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2012-08-21fix crash where I forgot to actually index the metadata elements I added toVanessa Ezekowitz
the valves' on-punch-node functions
2012-08-20Added some metadata to the valve, grate, storage tank to make flow calculationVanessa Ezekowitz
easier. Ask RealBadAngel about it :-)
2012-08-20fixed wrong veriable in creative inventory filterVanessa Ezekowitz
2012-08-20added "back" texture to pump.Vanessa Ezekowitz
2012-08-20more tweaks to tank textures.Vanessa Ezekowitz
2012-08-20tweak tank texturesVanessa Ezekowitz
2012-08-20tweak grating top textureVanessa Ezekowitz
2012-08-20added intake grate and storage tanks in two versions (with fittings on +/- XVanessa Ezekowitz
and +/- Z respectively)
2012-08-19Merge pull request #2 from RealBadAngel/patch-2VanessaE
Update init.lua
2012-08-19Update init.luaRealBadAngel
2012-08-19changelog, readme tweaks.Vanessa Ezekowitz
2012-08-19Pumps and valves now fully participate in the auto-rotate/auto-route process.Vanessa Ezekowitz
These devices can only be connected to horizontal pipes or to each other. Note that only the device being placed and the pipes around it will adapt; if you have a valve and pump next to one another and they won't connect, put a piece of pipe at one end to show the auto-rotator which way they should go. Removal of a pipe or device will not change the orientation of surrounding devices.
2012-08-18better pipe end textures, made 'cut' ends also display them.Vanessa Ezekowitz
2012-08-18readme tweak againVanessa Ezekowitz
2012-08-18readme tweakVanessa Ezekowitz
2012-08-18rewrote the readme to match forum post.Vanessa Ezekowitz
2012-08-18minor wording tweak to comments at top.Vanessa Ezekowitz
2012-08-18Re-enabled old pipes by default. Only horizontal pipe appears in creativeVanessa Ezekowitz
inventory now (for both old and new), as well as "off" valve and "off" pump.
2012-08-18changelogVanessa Ezekowitz
2012-08-18Total rewrite again. All pipes are now nice and round-looking, and they ↵Vanessa Ezekowitz
auto-connect! Also added temporary nodes for pump and valve (each with an on/off setting - punch to change). No crafting recipes yet and the pipes still don't do anything useful yet. Soon.
2012-08-06re-arrange recent changelog entry to be easier to read.Vanessa Ezekowitz
2012-08-06moved changelog from forum post into separate file.Vanessa Ezekowitz
2012-08-05Made the empty/loaded indication at the capped end more prominent.Vanessa Ezekowitz
2012-08-05changed the default pipe segment to the aforementioned "short centered"Vanessa Ezekowitz
segment, renamed it to just "pipeworks:pipe" (and pipe_loaded), added empty/loaded indicator images to the capped ends, removed some redundant comments
2012-08-05Added -X, +X, -Y, +Y, -Z, +Z capped stubs and a short centered horizontalVanessa Ezekowitz
segment.
2012-08-05rewrote pipeworks to use loops and tables to create the nodes. Requires farVanessa Ezekowitz
less code now.
2012-07-31disable debug by defaultVanessa Ezekowitz
2012-07-31moving all screenshots to a separate site.Vanessa Ezekowitz
2012-07-30just getting rid of some *~ filesVanessa Ezekowitz
2012-07-21Fixed pipeworks filenames earlier, this just deletes the old oles.Vanessa Ezekowitz
Also added a screenshot taken after the nodebox texture rotation bug got fixed.
2012-07-18Fixed pipeworks filenames, tweaked init.lua to match. Whole mode is nowVanessa Ezekowitz
"pipeworks" as it shoulda been, instead of just "pipes".
2012-07-14added .gitignore for temp Kate files, added depends.txt for "default"Nemo08
2012-07-12first commitVanessa Ezekowitz