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AgeCommit message (Expand)Author
2018-12-08Remove hard dependency on meseconsrubenwardy
2018-11-27Merge branch 'rotate-metadata-fix' into 'master'Vanessa Dannenberg
2018-11-27fix metadata loss on rotateThomas Rudin
2018-11-15fix autocrafter recipeh-v-smacker
2018-11-14improving connectivityh-v-smacker
2018-11-08license fixups: update to LGPL3.0 for code, add CC-by-SA 4.0 for mediaVanessa Dannenberg
2018-10-30use basic_materials mod where possibleVanessa Dannenberg
2018-09-17Merge branch 'master' into 'master'Vanessa Dannenberg
2018-09-17Add on-rotate to chests, furnaces, filter-injector, dispenser, deployer, and ...12Me21
2018-09-15Merge branch 'master' into 'master'Vanessa Dannenberg
2018-09-15Tubes now update their connections when rotated with the screwdriver.12Me21
2018-09-08remove value/sensor conversion LBMVanessa Dannenberg
2018-08-24Merge branch 'fix-wiki-link' into 'master'Vanessa Dannenberg
2018-08-23Fix link to wiki documentationChristopher Head
2018-08-04Handle nil return value for add_itemSmallJoker
2018-08-01Add node breaker sounds (#219)HybridDog
2018-07-13Add pipeworks.create_fake_playerSmallJoker
2018-07-04Fix get_pos crash since 92a55c3SmallJoker
2018-07-03Replace deprecated Lua function callsSmallJoker
2018-07-03Add is_player to fakePlayer. Prevents grabAndFire-related crashesSmallJoker
2018-05-11Merge pull request #213 from Thomas--S/lookVanessa Dannenberg
2018-04-15wielder.lua: fix crash in can_tool_dig_node() when unknown nodes are looked upthetaepsilon-gamedev
2018-03-26Add new `get_look_horizontal()` and `get_look_vertical()` to fake playerThomas--S
2018-02-13fix some broken modelsVanessa Ezekowitz
2017-12-25Merge pull request #209 from h-v-smacker/luatube_pin_reportthetaepsilon-gamedev
2017-12-22teleport_tube.lua: add checks for hash collisions in positions tablethetaepsilon-gamedev
2017-12-22teleport_tube.lua: fix 32-bit clamping issues on some systems for %d in strin...thetaepsilon-gamedev
2017-12-19item_transport.lua: split out determination of next position in go_next() int...thetaepsilon-gamedev
2017-12-19item_transport.lua: read cycle direction at start of go_next() in preparation...thetaepsilon-gamedev
2017-12-19item_transport.lua: update return statements in go_next() to include multimod...thetaepsilon-gamedev
2017-12-19item_transport.lua: move tube limit checking before can_go() callback in go_n...thetaepsilon-gamedev
2017-12-18item_transport.lua: factor out tube overload code into separate functionthetaepsilon-gamedev
2017-12-18item_transport.lua: initial support in item luaentity for multiple outputs an...thetaepsilon-gamedev
2017-12-18item_transport.lua: read extra multimode parameter from go_next callbackthetaepsilon-gamedev
2017-11-30Explicitly report the color of incoming port for items in tubesh-v-smacker
2017-11-11remove regular pipe inventory imageVanessa Ezekowitz
2017-11-11add craft recipe for straight-only pipeVanessa Ezekowitz
2017-11-04pressure logic: detect vertical orientation for horizontal rotating flowablesthetaepsilon-gamedev
2017-11-03added straight-only pipeVanessa Ezekowitz
2017-11-03clean-up "loaded"/"empty" imagesVanessa Ezekowitz
2017-11-03Fix bad rotation of highpoly "pipe 5"Vanessa Ezekowitz
2017-10-28fix bad UV mapping on high poly entry panelVanessa Ezekowitz
2017-10-28flip pump models around (light faced the wrong way)Vanessa Ezekowitz
2017-10-27add models and textures for pressure gaugeVanessa Ezekowitz
2017-10-27fix bad n-gon splitting in valve handleVanessa Ezekowitz
2017-10-27treat unknown node obstructing chest lid as solidVanessa Ezekowitz
2017-10-27Redrew all of the not-low-poly pipe-related modelsVanessa Ezekowitz
2017-10-26add low-poly modeVanessa Ezekowitz
2017-10-25fix smooth shading on valve and flow sensorVanessa Ezekowitz
2017-10-20refactor pressure logic toggle to act as option enumthetaepsilon-gamedev