Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-05-18 | improve node breaker textures (#173) | DS | |
2017-04-13 | Nice settings (#171) | DS | |
* improve style * do something * make settingtypes nicer * fix settingtypes new lines * fix it and so make it work :cat2: | |||
2017-04-12 | also check for group "tubedevice" (fixes injecting into one-way tube) | Vanessa Ezekowitz | |
2017-04-12 | make sure there's something appropriate to inject an item into | Vanessa Ezekowitz | |
(fixes #123) | |||
2017-04-12 | fix scale of on/off switch in teleport tube | Vanessa Ezekowitz | |
2017-04-12 | allow external devices to connect to pipes | Vanessa Ezekowitz | |
and use that feature to handle most of the existing devices) also, fix the "xray" glitch in the grating | |||
2017-04-12 | fix scale on autocrafter's on/off switch | Vanessa Ezekowitz | |
2017-04-11 | use "base" field in a couple more places | Vanessa Ezekowitz | |
2017-04-11 | remove some debug prints | Vanessa Ezekowitz | |
2017-04-11 | cache button "base" field since it's also standard | Vanessa Ezekowitz | |
2017-04-11 | cache on/off button image refs and commonly-used label for same | Vanessa Ezekowitz | |
2017-04-11 | remove old compat file (obsolete) | Vanessa Ezekowitz | |
2017-04-11 | chests/furnaces: cache tube overlay images | Vanessa Ezekowitz | |
2017-04-11 | adjust sorting tube formspec | Vanessa Ezekowitz | |
to account for re-sized button on/off/interm images | |||
2017-04-11 | allow stack per-chest/per-furnace stack splitting | Vanessa Ezekowitz | |
defaults to disabled, whether the node has a new formspec or not note that furnace fuel stacks can't be split. | |||
2017-04-09 | only reject part of itemtack from chest, if possible | Vanessa Ezekowitz | |
(e.g. if there's room for 50 of some item, and you send a stack of 99, 50 are added to the chest and a stack of 49 is rejected and sent on to the next destination) | |||
2017-04-09 | cap luaentities table entries to valid coords on load | Vanessa Ezekowitz | |
(in case the file gets corrupted on write?) | |||
2017-04-09 | make item drop by tubes nicer (#168) | DS | |
* make item drop by tubes nicer | |||
2017-04-09 | Merge pull request #169 from DS-Minetest/tube_blast_break | Vanessa Ezekowitz | |
break tubes on blast | |||
2017-04-08 | break tubes on blast | DS-Minetest | |
2017-04-07 | allow repairing a broken tube | Vanessa Ezekowitz | |
by striking it with cottages:hammer, or castles modpack anvil:hammer, or with any glooptest hammer except wood or stone. | |||
2017-04-07 | remove "reversed" warning message | Vanessa Ezekowitz | |
(not needed now that tube breaking is reliable) | |||
2017-04-06 | default breaking code to "enabled" and lower the default limit to 30. | Vanessa Ezekowitz | |
2017-04-06 | tonumber() the config'd items limit | Vanessa Ezekowitz | |
2017-04-06 | Don't lose extra movement when entering new tube or turning around. | Ekdohibs | |
2017-04-06 | Make item counting more reliable and more efficient. | Ekdohibs | |
2017-04-05 | let tubes break if they're "over-pressure" | Novatux | |
that is, if there are more than X number of items in a tube. Default is 40 in a tube, but breaking is also disabled by default. (original framework by Novatux, with changes by VanessaE) | |||
2017-04-05 | always set item start pos on reverse. | Vanessa Ezekowitz | |
2017-04-04 | Namespace pollution cleanup (Used list at #154) | ForbiddenJ | |
2017-03-31 | allow pipeworks to skip server steps when moving entities around. | Vanessa Ezekowitz | |
2017-03-29 | if an item should reverse dir (e.g. full destination), | Vanessa Ezekowitz | |
and it's not going back into a tube, reject it and pop out as an item | |||
2017-03-29 | add a warning if a tubed item turns around | Vanessa Ezekowitz | |
(too many means that something is wrong with that tube circuit) | |||
2017-03-28 | Merge pull request #165 from cheapie/master | Vanessa Ezekowitz | |
Tweak listring behavior of autocrafter | |||
2017-03-28 | Tweak listring behavior of autocrafter | Carter Kolwey | |
Now goes player->source->player and destination->player | |||
2017-03-17 | prevent being able to place "loaded" and "on" items | Vanessa Ezekowitz | |
(forces them to "empty" and "off") | |||
2017-03-17 | increase length of signal tube pulse | Vanessa Ezekowitz | |
2017-03-17 | add turn-to-vertical handling to valve, flow sensor | Vanessa Ezekowitz | |
reuse the code from entry panel | |||
2017-03-17 | add screwdriver rotation handling on most pipes-related nodes | Vanessa Ezekowitz | |
caveats: in order to cleanly handle the entry panel, valve, and sensor I had to rotate the valve and sensor models 90 degrees so that their in-/outlet pipes point the same direction as the entry panel. This also enables proper handling of a valve or sensor turned vertically. Some objects have rotation disabled entirely (as flipping them over/around makes no sense) When a valve is rotated, it is turned off automatically, to work around a glitch in the rotation code. | |||
2017-03-17 | make valve and pump turn on/off via on_rightclick | Vanessa Ezekowitz | |
(instead of on_punch) | |||
2017-03-17 | Make filter-injector work with latest chest versions | Thomas--S | |
2017-03-17 | Add missing table entries | Carter Kolwey | |
2017-03-01 | Merge pull request #160 from cheapie/master | Vanessa Ezekowitz | |
Special-case technic machines | |||
2017-02-28 | Special-case technic machines | Carter Kolwey | |
This makes them work correctly with filters. | |||
2017-03-01 | Allow reversing direction if there's nowhere to go | Carter Kolwey | |
2017-02-26 | Merge pull request #158 from cheapie/master | Vanessa Ezekowitz | |
Add digilines support to autocrafter | |||
2017-02-26 | Add digilines support to autocrafter | Carter Kolwey | |
"on" and "off" messages turn it on or off, "single" crafts one item, and sending nested tables in the shape of the crafting grid sets the craft. Example message: { {"default:wood","default:wood","default:wood"}, {"default:wood","","default:wood"}, {"default:wood","default:wood","default:wood"} } | |||
2017-02-07 | update description a bit (typo, outdated a little) | Vanessa Ezekowitz | |
2017-01-25 | Use node texture colorization | Vanessa Ezekowitz | |
for priority tube, instead of [colorize (except for inv image). Saves a tiny bit of RAM. | |||
2016-10-10 | Allow Digiline Filter-Injector to match wear, metadata, and group | electrodude | |
You can now make reqyests like `{group="stick"}`, `"default:pick_wood 1 30000"`, and `"mod:block <count> <exact wear> <meta>"` to match items precisely. If you don't specify a field, that field won't be checked. If you specify a field in an invalid way, that rule will match nothing. You can also specify wear as a table `wear={min, max}` to specify a range `[min, max)` of acceptable wear values. For example, `{name="default:pick_wood", wear={0, 32768}}` matches only wooden pickaxes that have at least half of their life left. You can even do things like `{count=2, metadata="whatever")}`, which will match any item at all, as long as its metadata matches, and will retrieve at most two of those items. | |||
2016-10-10 | Digiline Filter-Injector tweaks | electrodude | |
* Made digiline filter-injectors not pull a whole stack if the count is exactly 1 * Made digiline filter-injectors pull a whole stack if no count specified * `default:dirt` still has a count of 1, but `{name="name"}` has no count |