Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-08-19 | Merge pull request #2 from RealBadAngel/patch-2 | VanessaE | |
Update init.lua | |||
2012-08-19 | Update init.lua | RealBadAngel | |
2012-08-19 | changelog, readme tweaks. | Vanessa Ezekowitz | |
2012-08-19 | Pumps and valves now fully participate in the auto-rotate/auto-route process. | Vanessa Ezekowitz | |
These devices can only be connected to horizontal pipes or to each other. Note that only the device being placed and the pipes around it will adapt; if you have a valve and pump next to one another and they won't connect, put a piece of pipe at one end to show the auto-rotator which way they should go. Removal of a pipe or device will not change the orientation of surrounding devices. | |||
2012-08-18 | better pipe end textures, made 'cut' ends also display them. | Vanessa Ezekowitz | |
2012-08-18 | readme tweak again | Vanessa Ezekowitz | |
2012-08-18 | readme tweak | Vanessa Ezekowitz | |
2012-08-18 | rewrote the readme to match forum post. | Vanessa Ezekowitz | |
2012-08-18 | minor wording tweak to comments at top. | Vanessa Ezekowitz | |
2012-08-18 | Re-enabled old pipes by default. Only horizontal pipe appears in creative | Vanessa Ezekowitz | |
inventory now (for both old and new), as well as "off" valve and "off" pump. | |||
2012-08-18 | changelog | Vanessa Ezekowitz | |
2012-08-18 | Total rewrite again. All pipes are now nice and round-looking, and they ↵ | Vanessa Ezekowitz | |
auto-connect! Also added temporary nodes for pump and valve (each with an on/off setting - punch to change). No crafting recipes yet and the pipes still don't do anything useful yet. Soon. | |||
2012-08-06 | re-arrange recent changelog entry to be easier to read. | Vanessa Ezekowitz | |
2012-08-06 | moved changelog from forum post into separate file. | Vanessa Ezekowitz | |
2012-08-05 | Made the empty/loaded indication at the capped end more prominent. | Vanessa Ezekowitz | |
2012-08-05 | changed the default pipe segment to the aforementioned "short centered" | Vanessa Ezekowitz | |
segment, renamed it to just "pipeworks:pipe" (and pipe_loaded), added empty/loaded indicator images to the capped ends, removed some redundant comments | |||
2012-08-05 | Added -X, +X, -Y, +Y, -Z, +Z capped stubs and a short centered horizontal | Vanessa Ezekowitz | |
segment. | |||
2012-08-05 | rewrote pipeworks to use loops and tables to create the nodes. Requires far | Vanessa Ezekowitz | |
less code now. | |||
2012-07-31 | disable debug by default | Vanessa Ezekowitz | |
2012-07-31 | moving all screenshots to a separate site. | Vanessa Ezekowitz | |
2012-07-30 | just getting rid of some *~ files | Vanessa Ezekowitz | |
2012-07-21 | Fixed pipeworks filenames earlier, this just deletes the old oles. | Vanessa Ezekowitz | |
Also added a screenshot taken after the nodebox texture rotation bug got fixed. | |||
2012-07-18 | Fixed pipeworks filenames, tweaked init.lua to match. Whole mode is now | Vanessa Ezekowitz | |
"pipeworks" as it shoulda been, instead of just "pipes". | |||
2012-07-14 | added .gitignore for temp Kate files, added depends.txt for "default" | Nemo08 | |
2012-07-12 | first commit | Vanessa Ezekowitz | |