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Author
2018-12-08
Remove hard dependency on mesecons
rubenwardy
2018-11-27
Merge branch 'rotate-metadata-fix' into 'master'
Vanessa Dannenberg
2018-11-27
fix metadata loss on rotate
Thomas Rudin
2018-11-15
fix autocrafter recipe
h-v-smacker
2018-11-14
improving connectivity
h-v-smacker
2018-11-08
license fixups: update to LGPL3.0 for code, add CC-by-SA 4.0 for media
Vanessa Dannenberg
2018-10-30
use basic_materials mod where possible
Vanessa Dannenberg
2018-09-17
Merge branch 'master' into 'master'
Vanessa Dannenberg
2018-09-17
Add on-rotate to chests, furnaces, filter-injector, dispenser, deployer, and ...
12Me21
2018-09-15
Merge branch 'master' into 'master'
Vanessa Dannenberg
2018-09-15
Tubes now update their connections when rotated with the screwdriver.
12Me21
2018-09-08
remove value/sensor conversion LBM
Vanessa Dannenberg
2018-08-24
Merge branch 'fix-wiki-link' into 'master'
Vanessa Dannenberg
2018-08-23
Fix link to wiki documentation
Christopher Head
2018-08-04
Handle nil return value for add_item
SmallJoker
2018-08-01
Add node breaker sounds (#219)
HybridDog
2018-07-13
Add pipeworks.create_fake_player
SmallJoker
2018-07-04
Fix get_pos crash since 92a55c3
SmallJoker
2018-07-03
Replace deprecated Lua function calls
SmallJoker
2018-07-03
Add is_player to fakePlayer. Prevents grabAndFire-related crashes
SmallJoker
2018-05-11
Merge pull request #213 from Thomas--S/look
Vanessa Dannenberg
2018-04-15
wielder.lua: fix crash in can_tool_dig_node() when unknown nodes are looked up
thetaepsilon-gamedev
2018-03-26
Add new `get_look_horizontal()` and `get_look_vertical()` to fake player
Thomas--S
2018-02-13
fix some broken models
Vanessa Ezekowitz
2017-12-25
Merge pull request #209 from h-v-smacker/luatube_pin_report
thetaepsilon-gamedev
2017-12-22
teleport_tube.lua: add checks for hash collisions in positions table
thetaepsilon-gamedev
2017-12-22
teleport_tube.lua: fix 32-bit clamping issues on some systems for %d in strin...
thetaepsilon-gamedev
2017-12-19
item_transport.lua: split out determination of next position in go_next() int...
thetaepsilon-gamedev
2017-12-19
item_transport.lua: read cycle direction at start of go_next() in preparation...
thetaepsilon-gamedev
2017-12-19
item_transport.lua: update return statements in go_next() to include multimod...
thetaepsilon-gamedev
2017-12-19
item_transport.lua: move tube limit checking before can_go() callback in go_n...
thetaepsilon-gamedev
2017-12-18
item_transport.lua: factor out tube overload code into separate function
thetaepsilon-gamedev
2017-12-18
item_transport.lua: initial support in item luaentity for multiple outputs an...
thetaepsilon-gamedev
2017-12-18
item_transport.lua: read extra multimode parameter from go_next callback
thetaepsilon-gamedev
2017-11-30
Explicitly report the color of incoming port for items in tubes
h-v-smacker
2017-11-11
remove regular pipe inventory image
Vanessa Ezekowitz
2017-11-11
add craft recipe for straight-only pipe
Vanessa Ezekowitz
2017-11-04
pressure logic: detect vertical orientation for horizontal rotating flowables
thetaepsilon-gamedev
2017-11-03
added straight-only pipe
Vanessa Ezekowitz
2017-11-03
clean-up "loaded"/"empty" images
Vanessa Ezekowitz
2017-11-03
Fix bad rotation of highpoly "pipe 5"
Vanessa Ezekowitz
2017-10-28
fix bad UV mapping on high poly entry panel
Vanessa Ezekowitz
2017-10-28
flip pump models around (light faced the wrong way)
Vanessa Ezekowitz
2017-10-27
add models and textures for pressure gauge
Vanessa Ezekowitz
2017-10-27
fix bad n-gon splitting in valve handle
Vanessa Ezekowitz
2017-10-27
treat unknown node obstructing chest lid as solid
Vanessa Ezekowitz
2017-10-27
Redrew all of the not-low-poly pipe-related models
Vanessa Ezekowitz
2017-10-26
add low-poly mode
Vanessa Ezekowitz
2017-10-25
fix smooth shading on valve and flow sensor
Vanessa Ezekowitz
2017-10-20
refactor pressure logic toggle to act as option enum
thetaepsilon-gamedev
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