Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
These allow nodes that manage inventory in a non-standard manner (e.g. a
barrel) to still be able to work with pipeworks filters.
|
|
|
|
|
|
also, retire the junglegrass- and dry shrub-based recipes for same, as those
nodes are somewhat rare now.
|
|
(kept them from properly routing items after placement)
|
|
|
|
|
|
|
|
|
|
(?)
|
|
|
|
|
|
|
|
gave them fuller node defs with descriptions et al. also and
made them directly call the scan-for-tube-objects function
when placed.
|
|
|
|
|
|
give legacy compat pipes inventory images
alias them to real pipes on place
fix flicker when placing them
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
used for the table generation)
|
|
|
|
|
|
|
|
(I kinda half-assed it initially ;-) )
|
|
(to be used shortly)
|
|
|
|
top-side overlays for furnaces.
|
|
(brain-o in how I was handling unknown/bad nodes being passed to it. this
works better and lets the code do its job properly).
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|