa Ezekowitz
2013-01-05made storage tanks connect from top/bottom, made storage tank and pipeVanessa Ezekowitz
2013-01-04First stage of integrating Mauvebic's water flowing code. This is experimentalVanessa Ezekowitz
2013-01-01Minor tweak to fix a bug in the spigot texture orderingVanessa Ezekowitz