Age | Commit message (Collapse) | Author |
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with tubes)
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These allow nodes that manage inventory in a non-standard manner (e.g. a
barrel) to still be able to work with pipeworks filters.
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also, retire the junglegrass- and dry shrub-based recipes for same, as those
nodes are somewhat rare now.
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(kept them from properly routing items after placement)
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(?)
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gave them fuller node defs with descriptions et al. also and
made them directly call the scan-for-tube-objects function
when placed.
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give legacy compat pipes inventory images
alias them to real pipes on place
fix flicker when placing them
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used for the table generation)
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(I kinda half-assed it initially ;-) )
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(to be used shortly)
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top-side overlays for furnaces.
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(brain-o in how I was handling unknown/bad nodes being passed to it. this
works better and lets the code do its job properly).
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