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2017-08-20give more possibilities to mods (#194)DS
* add owner to tubed items * allow custom inventories
2017-08-17filter: allow to take items out of locked chests if same owner (#193)DS
2017-07-20fix a crash (#190)DS
2017-07-03Adjust rate control code to work betterVanessa Ezekowitz
now it'll run at full speed if there's enough time else it'll throttle back to 1/3. (at that point, the movement imprecision caused by this will become hidden behind lag-induced imprecision)
2017-06-23prevent crash if node being taken from has no invVanessa Ezekowitz
2017-06-19only return true from receive_fields() when actually neededVanessa Ezekowitz
2017-06-18Pipeworks uses LGPL code from minetest_game, changed license accordingly.Vanessa Ezekowitz
2017-06-17Change compat-chests.lua to block top-mounted tube connections when chest is ↵ForbiddenJ
open
2017-06-17Change compat-chests.lua to handle modern chests and be clean. (Addresses ↵ForbiddenJ
https://github.com/minetest-mods/pipeworks/issues/177)
2017-06-08Change scope of local variable 'nodecolor': (#185)Jordan Irwin
Fixes warning about undefined global.
2017-05-18Replace deprecated methods: (#179)Jordan Irwin
- 'setting_get' with 'settings:get' - 'setting_getbool' with 'settings:get_bool'
2017-05-18improve node breaker textures (#173)DS
2017-04-13Nice settings (#171)DS
* improve style * do something * make settingtypes nicer * fix settingtypes new lines * fix it and so make it work :cat2:
2017-04-12also check for group "tubedevice" (fixes injecting into one-way tube)Vanessa Ezekowitz
2017-04-12make sure there's something appropriate to inject an item intoVanessa Ezekowitz
(fixes #123)
2017-04-12fix scale of on/off switch in teleport tubeVanessa Ezekowitz
2017-04-12allow external devices to connect to pipesVanessa Ezekowitz
and use that feature to handle most of the existing devices) also, fix the "xray" glitch in the grating
2017-04-12fix scale on autocrafter's on/off switchVanessa Ezekowitz
2017-04-11use "base" field in a couple more placesVanessa Ezekowitz
2017-04-11remove some debug printsVanessa Ezekowitz
2017-04-11cache button "base" field since it's also standardVanessa Ezekowitz
2017-04-11cache on/off button image refs and commonly-used label for sameVanessa Ezekowitz
2017-04-11remove old compat file (obsolete)Vanessa Ezekowitz
2017-04-11chests/furnaces: cache tube overlay imagesVanessa Ezekowitz
2017-04-11adjust sorting tube formspecVanessa Ezekowitz
to account for re-sized button on/off/interm images
2017-04-11allow stack per-chest/per-furnace stack splittingVanessa Ezekowitz
defaults to disabled, whether the node has a new formspec or not note that furnace fuel stacks can't be split.
2017-04-09only reject part of itemtack from chest, if possibleVanessa Ezekowitz
(e.g. if there's room for 50 of some item, and you send a stack of 99, 50 are added to the chest and a stack of 49 is rejected and sent on to the next destination)
2017-04-09cap luaentities table entries to valid coords on loadVanessa Ezekowitz
(in case the file gets corrupted on write?)
2017-04-09make item drop by tubes nicer (#168)DS
* make item drop by tubes nicer
2017-04-09Merge pull request #169 from DS-Minetest/tube_blast_breakVanessa Ezekowitz
break tubes on blast
2017-04-08break tubes on blastDS-Minetest
2017-04-07allow repairing a broken tubeVanessa Ezekowitz
by striking it with cottages:hammer, or castles modpack anvil:hammer, or with any glooptest hammer except wood or stone.
2017-04-07remove "reversed" warning messageVanessa Ezekowitz
(not needed now that tube breaking is reliable)
2017-04-06default breaking code to "enabled" and lower the default limit to 30.Vanessa Ezekowitz
2017-04-06tonumber() the config'd items limitVanessa Ezekowitz
2017-04-06Don't lose extra movement when entering new tube or turning around.Ekdohibs
2017-04-06Make item counting more reliable and more efficient.Ekdohibs
2017-04-05let tubes break if they're "over-pressure"Novatux
that is, if there are more than X number of items in a tube. Default is 40 in a tube, but breaking is also disabled by default. (original framework by Novatux, with changes by VanessaE)
2017-04-05always set item start pos on reverse.Vanessa Ezekowitz
2017-04-04Namespace pollution cleanup (Used list at #154)ForbiddenJ
2017-03-31allow pipeworks to skip server steps when moving entities around.Vanessa Ezekowitz
2017-03-29if an item should reverse dir (e.g. full destination),Vanessa Ezekowitz
and it's not going back into a tube, reject it and pop out as an item
2017-03-29add a warning if a tubed item turns aroundVanessa Ezekowitz
(too many means that something is wrong with that tube circuit)
2017-03-28Merge pull request #165 from cheapie/masterVanessa Ezekowitz
Tweak listring behavior of autocrafter
2017-03-28Tweak listring behavior of autocrafterCarter Kolwey
Now goes player->source->player and destination->player
2017-03-17prevent being able to place "loaded" and "on" itemsVanessa Ezekowitz
(forces them to "empty" and "off")
2017-03-17increase length of signal tube pulseVanessa Ezekowitz
2017-03-17add turn-to-vertical handling to valve, flow sensorVanessa Ezekowitz
reuse the code from entry panel
2017-03-17add screwdriver rotation handling on most pipes-related nodesVanessa Ezekowitz
caveats: in order to cleanly handle the entry panel, valve, and sensor I had to rotate the valve and sensor models 90 degrees so that their in-/outlet pipes point the same direction as the entry panel. This also enables proper handling of a valve or sensor turned vertically. Some objects have rotation disabled entirely (as flipping them over/around makes no sense) When a valve is rotated, it is turned off automatically, to work around a glitch in the rotation code.
2017-03-17make valve and pump turn on/off via on_rightclickVanessa Ezekowitz
(instead of on_punch)