Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-09-30 | changelog.txt: back-entries for new flow logic work | thetaepsilon-gamedev | |
2017-09-30 | Merge pull request #202 from thetaepsilon-gamedev/master | Vanessa Ezekowitz | |
start of new_flow_logic reimplementation | |||
2017-09-27 | register_flow_logic.lua: add author notice | thetaepsilon-gamedev | |
2017-09-27 | init.lua: add missing dofile for new flow logic | thetaepsilon-gamedev | |
2017-09-27 | flowing_logic.lua: separate out new logic into seperate file | thetaepsilon-gamedev | |
2017-09-27 | init.lua: turn off by-default new flow logic for now | thetaepsilon-gamedev | |
2017-09-27 | flowing_logic.lua: add new spigot code + ABM registration | thetaepsilon-gamedev | |
2017-09-27 | pipes.lua: split out new flow logic registration and make it respect feature ↵ | thetaepsilon-gamedev | |
toggles | |||
2017-09-27 | devices.lua: replace calls to add_node() with swap_node() to preserve node ↵ | thetaepsilon-gamedev | |
metadata | |||
2017-09-27 | flowing_logic.lua: fix pressure limit bug due to accessing non-existant variable | thetaepsilon-gamedev | |
2017-09-27 | pipes.lua: wire up pump intake ABM and add pumps to balancing logic | thetaepsilon-gamedev | |
2017-09-27 | flowing_logic.lua: add start of new pump handler code | thetaepsilon-gamedev | |
2017-09-27 | flowing_logic.lua: add new version of check_for_liquids() | thetaepsilon-gamedev | |
2017-09-27 | pipes.lua: place old ABM code registration behind if-guard for new flag | thetaepsilon-gamedev | |
2017-09-27 | flowing_logic.lua: implement initital pressure balancing behaviour | thetaepsilon-gamedev | |
2017-09-27 | initial stub patches to re-implement new_flow_logic | thetaepsilon-gamedev | |
2017-09-27 | hard dep on mesecons | Vanessa Ezekowitz | |
2017-09-25 | Replace old nodeupdate() with new minetest.check_for_falling() (#200) | Thomas--S | |
Otherwise pipeworks crashes on 0.5.0-dev. This is not tested, but should work. | |||
2017-09-25 | make the filters use ghostitems (#197) | DS | |
2017-09-25 | fix digiline_filter crashing when getting a string as count (#196) | DS | |
* fix digiline_filter crashing when getting a string as count * move it to somewhere else * :cat2: | |||
2017-09-25 | Add lua controlled tube (#199) | DS | |
* add lua controlled tube * make textures and fix some bugs | |||
2017-09-25 | Add digiline_conductor and mesecon_and_digiline_conductor tubes (#195) | DS | |
* add digiline_connecting_tube * add mesecon and digiline conductiong tube * add more recipes | |||
2017-08-20 | give more possibilities to mods (#194) | DS | |
* add owner to tubed items * allow custom inventories | |||
2017-08-17 | filter: allow to take items out of locked chests if same owner (#193) | DS | |
2017-07-20 | fix a crash (#190) | DS | |
2017-07-03 | Adjust rate control code to work better | Vanessa Ezekowitz | |
now it'll run at full speed if there's enough time else it'll throttle back to 1/3. (at that point, the movement imprecision caused by this will become hidden behind lag-induced imprecision) | |||
2017-06-23 | prevent crash if node being taken from has no inv | Vanessa Ezekowitz | |
2017-06-19 | only return true from receive_fields() when actually needed | Vanessa Ezekowitz | |
2017-06-18 | Pipeworks uses LGPL code from minetest_game, changed license accordingly. | Vanessa Ezekowitz | |
2017-06-17 | Change compat-chests.lua to block top-mounted tube connections when chest is ↵ | ForbiddenJ | |
open | |||
2017-06-17 | Change compat-chests.lua to handle modern chests and be clean. (Addresses ↵ | ForbiddenJ | |
https://github.com/minetest-mods/pipeworks/issues/177) | |||
2017-06-08 | Change scope of local variable 'nodecolor': (#185) | Jordan Irwin | |
Fixes warning about undefined global. | |||
2017-05-18 | Replace deprecated methods: (#179) | Jordan Irwin | |
- 'setting_get' with 'settings:get' - 'setting_getbool' with 'settings:get_bool' | |||
2017-05-18 | improve node breaker textures (#173) | DS | |
2017-04-13 | Nice settings (#171) | DS | |
* improve style * do something * make settingtypes nicer * fix settingtypes new lines * fix it and so make it work :cat2: | |||
2017-04-12 | also check for group "tubedevice" (fixes injecting into one-way tube) | Vanessa Ezekowitz | |
2017-04-12 | make sure there's something appropriate to inject an item into | Vanessa Ezekowitz | |
(fixes #123) | |||
2017-04-12 | fix scale of on/off switch in teleport tube | Vanessa Ezekowitz | |
2017-04-12 | allow external devices to connect to pipes | Vanessa Ezekowitz | |
and use that feature to handle most of the existing devices) also, fix the "xray" glitch in the grating | |||
2017-04-12 | fix scale on autocrafter's on/off switch | Vanessa Ezekowitz | |
2017-04-11 | use "base" field in a couple more places | Vanessa Ezekowitz | |
2017-04-11 | remove some debug prints | Vanessa Ezekowitz | |
2017-04-11 | cache button "base" field since it's also standard | Vanessa Ezekowitz | |
2017-04-11 | cache on/off button image refs and commonly-used label for same | Vanessa Ezekowitz | |
2017-04-11 | remove old compat file (obsolete) | Vanessa Ezekowitz | |
2017-04-11 | chests/furnaces: cache tube overlay images | Vanessa Ezekowitz | |
2017-04-11 | adjust sorting tube formspec | Vanessa Ezekowitz | |
to account for re-sized button on/off/interm images | |||
2017-04-11 | allow stack per-chest/per-furnace stack splitting | Vanessa Ezekowitz | |
defaults to disabled, whether the node has a new formspec or not note that furnace fuel stacks can't be split. | |||
2017-04-09 | only reject part of itemtack from chest, if possible | Vanessa Ezekowitz | |
(e.g. if there's room for 50 of some item, and you send a stack of 99, 50 are added to the chest and a stack of 49 is rejected and sent on to the next destination) | |||
2017-04-09 | cap luaentities table entries to valid coords on load | Vanessa Ezekowitz | |
(in case the file gets corrupted on write?) |