Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-17 | filter: allow to take items out of locked chests if same owner (#193) | DS | |
2017-07-20 | fix a crash (#190) | DS | |
2017-07-03 | Adjust rate control code to work better | Vanessa Ezekowitz | |
now it'll run at full speed if there's enough time else it'll throttle back to 1/3. (at that point, the movement imprecision caused by this will become hidden behind lag-induced imprecision) | |||
2017-06-23 | prevent crash if node being taken from has no inv | Vanessa Ezekowitz | |
2017-06-19 | only return true from receive_fields() when actually needed | Vanessa Ezekowitz | |
2017-06-18 | Pipeworks uses LGPL code from minetest_game, changed license accordingly. | Vanessa Ezekowitz | |
2017-06-17 | Change compat-chests.lua to block top-mounted tube connections when chest is ↵ | ForbiddenJ | |
open | |||
2017-06-17 | Change compat-chests.lua to handle modern chests and be clean. (Addresses ↵ | ForbiddenJ | |
https://github.com/minetest-mods/pipeworks/issues/177) | |||
2017-06-08 | Change scope of local variable 'nodecolor': (#185) | Jordan Irwin | |
Fixes warning about undefined global. | |||
2017-05-18 | Replace deprecated methods: (#179) | Jordan Irwin | |
- 'setting_get' with 'settings:get' - 'setting_getbool' with 'settings:get_bool' | |||
2017-05-18 | improve node breaker textures (#173) | DS | |
2017-04-13 | Nice settings (#171) | DS | |
* improve style * do something * make settingtypes nicer * fix settingtypes new lines * fix it and so make it work :cat2: | |||
2017-04-12 | also check for group "tubedevice" (fixes injecting into one-way tube) | Vanessa Ezekowitz | |
2017-04-12 | make sure there's something appropriate to inject an item into | Vanessa Ezekowitz | |
(fixes #123) | |||
2017-04-12 | fix scale of on/off switch in teleport tube | Vanessa Ezekowitz | |
2017-04-12 | allow external devices to connect to pipes | Vanessa Ezekowitz | |
and use that feature to handle most of the existing devices) also, fix the "xray" glitch in the grating | |||
2017-04-12 | fix scale on autocrafter's on/off switch | Vanessa Ezekowitz | |
2017-04-11 | use "base" field in a couple more places | Vanessa Ezekowitz | |
2017-04-11 | remove some debug prints | Vanessa Ezekowitz | |
2017-04-11 | cache button "base" field since it's also standard | Vanessa Ezekowitz | |
2017-04-11 | cache on/off button image refs and commonly-used label for same | Vanessa Ezekowitz | |
2017-04-11 | remove old compat file (obsolete) | Vanessa Ezekowitz | |
2017-04-11 | chests/furnaces: cache tube overlay images | Vanessa Ezekowitz | |
2017-04-11 | adjust sorting tube formspec | Vanessa Ezekowitz | |
to account for re-sized button on/off/interm images | |||
2017-04-11 | allow stack per-chest/per-furnace stack splitting | Vanessa Ezekowitz | |
defaults to disabled, whether the node has a new formspec or not note that furnace fuel stacks can't be split. | |||
2017-04-09 | only reject part of itemtack from chest, if possible | Vanessa Ezekowitz | |
(e.g. if there's room for 50 of some item, and you send a stack of 99, 50 are added to the chest and a stack of 49 is rejected and sent on to the next destination) | |||
2017-04-09 | cap luaentities table entries to valid coords on load | Vanessa Ezekowitz | |
(in case the file gets corrupted on write?) | |||
2017-04-09 | make item drop by tubes nicer (#168) | DS | |
* make item drop by tubes nicer | |||
2017-04-09 | Merge pull request #169 from DS-Minetest/tube_blast_break | Vanessa Ezekowitz | |
break tubes on blast | |||
2017-04-08 | break tubes on blast | DS-Minetest | |
2017-04-07 | allow repairing a broken tube | Vanessa Ezekowitz | |
by striking it with cottages:hammer, or castles modpack anvil:hammer, or with any glooptest hammer except wood or stone. | |||
2017-04-07 | remove "reversed" warning message | Vanessa Ezekowitz | |
(not needed now that tube breaking is reliable) | |||
2017-04-06 | default breaking code to "enabled" and lower the default limit to 30. | Vanessa Ezekowitz | |
2017-04-06 | tonumber() the config'd items limit | Vanessa Ezekowitz | |
2017-04-06 | Don't lose extra movement when entering new tube or turning around. | Ekdohibs | |
2017-04-06 | Make item counting more reliable and more efficient. | Ekdohibs | |
2017-04-05 | let tubes break if they're "over-pressure" | Novatux | |
that is, if there are more than X number of items in a tube. Default is 40 in a tube, but breaking is also disabled by default. (original framework by Novatux, with changes by VanessaE) | |||
2017-04-05 | always set item start pos on reverse. | Vanessa Ezekowitz | |
2017-04-04 | Namespace pollution cleanup (Used list at #154) | ForbiddenJ | |
2017-03-31 | allow pipeworks to skip server steps when moving entities around. | Vanessa Ezekowitz | |
2017-03-29 | if an item should reverse dir (e.g. full destination), | Vanessa Ezekowitz | |
and it's not going back into a tube, reject it and pop out as an item | |||
2017-03-29 | add a warning if a tubed item turns around | Vanessa Ezekowitz | |
(too many means that something is wrong with that tube circuit) | |||
2017-03-28 | Merge pull request #165 from cheapie/master | Vanessa Ezekowitz | |
Tweak listring behavior of autocrafter | |||
2017-03-28 | Tweak listring behavior of autocrafter | Carter Kolwey | |
Now goes player->source->player and destination->player | |||
2017-03-17 | prevent being able to place "loaded" and "on" items | Vanessa Ezekowitz | |
(forces them to "empty" and "off") | |||
2017-03-17 | increase length of signal tube pulse | Vanessa Ezekowitz | |
2017-03-17 | add turn-to-vertical handling to valve, flow sensor | Vanessa Ezekowitz | |
reuse the code from entry panel | |||
2017-03-17 | add screwdriver rotation handling on most pipes-related nodes | Vanessa Ezekowitz | |
caveats: in order to cleanly handle the entry panel, valve, and sensor I had to rotate the valve and sensor models 90 degrees so that their in-/outlet pipes point the same direction as the entry panel. This also enables proper handling of a valve or sensor turned vertically. Some objects have rotation disabled entirely (as flipping them over/around makes no sense) When a valve is rotated, it is turned off automatically, to work around a glitch in the rotation code. | |||
2017-03-17 | make valve and pump turn on/off via on_rightclick | Vanessa Ezekowitz | |
(instead of on_punch) | |||
2017-03-17 | Make filter-injector work with latest chest versions | Thomas--S | |